Andromeda Stardust Posted May 24, 2017 Share Posted May 24, 2017 What kind of games would you like to see once we release Prometheus? Would you like me to keep focusing on regular SGM games, would you like me to focus on Prometheus' (and remember this isn't the final name) advanced features, would you like to see more original games, more arcade ports? If arcade ports, do you prefer golden age (80-83), later period, or 16-bit stuff. We can go all the way from simple 8-bit stuff to Genesis/SNES level of complexity. Please let me know. Everything. Prometheus will likely be my first Coleco if it becomes a reality and is everything you say it is. A RVGS done right if it were. Screw Mike Kennedy; screw River West Brands and Coleco Holdings... Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3768224 Share on other sites More sharing options...
VectorGamer Posted May 24, 2017 Share Posted May 24, 2017 What kind of games would you like to see once we release Prometheus? Would you like me to keep focusing on regular SGM games, would you like me to focus on Prometheus' (and remember this isn't the final name) advanced features, would you like to see more original games, more arcade ports? If arcade ports, do you prefer golden age (80-83), later period, or 16-bit stuff. We can go all the way from simple 8-bit stuff to Genesis/SNES level of complexity. Please let me know. I prefer golden age arcade ports. There's a ton of good arcade games that were never released for the home. Some of the MSX and SG-1000 conversions for the ColecoVision were good, but I'd prefer that they get touched up if they get converted. 3 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3768423 Share on other sites More sharing options...
Ransom Posted May 24, 2017 Share Posted May 24, 2017 I'm most likely to buy ports of arcade games, specifically ones released up through about 1985. Arcade games from later years mostly hold no interest for me. Original stuff is a harder sell, because I have no familiarity with it and have no need to take a chance on a game I may not like. 2 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3768469 Share on other sites More sharing options...
ColecoJoe Posted May 24, 2017 Share Posted May 24, 2017 For original games youtube videos aren't enough. If there was a way to demo the games I think that would be a big plus for original content. 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3768496 Share on other sites More sharing options...
Bloodnose Posted May 24, 2017 Share Posted May 24, 2017 What kind of games would you like to see once we release Prometheus? Would you like me to keep focusing on regular SGM games, would you like me to focus on Prometheus' (and remember this isn't the final name) advanced features, would you like to see more original games, more arcade ports? If arcade ports, do you prefer golden age (80-83), later period, or 16-bit stuff. We can go all the way from simple 8-bit stuff to Genesis/SNES level of complexity. Please let me know. My only contribution is a tall order. A lot of my favorites are those with unique inputs and outputs -- not just the 4 or 8-way joysticks, two buttons, and not just output on the monitor and speaker(s). Also the ColecoVision's modular expandability was genius. Spy Hunter is a good example. Audio is stereophonic. The steering controller needs not revolve 360 degrees. There are two switches on each handlebar, plus the "horn" button in the middle to call the weapons van. Additionally, that button has a built-in lamp when the van is available. Gorf has external lamps based on your rank. Q-bert had that solenoid inside that clacked when Q-bert fell off the cubes and hit bottom. Sub-roc had a spinning shutter I wouldn't ask for such unique controllers, but the potential for expandability should definitely be considered. Enabling custom I/O devices that we could build ourselves would be cool. Maybe just a card edge connector like the SGM (and Atari module, and the Adam expansion) uses. Perhaps also support for other classic and contemporary controllers besides the Coleco versions. Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3768540 Share on other sites More sharing options...
Jess Ragan Posted May 26, 2017 Share Posted May 26, 2017 All I want is a reasonably priced, reliable system that's fully ColecoVision compatible and looks nice on a shelf. The rest is gravy. 4 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3769635 Share on other sites More sharing options...
opcode Posted May 26, 2017 Author Share Posted May 26, 2017 Prometheus board, with some WIP 7 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3769648 Share on other sites More sharing options...
