s0c7 Posted April 2, 2017 Author Share Posted April 2, 2017 Was the first dungeon only 4k? Nope. 32k. However it was written in mostly bB. This is all asm. The 4k thing is more of a personal limit. 2 Quote Link to comment Share on other sites More sharing options...
Nognir Posted April 2, 2017 Share Posted April 2, 2017 I found this today and I'm really happy to see you back here in the programming section I loved Dungeon back then and I'm looking forward trying this today. It's looking great! 1 Quote Link to comment Share on other sites More sharing options...
StanJr Posted April 2, 2017 Share Posted April 2, 2017 I absolutely cannot wait to play this on my VCS. Here, just take my damned money already. Quote Link to comment Share on other sites More sharing options...
boski Posted April 6, 2017 Share Posted April 6, 2017 I really like this game. It's very original and creative! 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted May 7, 2017 Author Share Posted May 7, 2017 (edited) Beta version in the first post. This has a few minor bug fixes, a few color tweaks and a quasi-title/select screen. When you are in a new game state you will see a "II" in the text area. If you change the options with the difficulty switches they will be reflected on-screen. Once you move the joystick the options are locked in until the next game. We're down to the end, so for those of you playing along at home please let me know if you encounter any glitches or if the colors are too dark. Thanks! Edited May 7, 2017 by s0c7 2 Quote Link to comment Share on other sites More sharing options...
Tangentg Posted May 21, 2017 Share Posted May 21, 2017 Nice to see a sequel. I'm definitely still playing the original Dungeon. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 10, 2017 Author Share Posted June 10, 2017 Release candidate 1 in the first post. Some cosmetic changes, a few extra rooms in the temple, and you can only heal at the megaliths once per game now. So now you'll need to be a little more strategic on the more difficult settings. As always, if you see any issues, please let me know. Also, very pleased to report that DaveD will be returning to do the label art for this one (he did the art for the original Dungeon). 3 Quote Link to comment Share on other sites More sharing options...
DaveD Posted June 12, 2017 Share Posted June 12, 2017 (edited) Also, very pleased to report that DaveD will be returning to do the label art for this one (he did the art for the original Dungeon). Thanks David. Very happy to be onboard for the sequel. I loved the original Dungeon and with the backstory you've created for this one it'll be fun creating some visuals for this new Dungeon world. Love the additions you have in place with the different environments too! Edited June 12, 2017 by DaveD 4 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 18, 2017 Author Share Posted June 18, 2017 In the end, the easy variants were just too easy. I have removed them. The good news is with that and a bit of rearranging I was able to squeeze in a 3rd character class (Warrior). The difficulty switches are no longer used. On the 'II' screen, use Game Select to cycle through the characters until you get to the one you want. Release candidate 2 in the first post. 1 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted June 18, 2017 Share Posted June 18, 2017 In the end, the easy variants were just too easy. I have removed them. The good news is with that and a bit of rearranging I was able to squeeze in a 3rd character class (Warrior). The difficulty switches are no longer used. On the 'II' screen, use Game Select to cycle through the characters until you get to the one you want. Release candidate 2 in the first post. Playing well so far. I still haven't won yet Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 19, 2017 Author Share Posted June 19, 2017 Playing well so far. I still haven't won yet Hmmm.... just this version or all of them? I'm trying to get a sliding scale of difficulty with the different characters. It may need a little tweaking. It's hard for me to judge properly. On the older versions I could literally win every time on the easy variations. I can win most of the time on this build. Granted I wrote it and understand the ins and outs more, but I'm also trying to future proof it for people as they get more familiar with it. For those of you have been playing the various builds, what's been your experience? Have I made it too hard? That's the reason I'm posting these, to figure out any needed tweaks prior to finalizing. 1 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted June 19, 2017 Share Posted June 19, 2017 Hmmm.... just this version or all of them? I'm trying to get a sliding scale of difficulty with the different characters. It may need a little tweaking. It's hard for me to judge properly. On the older versions I could literally win every time on the easy variations. I can win most of the time on this build. Granted I wrote it and understand the ins and outs more, but I'm also trying to future proof it for people as they get more familiar with it. For those of you have been playing the various builds, what's been your experience? Have I made it too hard? That's the reason I'm posting these, to figure out any needed tweaks prior to finalizing. I don't think I won on the older builds but I didn't play it a ton and I hadn't read the manual yet. I've played the recent build a little more. I seem to do fine until I get in the tower. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 19, 2017 Author Share Posted June 19, 2017 (edited) One tip I can give, the owl can come in handy in the tower. Since it is an automatic hit (granted small number), it is useful for taking out Dark Faeries or if you've already exchanged blows with a Crow and didn't kill it on the first hit. Don't use it on a Crow unless it isn't already wounded. Also, if circumstances permit, avoid healing at the megaliths until you have the key. Edited June 19, 2017 by s0c7 1 Quote Link to comment Share on other sites More sharing options...
