vitoco Posted March 13, 2017 Share Posted March 13, 2017 ok, try this version. It is easier to differentiate between the head-level missiles and the mid-level missiles now. MANUP.atr Thank you, it's better, but I'm still bad at saying to my hand that when the missile is going high, move the joystick down, not up! Looking for a paddle game, eh? Have you tried Rain of Terror? Yes, I tried it in Altirra when you published it, but I couldn't finish the 1st mission using the mouse. I've just tried again in a real Atari with a real paddle, and it feels like if it was another game!!! Much better... Anyway, I guess I must get used to the angles to succeed. 2 Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 13, 2017 Share Posted March 13, 2017 go for extreme - looks like the competition in this category is not as fierce. I've just sent Space Ranger to Gunnar for the EXTREM-256 category. It looks like this: I didn't add more enemies in the screen at the same time as in Interceptor, but I included the radar and some other features I'll keep in secret 'til the contest. @jeffpiep: I'm waiting for your paddle game 11 Quote Link to comment Share on other sites More sharing options...
jeffpiep Posted March 14, 2017 Share Posted March 14, 2017 The screen capture looks amazing! Creative use of circles and fills. I've just sent Space Ranger to Gunnar for the EXTREM-256 category. It looks like this: RANGER.PNG Quote Link to comment Share on other sites More sharing options...
jeffpiep Posted March 18, 2017 Share Posted March 18, 2017 @jeffpiep: I'm waiting for your paddle game Here it is. https://github.com/jeffpiep/ShieldUp. https://github.com/jeffpiep/ShieldUp/raw/master/shieldup.atr I submitted to PUR-120. I can almost get past Level 3. If you play it on real hardware, please let me know how it works. I suspect the paddle range needs to be narrowed up. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 19, 2017 Share Posted March 19, 2017 (edited) jeffpiep your first link does not go where you want it... this one does... https://github.com/jeffpiep/ShieldUp not sure if that's what you were going for, but it get the job done Edited March 19, 2017 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 20, 2017 Share Posted March 20, 2017 Here it is. https://github.com/jeffpiep/ShieldUp. https://github.com/jeffpiep/ShieldUp/raw/master/shieldup.atr I submitted to PUR-120. I can almost get past Level 3. If you play it on real hardware, please let me know how it works. I suspect the paddle range needs to be narrowed up. Hi! I was out of the city for the weekend, and I only wanted to return soon to test it when I read the notification from this thread, but I couldn't 'til now. I couldn't pass the 3rd level using the touchpad of my notebook with Altirra. I have no chances to try it with real hardware at this time, I think I'll try it tomorrow or the day after and the I'll tell you about the fine tunning. Anyway, I liked what I saw. Thanks! I was thinking about another paddle game using 2 paddles at the same time to emulate that old red toy with a grey screen and two knobs to draw a picture with a continuous line and that could be shaked to clean the drawing and start again. I couldn't remember it's name so I googled using some words from this paragraph and I found it... It was "Etch-a-Sketch". As that name was somehow strange but familiar, I went to the contest's listing and found that entry #12 for MSX had the exact name. But it seems to be played with a joystick, as there are only horizontal, vertical and diagonal lines in the screenshot. Should I tried it with paddles anyway? BTW, while I was checking the list of entries, I found entry #38 by Bill Kendrick. @Bunsen: Why is Piecht10 in WILD category? 1 Quote Link to comment Share on other sites More sharing options...
erichenneke Posted March 20, 2017 Share Posted March 20, 2017 ok, try this version. It is easier to differentiate between the head-level missiles and the mid-level missiles now. MANUP.atr Looking for a paddle game, eh? Have you tried Rain of Terror? I sent Bunsen my final version of Man Up for the basic ten-liners. In the end I was able to get it squeezed into the PUR-80 category. 5 Quote Link to comment Share on other sites More sharing options...