imstarryeyed Posted May 26, 2017 Share Posted May 26, 2017 (edited) I would love to see some Geek Developer ports that allow people to interface Arduino / Raspberry Pi or that type projects. I would really love to see a suite of tools much like Gary Kitchen's Gamemaker for the C64 that allow people to develop games for the unit. Back in the day, BASIC carts were made for consoles, I would imagine some fun suite like that would be amazing, if you can interface the Dev port with all kinds of keyboards, mice, joysticks. It would be really fun to program on a PC connected to the console in like Python or some high language like C and see changes on the console. The C64 allowed high level languages but it even had C64 BASIC with commands for sprites, joysticks, SID chip, etc right when you boot it on. I would love to connect some keyboard and mouse and program in Prometheus BASIC and make some fun little games and programs. I would love easy to interface game ports that allow us to create our own joysticks, arcade sticks, trackballs, etc by just following a pinout that is simple to interface to. I think a console with this much flexibility would be a great platform for retro devs (like the ones on this board) as well as new and aspiring ones to have a common platform to develop on would be amazing! I would think a great Dev port would be fun to interface, quiz buzzers for games, robot arms to move pieces in a game, or as Bloodnose suggested, lights that reflect what the actual arcade used. (I could only imagine a small arcade cab that had the Gorf lights that indicate rank sitting next to me as I play Gorf. When a new rank is achieved the game tells the cab via the port to move to the next light bulb. Interfacing MIDI from the dev port would allow devs to allow people to hook up a simple MIDI keyboard and let the game music play on your MIDI keyboard while you play!! I guess I am showing my age, as creating interfaces and devices back in the 80s from a Compute! or Ahoy! magazine were very common place and many people just needed the basics to start making all kinds of fun things. Ok I guess that is enough daydreaming about Opcodes amazing little wonder. I am just super glad he and his wife are going to make this console and are open enough to ask us all about what we would like. Thank you again! Edited May 26, 2017 by imstarryeyed Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3769721 Share on other sites More sharing options...
Andromeda Stardust Posted May 26, 2017 Share Posted May 26, 2017 I'm honestly surprised they had the foresight to put knockers and LED lamps in old game carts. Stuff like that was usually reserved for arcade games. Anything more than a ROM and a PCB inside the cart and the corporate executives started demanding that stuff be cut out for cost. This was why so few 7800 games used the POKEY. Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3769777 Share on other sites More sharing options...
opcode Posted May 26, 2017 Author Share Posted May 26, 2017 Thanks for all suggestions guys. From a quick reading I really like some of them, like the LEDs in cartridges, the BASIC dev system, the expansion port and controller port. Special controllers are cool to dream about but hard to implement due to high costs. Another interesting option would be to offer a dev expansion module that also includes an Ethernet port, so we can share our creations online. Please keep the suggestion coming 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3769940 Share on other sites More sharing options...
opcode Posted May 26, 2017 Author Share Posted May 26, 2017 The MIDI port shouldn't be necessary though, Prometheus is already powerful enough in that area 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3769942 Share on other sites More sharing options...
Bloodnose Posted May 26, 2017 Share Posted May 26, 2017 Ethernet or USB is a smart move. There may be firmware updates that could be flashed instead of having to ship out updated chips. 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3769954 Share on other sites More sharing options...
Swami Posted May 26, 2017 Share Posted May 26, 2017 I'm always asking for Duck Hunt, Buckmaster Huntin' (remember the plug and plays 1-3), Big Buck Hunter Arcade, Lethal Enforcers with an SMS to ColecoVision controller converter for SMS phaser, or an IR sensor for some gun that works with it. I mean, if they could include the IR sensor with all those one-off plug and play games in the early 2000's ... but I'm pretty sure I will end up needing to program it myself if I wish to see it. Also, 3D versions of Penguin Land and Donkey Kong. You can move into and out of the screen as well as vertically and sideways. 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3770267 Share on other sites More sharing options...
+Tarzilla Posted May 27, 2017 Share Posted May 27, 2017 Thanks for all suggestions guys. From a quick reading I really like some of them, like the LEDs in cartridges, the BASIC dev system, the expansion port and controller port. Special controllers are cool to dream about but hard to implement due to high costs. Another interesting option would be to offer a dev expansion module that also includes an Ethernet port, so we can share our creations online. Please keep the suggestion coming Basic Compiler, not interpreter, at least for developers, talk to that nanochess guy about what IntyBASIC has done for the Intellivision development community. The interpreter and Ethernet extras can come later. At some point soon though, I wonder if both this project and Collectorvision's should go dark instead of talking about it. It would be easy to pick a decent number of trusted technical people and developers from here and keep the discussion private and get everyone's hands dirty, then come back with completed games rather than work-in-progress teases. The launch should have several games done before even announcing them. Everyone here now knows both options are coming and that you and CollectorVision are not adversarial. No point letting nemesis and naysayers have fodder to distract from the end goal... Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3770315 Share on other sites More sharing options...
