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The multimedia cartridge claim


Atlantis

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For the fun of it!
What's your thoughts on the claim written on the front of the game boxes? "INTERACTIVE MULTIMEDIA CARTRIDGE."

Is there any truth to it?
Are the following cartridges multimedia in any way?

- Tempest 2000, Defender 2000, Breakout 2000, Missile command 3D in 3D/2000 mode and classic mode... Multimedia cartridges?

- Soccer kid/Frog feast on one cartridge. Two different games accessed from one cart. Multimedia cartridge?

- Hidden 2600 Pitfall mode in Pitfall: the Mayan...?

- Protector SE cart together with the Resurgence CD?

- The Memory track cart together with CD games?

- A cart and a CD version of Hover strike? Is the cart somewhat a trans-media/multimedia cartridge?

- The later Skunk-cartridge? Among others...

- The possibility to swap between multiple cartridges into the Jag slot? (LOL)

- That you can play the cart first then sell it on Internet through the PC media? Multimedia cart?

- That the cart works in one Jaguar than in another Jaguar if sold or lend?

- Please add what's missing: ____________________

Or didn't Atari understand the word "multimedia", "multi" or "media"? Or was the "multimedia" a word just too hot back in 1993 impossible to pass in the description no matter what?

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You're forgetting the emphasis on 'interactive'. I've had loads more fun juggling, sitting on, talking to, and describing the physical cartridges for both Flip Out and Kasumi Ninja than I have actually playing them. See? Interactive! And here I am typing about them -- that's multimedia! Atari was genius.

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^ :lol:

Multimedia is just a generic term, but a hot one for the time. How it was used in marketing was supposed to imply "more than just a video game", but taken literally, any cartridge or CD that includes more than one form of media is "multimedia". Graphics/video + sound/audio and there you go. Then add some text and whoa, now you've got a cornucopia of different media's. :lol:

And the interactive part, well... duh. Of course you're going to be interacting with the system. Put the two words together and you've got the catch phrase of the 90's: "Interactive Multimedia". Guess it sounds sexier than simply calling it another video game system.

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Multimedia has to have been the biggest buzzword in the 1990's. If your product didn't associate with the word it would be a flop and fail. Never mind if it was actually "multi-media" or not. Besides all computers were multi-media, they worked with both sight and sound.

 

Industry was so gung-ho on it all they even had "multimedia" text files!

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^ :lol:

 

Multimedia is just a generic term, but a hot one for the time. How it was used in marketing was supposed to imply "more than just a video game", but taken literally, any cartridge or CD that includes more than one form of media is "multimedia". Graphics/video + sound/audio and there you go. Then add some text and whoa, now you've got a cornucopia of different media's. :lol:

 

And the interactive part, well... duh. Of course you're going to be interacting with the system. Put the two words together and you've got the catch phrase of the 90's: "Interactive Multimedia". Guess it sounds sexier than simply calling it another video game system.

 

^^^ This. "Multimedia" was just a mid-90s buzzword that meant jack squat. It was initially just used for any system that was capable of displaying full motion video in any form, but it didn't take long for that term to be slapped on virtually any kind of electronics at the time.

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The mind boggles at how much money Albert would save on bandwidth costs for this site were you to disappear one day...

Or if he learned how "multiquote" works or understood he can edit his posts instead of posting 6 consecutive posts in 8 minutes.

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Any text adventure that doesn't utilize graphics or sounds.

 

:thumbsup: Imagine that the old Zork adventure was marketed an "Interactive Monomedia" game. Now give an example of a game that is not interactive. Even Space Ace is interactive :D

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:thumbsup: Imagine that the old Zork adventure was marketed an "Interactive Monomedia" game. Now give an example of a game that is not interactive. Even Space Ace is interactive :D

 

Zero Zap for the TI almost fits the description and wins my vote for least interactive. Press a button to launch the "ball" (arrow) and watch it whiz around the screen on its own accord. Wheeeeee! Kidding aside, if it weren't for that whole arrow launching sequence... :rolling:

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I'll try to sum all the wisdom here...

On the console from 1993 it is written "[...] INTERACTIVE MULTIMEDIA SYSTEM" which would be true if you refer to interaction with text, video and audio as the multimedia stored on cartridge.
Ok, got it! Or it's just the buzzword talking!

On the CD add-on from 1995 it is written "COMPACT DIGITAL MEDIA PLAYER" where the "media" refer to the CD format or the data on it, with no claim of the JagCD being a multimedia player, while we by 1995 have text, video and audio running from a CD.
Hmm.

Multimedia cartridges and media CDs... Maybe the "multimedia" buzz was over by 1995... I think the case is closed on this one and filed under X.

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