Bunsen Posted March 20, 2017 Author Share Posted March 20, 2017 BTW, while I was checking the list of entries, I found entry #38 by Bill Kendrick. @Bunsen: Why is Piecht10 in WILD category? It isn't a game. Quote Link to comment Share on other sites More sharing options...
Savetz Posted March 24, 2017 Share Posted March 24, 2017 (edited) I am officially re-submitting DESCEND, in the 80 column category instead of 120. I incorporated vitoco's suggestions, then made it so the game gets faster as you move down, plus some internal changes. The game is now smoother, faster, harder, and smaller than before. http://atariaction.tumblr.com/post/158768277282/descend-update -Kevin Kevin, I did small changes to your code and now it fits PUR-80 category. DESCEND2.LST.PNG I just changed some IF-ENDIF into expressions to control variable's limits, renamed the variables to only 1 letter, changed the screen's scroll FOR-NEXT loop with a single MOVE and sort some statements to fit the 80 columns width. As there was a speed improvement, I had to add a PAUSE to preserve the original speed of the game, but I think there is enough room to make the game faster once you are in the narrowest "kavern". DESCEND2.atr Edited March 24, 2017 by Savetz 8 Quote Link to comment Share on other sites More sharing options...
vitoco Posted March 30, 2017 Share Posted March 30, 2017 Here it is. https://github.com/jeffpiep/ShieldUp. https://github.com/jeffpiep/ShieldUp/raw/master/shieldup.atr I submitted to PUR-120. I can almost get past Level 3. If you play it on real hardware, please let me know how it works. I suspect the paddle range needs to be narrowed up. I've just tried it in real hardware: Atari 800XL PAL with paddles. It felt easier than using a mouse or a touchpad in the PC with Altirra. Previously, I couldn't finish stage 3, but with a paddle my score was 10/25 in level 4 at the first try, and 20/25 at the second one. Sometimes was hard to see where are the missiles camming from, because my portable 7" LCD display has less resolution than the Atari, and it discards a line every a couple of them, so some missiles were slimmer than normal at some positions of the screen. About the paddle range, my PADDLE(0) goes from 0.5 (unstable between 0 and 1) at one side to 228 at about 2/3 of the way (and stucks at 228 for the rest of the turn). Anyway, I could block the missiles that started from the bottom at both sides. Sorry for the delay!!! 1 Quote Link to comment Share on other sites More sharing options...
vitoco Posted April 5, 2017 Share Posted April 5, 2017 Hello. I've sent to Bunsen two more games. Actually it is the same game in two flavors... This time it's a co-work with Savetz. Minipede (PUR-120): Decipede (EXTREM-256): 9 Quote Link to comment Share on other sites More sharing options...
vitoco Posted April 5, 2017 Share Posted April 5, 2017 I was thinking about another paddle game using 2 paddles at the same time to emulate that old red toy with a grey screen and two knobs to draw a picture with a continuous line and that could be shaked to clean the drawing and start again. I couldn't remember it's name so I googled using some words from this paragraph and I found it... It was "Etch-a-Sketch". As that name was somehow strange but familiar, I went to the contest's listing and found that entry #12 for MSX had the exact name. But it seems to be played with a joystick, as there are only horizontal, vertical and diagonal lines in the screenshot. Should I tried it with paddles anyway? Well, I did it... I've sent Sketch-PadDles to Bunsen for PUR-80 category. It can be downloaded through it page: Sketch-PadDles Try it with real paddles!!! 7 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted April 6, 2017 Share Posted April 6, 2017 Greetings super 10 line BASIC programmers! Lots of awesome looking games again this year! Here's my entry for the Atari 2600 in the PUR-80 Category this time using Atari Flashback BASIC which is compatible with Atari vwBASIC for the SuperCharger, the two cross compilers are linked in my signature. I am working on a 3rd cross compiler for the Atari 8-bit and 5200 also, hopefully it will be finished in time for next years contest! Click to try TronOnePlayer online in the new Javatari Emulator! Tron one player is a colorful tile mapped light cycle game that takes place on a game grid 10x larger than your Television screen! Tron has already defeated Sark and is tearing up the virtual world, you can go