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jzIntv Keyboard Hackfile for Win10 Vision-Daptor?


First Spear
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Hey all. I am struggling with the right Keyboard Hackfile needed to run with jzIntv on Windows 10.

 

I pulled a working controller and Nurmix converter cable from my Intellivision II and connected to a Vision-Daptor. Windows does detect it, but it does not like the NE direction for some reason.

 

When I launch jzIntv, the side buttons map to East and West direction, no keys register properly. I tried Swords and Serpents, Cloudy Mountain,Star Strike, Stunt Cycle. The keys are all jacked up.

 

So I think that part of my problem is a bad key hackfile... Can anyone share a working version?

 

I did try to get something from https://retropie.org.uk/forum/topic/5035/jzintv-intellivision-hackfile-not-working/14and http://www.intellivision.us/intvgames/interface/hackfile.cfg

 

 

Thanks.

 

 

 

post-31694-0-23768000-1487608804_thumb.jpg

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You have to have it working correctly in the Windows Game Controller Test window first. If its not working there, no hackfile will help.

 

If its a flashback controller and a nurmix flashback converter cable then the Vision-daptor should be set for regular Intellivision. If its a flashback controller only, than the Vision-daptor should be set for Intellivision flashback.

 

edit:

There's two general types of jzintv hackfiles for intellivision usb adaptors; those where the keypad starts at the fourth button and those where the keypad starts at the ninth button.

Edited by mr_me
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  • 1 year later...
  • 2 years later...

Mapping the dpad for disc input will look something like this.

 

 JS0_HAT0_NW   PD0L_J_NW
 JS0_HAT0_N   PD0L_J_N
 JS0_HAT0_NE   PD0L_J_NE
 JS0_HAT0_W   PD0L_J_W
 JS0_HAT0_E   PD0L_J_E
 JS0_HAT0_SW   PD0L_J_SW
 JS0_HAT0_S   PD0L_J_S
 JS0_HAT0_SE  PD0L_J_SE

 

Documentation for controller mapping is in kbdhackfile.txt that comes with jzintv.

Edited by mr_me
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  • 1 year later...

MAP 0

; Game interface
JS1_BTN_06 QUIT            ; Select
JS1_BTN_08 RESET        ; PS button
JS1_BTN_04 PAUSE        ; L1

; Keypad
JS1_BTN_10 PD0L_KP5        ; Key 5 mapped to R3 
JS1_BTN_07 PD0L_KPE        ; Enter key mapped to Start
JS1_BTN_09 PD0L_KP0        ; Key 0 mapped to L3
JS1_BTN_03 PD0L_KPC        ; Clear key mapped to Triangle

JS1_BTN_00 PD0L_A_T        ; Top Action button mapped to Cross
JS1_BTN_02 PD0L_A_L        ; Bottom left Action button mapped to Square
JS1_BTN_01 PD0L_A_R        ; Bottom Right Action button mapped to Circle

; Hat                    ; Keypad 1 to 9 (except 5) mapped to right analog stick
JS1_HAT0_NW PD0L_KP1
JS1_HAT0_N  PD0L_KP2
JS1_HAT0_NE PD0L_KP3
JS1_HAT0_W  PD0L_KP4
JS1_HAT0_E  PD0L_KP6
JS1_HAT0_SW PD0L_KP7
JS1_HAT0_S  PD0L_KP8
JS1_HAT0_SE PD0L_KP9

; Joystick                ; Disc mapped to left analog stick
JS0_HAT0_NW   PD0L_J_NW
JS0_HAT0_N   PD0L_J_N
JS0_HAT0_NE   PD0L_J_NE
JS0_HAT0_W   PD0L_J_W
JS0_HAT0_E   PD0L_J_E
JS0_HAT0_SW   PD0L_J_SW
JS0_HAT0_S   PD0L_J_S
JS0_HAT0_SE  PD0L_J_SE

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Are your other button mappings working?

 

JS0_ is the first game controller on the host system, and JS1_ is the second game controller on the host system.  JS1_HAT0_ is the dpad of the second physical game controller and JS0_HAT0_ is the dpad on the first physical game controller.  If you're using the second physical game controller, the dpad is mapped to the intellivision keypad.

 

Edit:

JS0_W would be a direction on the the left analog stick of the first physical game controller and JS0B_W would be a direction on the right analog stick of the first physical game controller.  Buttons mapped in a Jzintv hackfile to an analog stick direction won't work properly.  Jzintv automatically maps the first physical game controller's left thumbstick to disc directions.

 

 

Edited by mr_me
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