RamrodHare Posted June 29, 2017 Share Posted June 29, 2017 (edited) Just discovered this game! Love the first one, can't wait to see this one finished! UPDATE- Just tried this on the Harmony Encore (2600 Jr.)and it's not working. I just get some black and white vertical lines. I tried it twice, both times it had the exact same results. I'll retry it tomorrow on my Vader and 7800 to see if it's just the Jr. or if it's on all hardware. Edited June 30, 2017 by RamrodHare Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 30, 2017 Author Share Posted June 30, 2017 (edited) Hmmm...... it works on my Vader. I'm using a Krok though. Anybody else tried it on hardware? Issues? UPDATE: Auugggghhhhhhhhh!!!!!!!!!!!!!!!!!!!!!! Found a really stupid mistake I introduced in the code at some point. I think this will fix the compatibility issues (with the possible exception of the portable). I need to do a few more tests and I will post a new binary. Edited July 1, 2017 by s0c7 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted July 1, 2017 Author Share Posted July 1, 2017 I found a really dumb mistake that got added into the code at some point. I'm hoping this will take care of the previously mentioned incompatibility problems. It may even work on the portable now, but I do some stuff with the display that it may still choke on. Anyway, new binary in the first post. Please give it a whirl on a Jr and let me know if it works or not. Thanks! 3 Quote Link to comment Share on other sites More sharing options...
RamrodHare Posted July 2, 2017 Share Posted July 2, 2017 Just finished trying it out. It's working fine on the Harmony Encore on my Vader, my 7800, and my Jr. I ended up playing it longer than I realized. It's great! 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted July 2, 2017 Author Share Posted July 2, 2017 Just finished trying it out. It's working fine on the Harmony Encore on my Vader, my 7800, and my Jr. I ended up playing it longer than I realized. It's great! Thanks! I'm glad you are enjoying it! I really appreciate you letting me know about the issue in the first place and testing it again now that the fix is in place. If anybody finds any bugs or other issues, please let me know. 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 1, 2017 Author Share Posted October 1, 2017 Release candidate 4 is in the first post. For those that try it on their home setup, please let me know if you encounter any glitches running it on your equipment. Thanks. This is one of the few projects where I don't want to know too much before it makes it to the finished stage, but I will add that this is EXACTLY the kind of game I get jazzed up about. I advise not playing this build. 2 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted October 27, 2017 Share Posted October 27, 2017 Release candidate 4 is in the first post. For those that try it on their home setup, please let me know if you encounter any glitches running it on your equipment. Thanks. I advise not playing this build. I want this so bad! 1 Quote Link to comment Share on other sites More sharing options...
Centurion Posted November 21, 2017 Share Posted November 21, 2017 Wow, can't believe I missed this. Dungeon is an awesome game on the 2600! This will make a fine AA store addition when it's finished. 2 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted December 20, 2017 Author Share Posted December 20, 2017 (edited) Release candidate 5 in the first post. This fixes a major bug where you never missed when selecting "Fight". So now the dark faerie stealing the mistletoe back is a very real danger. The odds of missing when selecting "Fight" have also been been changed to a sliding scale by character. The wizard is slightly more likely to miss than the faerie, who is slightly more likely to miss than the warrior. As always, let me know if you encounter anything weird. Edited December 20, 2017 by s0c7 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted February 3, 2018 Author Share Posted February 3, 2018 Release candidate 6 in the first post. 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted February 4, 2018 Author Share Posted February 4, 2018 Release candidate 7 in the first post. One minor bug fix and a minor color tweak to the PAL60 version. 2 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted February 20, 2018 Share Posted February 20, 2018 I'm resisting the urge to play and beat this. I'm waiting on a cart! Quote Link to comment Share on other sites More sharing options...
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