Papa Posted January 21, 2017 Share Posted January 21, 2017 I like MARIA... DD1.bmp DD2.bmp DD3.bmp DD4.bmp DD5.bmp ROM GRAPHICS DEMO (2 player button 1 changes backgrounds. Hold 2 player button 1 and directions to scroll. Player 1 and 2 are layered and move.) DD.a78 TITLE DEMO RainbowDragon.a78 CUTE STUFF CAPVSSNK.a78 HunterS.bas.a78 ...still working on Street Fight World, Zonic, MOTU, Street Fight World 32k, a VWBasic RPG, etc... 5 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/ Share on other sites More sharing options...
Trebor Posted January 21, 2017 Share Posted January 21, 2017 Here are captures of the HunterS, Capcom Vs SNK, and Double Dragon Title, picture demos: The Double Dragon (in-game) graphics demo unfortunate just blank screens for the most part with a quick glance of graphics when it first starts up under MAME. To ensure it was not just a 'emulator thing', the ROM image provided had the header stripped and was uploaded to the MCPDev cart, then ran under real hardware. The results were extremely similar, mostly blank screen with some occasional corrupt graphic flashes. The ROM images were then ran under the ProSystem emulator and it does indeed run fine there. Unfortunately, the ProSystem emulator is not a good tool for accurately representing actual hardware timings and results. The Double Dragon graphics demo being a case in point. It is strongly recommended to test under MAME as the next best thing to real Atari 7800 hardware. Nonetheless, thanks for sharing the demos with the community, Papa! 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3676767 Share on other sites More sharing options...
Papa Posted January 21, 2017 Author Share Posted January 21, 2017 All I have to test with right now is A7800. I'm pretty sure I know what's causing it, though, and I'll get it worked out once I get a dev cart. Would the 16 game switchable flashcart work for testing on a real 7800? I don't suppose the Maria has a reflect bit? Thanks for the input!! Sorry it didn't work on real hardware. Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3676792 Share on other sites More sharing options...
Bakasama Posted January 21, 2017 Share Posted January 21, 2017 This isn't a slam against your work but could upload your images in as gif or png. Web browsers don't seem like bmp and it can be a bit of hassle for other posters to view them. That said, I like the size of the characters. Billy and Jimmy look nice. The colors for the other things needs some work. Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3676827 Share on other sites More sharing options...
Trebor Posted January 21, 2017 Share Posted January 21, 2017 This isn't a slam against your work but could upload your images in as gif or png. Web browsers don't seem like bmp and it can be a bit of hassle for other posters to view them. Here's the images converted from BMP --> PNG: The above interpretation reminds me of the port for DOS, sort of a hybrid-pseudo CGA/EGA mode. Sorry it didn't work on real hardware. No apology needed...I just don't want you to spin your wheels working in one direction/way, thinking it will work on an actual console. Other emulators lack the hardware accuracy of MAME, unfortunately. More than happy to test anything, and always glad to help. 2 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3676836 Share on other sites More sharing options...
Papa Posted January 21, 2017 Author Share Posted January 21, 2017 Yeah, I was wondering why the pictures didn't have little previews. I guess I've never uploaded a .BMP file here. As for the graphics, sure, the badguys aren't as good as the good guys, but that's because they have one palette entry rather than two (actually three total with one shared for the heros.). They look WAAAAY better than the 7800 originals, and that's what I'm doing here. I'm using less space for the backgrounds to allow for nicer character graphics. This is all just a graphics mock up using the ProSystem emulator and 7800BASIC. Full screen with this emulator can cause the programmed colors to appear wrong on some systems. For instance, I can do full screen emulation with this demo on my 667 PIII. Although on my higher end system that I use for programming, the full screen mode is wrong. Once I buy a multicart for the 7800 or build my own dev-kit (whatever is quicker) then, of course, this will be more real. I'm having fun with 7800BASIC. THESE DEMOS ARE FOR THE PRO SYSTEM EMULATOR until I get a DEV-CART!! Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3676843 Share on other sites More sharing options...
