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How can you please in the bas-program which is compiled in PAL?


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Hi good afternoon.


How can you please in the bas-program which is compiled in PAL?


Thank you,

greeting





rem ---- Sample Program 1 ----

rem This program simply draws a yellow sprite on a black background

rem any non-indented command is taken as a label. This is something you can jump to with
rem the 'goto' or 'gosub' command.

main

rem COLUP0=<xx> sets the color of the player 0 sprite. Valid range is 0-254

COLUP0=28

rem Change the background color with COLUBK

COLUBK=02

rem Here is where you define the shape of the player sprite. It's limited to
rem 8 pixels wide, but you can make it as tall/long as you want.
rem You have to draw the sprite upside down, it's flipped when it's displayed onscreen.

rem the 'player0' must be indented, the 'end' must NOT be indented.

player0:
%00011100
%00011000
%00011000
%00100000
%01011010
%01111100
%00100100
%00010000
%00011000
%00111100
%00011000
end

rem Put the player on the screen at X position 50. Valid Range is 1 to 159

player0x=50

rem Put the player on the screen at Y position 50. Valid Range is 1 to ~90

player0y=50


rem this command instructs the program to write data to the TV screen.


drawscreen


rem you have to have a game loop, so tell the program to jump back to the beginning.


goto main


rem ----------------------------------------------------------------------------

rem here's what the entire program looks like with no comments cluttering it up:

rem ----------------------------------------------------------------------------


main2

COLUP0=28

COLUBK=02


player0:

%00011100

%00011000

%00011000

%00100000

%01011010

%01111100

%00100100

%00010000

%00011000

%00111100

%00011000

end


player0x=50

player0y=50


drawscreen


goto main2

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