Jump to content
IGNORED

Eric in Monsterland rev.5 beta


Retrospect
 Share

Recommended Posts

Oh my ! I love this game ! :-o :-o

really playable and very nice graphics !!

 

On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick :P

 

Nice Work !! Really !!

Thanks Ciro :)

 

Yep - movements on the stick are generally not nice unless 3rd party sticks involved.

 

Eric can do:

 

walk back / forwards <left/right>

Jump back/forwards <up left / upright>

Jump straight up <up>

Crouch / duck <down>

 

Note that on the dragon and chasm screen (yes there's a castle again!) you only have 1 chance per life to jump at the dragon, missing dragon means you slip and fall!

;)

  • Like 1
Link to comment
Share on other sites

MONSTER3.zip

 

Here's revision 3.

 

Eric now makes a sound whilst walking, and when he dies a brief death tune plays.

There's a short delay still to be put in after he dies but nothing major there.

 

Eric now appears properly on the final screen (dragon 'n' chasm)

 

Does anyone know if there's a CALL PEEK i can do to somehow get a variable from a clock timer at all? and if so is there a way to re-set it at each screen? Just thinking of a time-based score without having to use a black sprite that goes from left to right (cos that adds more bytes and will slow it all down too much!)

Link to comment
Share on other sites

The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped. [Edit: It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee

Link to comment
Share on other sites

The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped. [Edit: It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee

ok , thanks lee

Link to comment
Share on other sites

Yeah!! :-)

I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary.

Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music. It's just my own opinion.

Hi Fabrice.

 

I noted that the walking noise was a little loud, I've kept it in but made it quieter. As for music, that'll be included as soon as I can get my head around how to do it. And even that could become repetitive itself.

  • Like 2
Link to comment
Share on other sites

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

Thankyou Am1933 :)

 

There's just a bit of difficulty to increase on certain screens just yet. Ciro managed to get past the 2nd to last screen and I still haven't gotten past that yet haha

Link to comment
Share on other sites

  • 2 weeks later...

:D Retrospect, i have to say that the 2nd to last screen was already hard to pass already :P maybe some previous sceens you can adjust difficulty.
i am arriving to the 2nd to last screen with only one life, and so i lost all them :P maybe not is too much hard that screen :P

 

 

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

 

I agree, label is Ready :P

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...