off the game grid but things may not be entirely visible and your chances of crashing increase the longer you stay there; you can also blow up the system RAM and crash in spectacular fashion. The game ends (purple screens) when you crash into your own lightcycle trail, or into system memory (travel too far to the left or above). How long can you stay alive? Watch the clock for high score or check your Atari wrist computer! The soundscapes change depending upon how long you hold the stick in a given direction, light taps will play crescendos and mini tunes whilst holding it will yield other interesting familiar logarythmic sounds. Here is the game listing with big constants and plenty of white space: 0 if g=0 then g=1:for x=18 to 239:virtualworld(x)=0:next x else f=f+1:goto 21 for x=0 to 9:g=g+10:virtualworld(x)=g:next x: x=10:y=5:h=1: rem (dir right)2 if f<4 then scrollvirtualworldtoggle=0:return else scrollvirtualworldtoggle=13 if joy0left=1 then e=1:h=0:i=0:j=0:AUDC0=8:AUDF0=BITIndex:SUSTAINFORFRAMES=154 if joy0right=1 then h=1:e=0:i=0:j=0:AUDC0=6:AUDF0=BITIndex:SUSTAINFORFRAMES=155 if joy0down=1 then i=12:e=0:h=0:j=0:AUDF0=11:AUDC0=BITIndex:SUSTAINFORFRAMES=156 if joy0up=1 then j=12:i=0:e=0:h=0:AUDC0=3:AUDF0=BITIndex*2:SUSTAINFORFRAMES=157 x=x-e:x=x+h:l=i/12:y=y+l:l=j/12:y=y-l:BYTErowoffset=BYTErowoffset+i:rem TRON!!8 BITIndex=BITIndex-e:BITIndex=BITIndex+h:BYTErowoffset=BYTErowoffset-j:f=09 if vwpixel(x,y,on)>0 then COLUBK=100:SUSTAINFORFRAMES=100:goto 6 else return OnePlayerTron.txt TronOnePlayer.bin Note: In the attached listing there are some data statements present that do not affect the game, they can be removed and both compilers will still compile the game for the Atari 2600, however they are necessary to play it on the new Atari 2600 Portable console because that console does not recognize small programs (the text is just motivational text to encourage programming games in BASIC!) Hope everyone enjoys! 5 Quote Link to comment Share on other sites More sharing options...
erichenneke Posted April 10, 2017 Share Posted April 10, 2017 Just sent Bunsen the final version of "STREAMWEAVER" for the PUR-80 category. Here's a video clip of the game-play... https://www.youtube.com/watch?v=zX829Vf-gAQ -Eric 7 Quote Link to comment Share on other sites More sharing options...
pirx Posted April 10, 2017 Share Posted April 10, 2017 just sent atari age tester in pur-80. the idea was to make strictly one bit game, i.e. game where one bit is controlled. 2 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted April 11, 2017 Share Posted April 11, 2017 Just resubmitted TronOnePlayer with improved sound and less code! Just a week left until the contest deadline - hoping to inspire some of the awesome BASIC programmers in this contest to try writing a game with Flashback BASIC for the Atari 2600 - here is a descriptive educational page with a long version and details about writing the game along with several Atari games and a display list demo that you can play right in your browser with the new Javatari emulator! TronOnePlayer is the Tron icon and WARPDRIVE (the game portion) was my entry into the PUR-120 category last year: Also Flashback BASIC is in development for the 5200/8-bit as a cross compatible BASIC - would you use a BASIC like this on the 5200? How about the 8-bit where there are already so many choices? OnePlayerTron.txtOnePlayerTronLongVersion.txtTronOnePlayer.bin 2 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted April 11, 2017 Share Posted April 11, 2017 I am truly delighted with what is being done within the confines of the basic languages and in such a limited space! This is as close to what it was like to fit what you could into some of the original 2600 and 800 cartridge and ram space. To imagine new people and ideas entering into this realm is indeed heartening. Keep at it! Being an avid fan of the beloved Atari platform (a true bias on many levels for so many reasons)... I would love to see the catalog of 10 liners in all their forms ported to their best fit on the Atari 800 and 2600 platforms. Not just because our community can, but because it would be great fun to see! The skill and care taken to produce such fine code is testament to not only the coders but the hardware with the tenacity of both to forge ahead together, now, and into the future. Impressive! Just Impressive. _T D_ _B T A__ _T R W__ _C A__ Quote Link to comment Share on other sites More sharing options...
