+Rev Posted March 9, 2017 Share Posted March 9, 2017 (edited) Seen this posted on the Intellivision Lives instagram page.An old Polaroid of Off The Wall. From the IntellivisionLives website: OFF THE WALL INTELLIVISION CARTRIDGE [uNFINISHED] Design: Don Daglow Program: Michelle Mock, Judy Mason GAME DESCRIPTIONDelay the evil, green monsters from scaling the walls of your building as long as possible, allowing the maximum number of people inside to escape through the roof hatch to the waiting rescue helicopter. DEVELOPMENT HISTORYDon Daglow (Utopia) came up with the idea for this humorous arcade-type game in November 1981. By that time he had been promoted to Director; he had no time to do it himself and all of his programmers were on other projects, so the idea was put on hold. Midway through 1982, Michelle Mock was hired and assigned to Off the Wall. She was less than enthusiastic; a Dungeons & Dragons addict, she wanted to design a fantasy role-playing game. She spent most of her time working on a proposal with fellow D&D fanatics Dan Bass (Loco-Motion) and Bill Goodrich (Quest) for a Keyboard Component-based series of cassettes that would let you use characters you created in a variety of adventures, each to be sold separately at a store near you. (New ideas for the Keyboard Component were not a high priority at this point so the proposal went nowhere.) When forced back to work on Off the Wall, she developed an introduction screen that put explanatory text on the pages of an open book -- suspiciously more appropriate for a D&D-type game than for what she had been assigned. When the Keyboard Component was killed late in 1982 in favor of the Entertainment Computer System (ECS), Don suggested that Off the Wall might make a good ECS game. Michelle balked at the idea; the Keyboard Component had gone nowhere, and she suspected that the ECS would suffer a similar fate. She wanted no part of developing a game for what she felt was a dead-end system. At that point, Don suggested that Michelle might be happier in a different department; she transferred soon thereafter to Design & Development. Apparently, she wasn't happier; she left Mattel a short time later. When Judy Mason was hired in November 1982, she briefly picked up Off the Wall, although there really wasn't much to pick up. She was quickly reassigned to King of the Mountain, a design idea Marketing was more enthusiastic about. No further work was done on Off the Wall. Edited March 9, 2017 by Rev 5 Quote Link to comment Share on other sites More sharing options...
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