atari-dna Posted January 21, 2017 Share Posted January 21, 2017 When playing this cartridge (and attempting to create patterns for various stages--unsuccessfully no less) I have discovered what should only be considered a programming bug. I'm not sure it's well documented, so I'm posting my observation. On the 5th key, when eating an energizer, the ghosts immediately blink white/blue and there should be very little blue time at all. However, they remain blinking blue--UNTIL YOU EAT THEM. It's virtually endless. This holds true for each energizer. It's a points bonanza, too. Normal vulnerability resumes upon the 6th key and I can't comment much beyond that-- can't get many more levels beyond... Anyone else encounter this weird phenomenon? Quote Link to comment Share on other sites More sharing options...
Gabriel Posted January 21, 2017 Share Posted January 21, 2017 I've seen it mentioned before. I think it resumes again a few keys later. I'm not good enough at the game to have first hand knowledge of it, though. Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted January 21, 2017 Share Posted January 21, 2017 http://atariage.com/forums/topic/67940-5200-pac-man-bug-fixed/ 2 Quote Link to comment Share on other sites More sharing options...
atari-dna Posted January 22, 2017 Author Share Posted January 22, 2017 http://atariage.com/forums/topic/67940-5200-pac-man-bug-fixed/ I see it's been handled Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.