opcode Posted May 27, 2017 Author Share Posted May 27, 2017 Basic Compiler, not interpreter, at least for developers, talk to that nanochess guy about what IntyBASIC has done for the Intellivision development community. The interpreter and Ethernet extras can come later. At some point soon though, I wonder if both this project and Collectorvision's should go dark instead of talking about it. It would be easy to pick a decent number of trusted technical people and developers from here and keep the discussion private and get everyone's hands dirty, then come back with completed games rather than work-in-progress teases. The launch should have several games done before even announcing them. Everyone here now knows both options are coming and that you and CollectorVision are not adversarial. No point letting nemesis and naysayers have fodder to distract from the end goal... Totally that. You must have a crystal ball man! Lots of shit going on indeed. Glad today is Friday and me and Yourki can get drunk and forget about the shit. 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3770338 Share on other sites More sharing options...
zazou703 Posted May 31, 2017 Share Posted May 31, 2017 I'd second the idea of a GI Joe port from the C64 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3773086 Share on other sites More sharing options...
Tkat5200 Posted June 5, 2017 Share Posted June 5, 2017 Original games, Arcade ports that are proper and 100% accurate no more MSX ports while I get its easy they look meh Dunno if i'd use the Jaguar shell man...it has bad luck attached to it. 1 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3776974 Share on other sites More sharing options...
AtariBrian Posted June 5, 2017 Share Posted June 5, 2017 Arcade games like DK , Dig Dug ... I would love to have a Qbert with exact arcade sounds . All arcade games with exact arcade sounds and music ... no compromising on sounds . Can that be done ? Basically the route you were already wanting to take . Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3776978 Share on other sites More sharing options...
ColecoGamer Posted June 6, 2017 Share Posted June 6, 2017 (edited) Personaly, I'd like to see arcade ports from as early as 1980 to as late as 1989: Kung Fu Master, Q-Bert Cubes, Krull, Bad Dudes, R-Type, Salamander, TMNT, etc. Edited June 6, 2017 by ColecoGamer Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3777441 Share on other sites More sharing options...
lucifershalo Posted June 7, 2017 Share Posted June 7, 2017 a proper Arcade TRON game with appropriate controllers Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3778100 Share on other sites More sharing options...
MrBeefy Posted June 10, 2017 Share Posted June 10, 2017 I would like to see this and would get if at the right price point. Ive always wanted a CV but never had one nor seen one to purchase. Will you be able to play 2600 with appropriate module? Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3780431 Share on other sites More sharing options...
VectorGamer Posted June 12, 2017 Share Posted June 12, 2017 Will you be able to play 2600 with appropriate module? Seconded. I would like to see support for all the expansion modules. Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3782202 Share on other sites More sharing options...
+grips03 Posted June 12, 2017 Share Posted June 12, 2017 Please don't add support for Atari module. Waste of time. 3 Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3782282 Share on other sites More sharing options...
digress Posted June 12, 2017 Share Posted June 12, 2017 Please use the jaguar molds. I personally think making it work when others failed would really be cool. I mean it's like trying to win the stanley cup in a Toronto Maple Leafs uniform. But if you you make it successful... For that matter make in leafs blue clear. Have a canadian version. You might sell more just don't put maple leafs logo on there. Of course using an atari shell might suggest 7800 compatibility... hmm. Original games, Arcade ports that are proper and 100% accurate no more MSX ports while I get its easy they look meh Dunno if i'd use the Jaguar shell man...it has bad luck attached to it. Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3782350 Share on other sites More sharing options...
MrBeefy Posted June 13, 2017 Share Posted June 13, 2017 Please don't add support for Atari module. Waste of time. Wouldn't that make it more marketable? I'm guessing if it plays CV it would recognize the Atari stuff. Quote Link to comment https://forums.atariage.com/topic/263010-project-prometheus-a-new-colecovision-compatible-console/page/6/#findComment-3782736 Share on other sites More sharing options...
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