vitoco Posted April 15, 2017 Share Posted April 15, 2017 One of the characters in the screenshot of Streamweaver remembered me the dancing flowers in a game I wrote in 1984 called "Oruga". This is a screenshot of it: It is like the "Snake" game from the Nokia 3310 cellphone. As I was writing 10-liner versions from my old games (Surround was a remake of my "Babosa" based on 2600's Surround), I wrote a remake of "Oruga": I've sent it to Bunsen and he published it as the entry #63 of the contest for PUR-80 category. 3 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 15, 2017 Share Posted April 15, 2017 Also Flashback BASIC is in development for the 5200/8-bit as a cross compatible BASIC - would you use a BASIC like this on the 5200? How about the 8-bit where there are already so many choices? Excellent news. We already have many Basics but the missing features for people that don't like machine language are: - simple sprites movement and shape change - synchronous sprites movement, to everlap sprites and get third color - virtual sprites, 2600 batariBasic like - simple DLI, to get more colors - simple RMT tunes loading - simple screen loading/storage, batariBasic like. 1 Quote Link to comment Share on other sites More sharing options...
erichenneke Posted April 15, 2017 Share Posted April 15, 2017 Just posted a video of the game-play for "Man-Up!". It is also a PUR-80 BASIC 10Liners entry... https://www.youtube.com/watch?v=WNJjo3Y5RcY -Eric 6 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted April 16, 2017 Share Posted April 16, 2017 Excellent news. We already have many Basics but the missing features for people that don't like machine language are: - simple sprites movement and shape change - synchronous sprites movement, to everlap sprites and get third color - virtual sprites, 2600 batariBasic like - simple DLI, to get more colors - simple RMT tunes loading - simple screen loading/storage, batariBasic like. Very cool, that is pretty much the featureset for Flashback BASIC plus the playfield camera for panning about the virtual world. I'm hosting a Tron One Player survival contest online with Javatari, the new browser based emulator if anyone wants to check it out and compete! I got about 40 seconds... 2 Quote Link to comment Share on other sites More sharing options...
erichenneke Posted April 16, 2017 Share Posted April 16, 2017 Here's the ATR download for the final PUR-80 version of "Man-Up!" MANUP.atr This is what the final 10-Liner PUR-80 code looks like... Would love to hear how far people can make it. -Eric 6 Quote Link to comment Share on other sites More sharing options...
erichenneke Posted April 20, 2017 Share Posted April 20, 2017 (edited) I just uploaded a video for "StreamWeaver:HEAD2HEAD". This is a 2-player split-screen version of StreamWeaver which qualifies for PUR-120 category in the basic 10-liners. https://youtu.be/1yuYPaB_lZ0 Sorry the "competition" in the example sucks so bad, it's because I was trying to play both players myself during video capture, which turns out to be quite challenging! -Eric Edited April 20, 2017 by erichenneke 3 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted April 20, 2017 Share Posted April 20, 2017 offer a friend or two a beer to play the game, capture it and re-upload, problem solved.... no apology would then be necessary! 1 Quote Link to comment Share on other sites More sharing options...
erichenneke Posted April 20, 2017 Share Posted April 20, 2017 offer a friend or two a beer to play the game, capture it and re-upload, problem solved.... no apology would then be necessary! Done! Good suggestion. A little more interesting to watch this example... https://youtu.be/1yuYPaB_lZ0 -Eric 5 Quote Link to comment Share on other sites More sharing options...
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