Trebor Posted January 21, 2017 Share Posted January 21, 2017 Full screen with this emulator can cause the programmed colors to appear wrong on some systems. For instance, I can do full screen emulation with this demo on my 667 PIII. Although on my higher end system that I use for programming, the full screen mode is wrong. Full screen for the ProSystem emulator, from what I recall, relies by default on 8-bit graphics mode support. That was long since eliminated on systems from about the last decade (I think Vista removed it, definitely by Windows 7); however, the 8-bit graphics mode support is present on much older systems (Such as a PIII), running 95/98[sE]/ME/XP. I believe the ProSystem.ini file can be hacked to force 16-bit or 32-bit modes, but it either reverts the change when exiting the emulator after the first run, or some other problem occurs. THESE DEMOS ARE FOR THE PRO SYSTEM EMULATOR until I get a DEV-CART!! The other demos work perfectly fine. It's only the DD graphic mode demo with the issue. 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3676850 Share on other sites More sharing options...
Papa Posted January 21, 2017 Author Share Posted January 21, 2017 I'll be making a MESS here pretty soon, so I should be able to put up a cleaner DD. I totally LOVE the girls in this game. That I can just switch around palettes to make three distinctly different gals is AWESOME! I can have a pale redhead, a dark girl with black hair, or the standard blonde with blue suit with just a simple switch of the colors. I feel now that the 7800 has some of the most 'ready-to-unlock' potential of all of these programmable consoles. I've made a LOT of little one-screen demos. Most of them are low color anime girl art as it's really fun to reduce and it keeps my attention long enough to actually learn something (maybe I learned to count to twenty with a pack of cigarettes...) ... ...what were we talking about!?.. ...anyway.. Thanks, Trebor! Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3676876 Share on other sites More sharing options...
Papa Posted January 22, 2017 Author Share Posted January 22, 2017 SHEEW! I woke up and started setting up the MESS and finally got where you were yesterday (Trebor, with the screen freaking). It was so dumb of a reason for realz. A 14 instead of a 12 somewherez. Then I notice that my colors are way different than on the ProSystem emulator (love the emulator tho). Everything is much darker and softer so I'll put more up with slightly tweaked, brighter colors. Thanks a lot for making me finally set MESS up for 7800 emulation. I always avoided it for some reason (..hash chopping, your own headers, all the set up...meh.). Now all the DOS windows open and just right-arrowing all of my commands back up makes me remember nineteen years ago and telling my wife things like "..I never want a high speed cable in the house.", and " I hate high def!", and even back to "Windows is a back door hack job and I'm just doing everything in DOS!". It works now. Give me a tiny bit of time to tweak stuff and colors.. Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3677742 Share on other sites More sharing options...
Papa Posted January 23, 2017 Author Share Posted January 23, 2017 Here are the color differences and pictures from MESS. (it's printed on the expensive, softer toilet paper for you) I'm thinking the next demo will have walking animation. 2 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3678126 Share on other sites More sharing options...
gambler172 Posted January 23, 2017 Share Posted January 23, 2017 Show us the anime girl 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3678181 Share on other sites More sharing options...
Jinks Posted January 24, 2017 Share Posted January 24, 2017 Those sprites look really cool!!! 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3678592 Share on other sites More sharing options...
sd32 Posted January 24, 2017 Share Posted January 24, 2017 Billy and Jimmy look awesome! Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3678787 Share on other sites More sharing options...
DracIsBack Posted January 24, 2017 Share Posted January 24, 2017 Really cool! (BINS or it didn't happen though :-) ) Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3679071 Share on other sites More sharing options...
Papa Posted January 26, 2017 Author Share Posted January 26, 2017 Show us the anime girl *girls too many to put here (I prefer the Tomas Edison method of figuring stuff out so I have roughly 999 not-anime-girls). LOTS of anime girls. Too many. I can put some up here from the 'tame' folder, although they may be too cute to see (we may need to burn a unicorn). The .BIN will land very shortly. I'm having too much fun with Billy and his shickadance. With something like this you get to chop up things and recycle sprites and it's fun. I've got a nice four frame walking sequence and am sorting out final details. It happened..is happening... Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3680708 Share on other sites More sharing options...
Papa Posted January 26, 2017 Author Share Posted January 26, 2017 (edited) Here are some cute things in the meantime.. (these were hastily tested on the Pro System emulator!) Where my boss works.. Styverson.bin My girlfriend.. Allura.bin My other girlfriend (don't tell the first girlfriend).. AsukaSky.a78 Here's us on vacation just outside of Santa Monica.. AsukaSurf.a78 Here's me.. Batman.bin Here's my slave-girl answering the phone.. Buttons.bin Here's my ride.. Enterprise.bin ...thanks. Edited January 26, 2017 by Papa 2 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3680835 Share on other sites More sharing options...
gambler172 Posted January 27, 2017 Share Posted January 27, 2017 looks really great 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3680986 Share on other sites More sharing options...
Papa Posted January 28, 2017 Author Share Posted January 28, 2017 Here's the walking demo. I would have slapped it up here before but there were no restrictions (sprites flying all about) or mirroring (or walking, of course). Now you can walk around. The restrictions are set for a standard cube that fits many of the backgrounds. Reaching the right side of the screen advances the level. I hope this works on a dev cart! dd.bin 2 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3681704 Share on other sites More sharing options...
Jinks Posted January 28, 2017 Share Posted January 28, 2017 I need to try all these!! Thank you for your work. The 7800 is a great console I knew this for years. 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3681750 Share on other sites More sharing options...
Trebor Posted January 28, 2017 Share Posted January 28, 2017 Here's a video of the walking demo: https://www.youtube.com/watch?v=npkNaYJm_JQ The only definitive issue (presuming background graphics are still a WIP) is that Player 1's controls are mapped to Controller Port 2. This occurs with both real hardware and tested under MAME. Scrolling/walking appears to work fine under real hardware. However, I'm testing with the MCP DevCart in which the hotspot is @$3000. The bank-switching for this 128K demo needs to be converted for it in order to test fully and properly. As it stands now with the MCPDev cart, scrolling occurs to the end of level 1's beginning, but when changing screens for the next area of the mission - brick wall with car poster - the screen goes blank. Again, this is believed to be a compatibility/mapping issue utilizing the MCP DevCart respecting the aforementioned hotspot, not necessarily a problem with the demo (code). In my humble opinion, there appears to be a tad too much swivel in the hips for the walk. It almost appears like the player is doing "The Twist" while moving. Not sure if this is avoidable, but perhaps can be modified to appear less drastic and more subtle in movement. Regardless, great job...this is coming along very nicely. 2 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3681966 Share on other sites More sharing options...
Papa Posted January 28, 2017 Author Share Posted January 28, 2017 Ah, yes. That lingering feeling of forgetting something. Here is one that (although untested) says 'set mcpdevcart on' in there for ya! This also has two 'placeholder' levels added that are about to be created. I will try to cut down on his boogie. He's very excited. dd.bin I have Hat Trick and love to build things. Should I make a Devkit (where the system is flashed) or just buy the stuff to flash chips and the 16 game switchable cart? Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3682016 Share on other sites More sharing options...
Jinks Posted January 28, 2017 Share Posted January 28, 2017 Any way to animate the arms? I was daydreaming of this with yamaha sound and the voice sound effects too.. Going to try on Concerto today. 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3682119 Share on other sites More sharing options...
Papa Posted January 28, 2017 Author Share Posted January 28, 2017 I have studied this up quite a bit beforehand and I don't know of any 8-bit ones that have the full swinging arms, although it's a consideration, surely. The first thing to go was the 'upwards' animation and then the swinging arms are usually replaced by a little spring in the step. I may compromise and add said 'spring' and then even out the hips to avoid any Chubby Checker lawsuits, or I may just be the only 8-bitter to have the subtle sway to meet with that diamond-popping, tight-walking, bad ass gate. Thanks! Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3682269 Share on other sites More sharing options...
Mr SQL Posted January 28, 2017 Share Posted January 28, 2017 DD scrolling looking great in the vid, looking forward to seeing more of this game! 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3682288 Share on other sites More sharing options...
Papa Posted January 29, 2017 Author Share Posted January 29, 2017 I'm still piecing together the last couple of backgrounds... It turns out that Billy just needed to take a big Double Duecin'. Now I think we effectively removed the 'stimpy' from his strut! Here's the MCP testable BIN.. ddmcp.bin Here's the A78 file if too bright is okay or no MESS.. dd.a78 ..and here's the BIN for MESS/MAME/PROSYSTEM emulation sans header.. dd.bin Thanks Mr. SQL! I'm also working on a RPG with VWBasic that I hope to demo soon. With the bare nakedness of this project I really shouldn't mind just putting it out there. 1 Link to comment https://forums.atariage.com/topic/261305-double-dragon-by-papa/#findComment-3682409 Share on other sites More sharing options...
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