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Favorite game?


digdugnate

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Parsec, Slymoids, Bigfoot, Fathom, Munchman, TOD, The Mine, Living Tomb, Backsteine, Legends, Freddy, Oh Mummy, one of the best home version of Donkey Kong ever, Buck Rogers, Carfax Abbey, TI Casino, Computer War, Submarine Commander, Sewermania, Meteor Belt, Perfect Push, Popeye, Rock Runner, Spot Shot, SuperFly, TerrWare's "Wheel of Fortune", War Zone 2

Edited by etownandy
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I think the TI Scrabble is impressive for the time and deserves special mention (the slow speed actually goes a long way towards REALLY simulating a human opponent (probably better than any other computer scrabble game on any computer)...

 

But my top-10 "go-to" games are (in no particular order):

 

Tris (or Tris II)

Tex-Turbo

Mad Marvin

Shamus

Tutankham

Junkman Jr / Jumpman Jr (best game on ANY computer of the era, PERIOD!)

Miner2049er

Qbert

Space Station Pheta

Attack of the Creepers (this should be on everyone's list - it is absolutely outstanding!)

 

And if I might add an 11th (because I DO play it all the time)... Aperture.

I once posted a comment jokingly saying I'd like to see Portal ported to the TI. Imagine my surprise when Ω replied that it was already done!

Not only was it done (an achievement in and of itself), but it was done so well that it is easily as addictive and confounding as the brilliant Valve original (and lets not forget its written in BASIC!!!!)!

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And if I might add an 11th (because I DO play it all the time)... Aperture.

I once posted a comment jokingly saying I'd like to see Portal ported to the TI. Imagine my surprise when Ω replied that it was already done!

Not only was it done (an achievement in and of itself), but it was done so well that it is easily as addictive and confounding as the brilliant Valve original (and lets not forget its written in BASIC!!!!)!

 

Out of curiosity, what's the highest level you've reached in Aperture?

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Out of curiosity, what's the highest level you've reached in Aperture?

Somewhere around six, maybe seven, I got stumped. Haven't started at level one and played the levels sequentially since then, although I have completed a few random levels past those.

 

As I've said before, I not particularly good at video games (except falling brick games for some reason), but it has never stopped me from loving them anyway.

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Parsec, Slymoids, Bigfoot, Fathom, Munchman, TOD, The Mine, Living Tomb, Backsteine, Legends, Freddy, Oh Mummy, one of the best home version of Donkey Kong ever, Buck Rogers, Carfax Abbey, TI Casino, Computer War, Submarine Commander, Sewermania, Meteor Belt, Perfect Push, Popeye, Rock Runner, Spot Shot, SuperFly, TerrWare's "Wheel of Fortune", War Zone 2

 

I had forgotten Perfect Push (have never launched the ship more than once, but man, what an excellent Pengo variant!!).

 

War Zone 2. Good Call! I still shake my head that that one doesn't require an F18A it has such good looking sprites, engaging gameplay and smooth scrolling. It really gives the 4A an original Xevious-like scroller that can compete with similar on any system of the time - and win!

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  • 6 years later...

Necroing this because I was playing Alpiner this morning and I was like 'man, I love coming back to this game'.  It seems like every time I boot up the ol' 4A I always inevitably end up playing Alpiner.

 

Now that it's been six(!) years since I started this thread, do you have a favorite game you keep coming back to for the 994A?

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One that snuck up on me in recent times: Midnight/Midnite Mason.  I played the DBT cart back in the day, but I didn't much see the appeal.  Nowadays though, the interplay between the need to manipulate enemy movement and the need to restructure the level to facilitate that makes for a really cool dynamic, which is a combination of the good things about Pac Man and Lode Runner.  But it doesn't have the problem (in our case) TI Runner has, that once you've solved a level, you've pretty much solved it. 

 

 

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Midnight Mason was one of the first cartridges I purchased with my own money.  I thoroughly enjoy the puzzle of opening and closing holes, putting holes under ladders, and other ways, as @pixelpedant points out, of manipulating the behavior of the ghosts.  While it is a blast to play, I find that in later levels getting killed once will end your game, no matter how many lives remain, as the ghost logic traps you in the basement.

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Cave Creatures

Perfect Push

Tennis

TI Runner

Midnight Mason

Original Munchman

Aperture (extra credit for writing an engaging game in TI BASIC)

Burger Time

Video Chess

Parsec (of course!)

Barrage

Planetfall

Alpiner. Not my favorite, but when I leave work I often say "Onward and upward."

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My first TI game was TI Invaders--and I still love to play at it even though I don't do well at all playing it.

 

Several of the newer homebrews are seriously fun for me too:

 

Flying Shark

Bouncy

TIX

Titanium

Skyway

Minesweeper

Bubbles

Blockbuster

Snake Plissken

Cavit

Lift

Break Free

Breakout

Night Stalker

Turmoil

Tex Turbo

Borzork

Alex Kidd (I'm still rooting for this one to be finished)

Jet Pac

 

And then there are all of the games @tmop69 compiled for us. . .

 

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Games I go back to a lot:

 

Parsec

Munchman

Junkman Junior

Hustle

Barrage

SpotShot/Dragonfly

Yahtzee (I dunno why but I adore TI Yahtzee and have yet to find a mobile or online version I like as much)

Q*Bert

Realms of Antiquity

TI Invaders

Snake Plissken

Tunnels of Doom

 

 

BASIC/XB:

 

Diablo

Khe Sanh

Atlantis

Ant Wars

Legends (with the caveat that I haven't played in years but wore it out back in the day and intend to revisit soon)

Walls and Bridges

Ophyss

EDIT to add Adam's DarkMaze game, which I still find myself playing a lot

 

Special honorable mention to every Infocom game that I suck at and want to solve but never get around to finishing...

 

 

 

Edited by InfernalKeith
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My first 6 cartridges:

 

Alpiner

Parsec

TI Invaders

Adventure (Tape) (quick washroom breaks)

Tunnels of Doom (Tape) (quick washroom breaks)

Extended Basic - programming - learning sprites and sound - also listings from 99er Magazine & Compute! (No Mem-Exp)

 

Later on the following Publishers:

 

Parker Brothers

Atarisoft

TI/Imagic

TI/Sega

TI/Data East

Sofmachine

Software Specialties

Thorn-Emi (unrel. from Tex-Comp)

Scott Adams Collection (Tex-Comp)

TI/Tunnels of Doom (TOD-Editor)

Infocom (Lost Treasures of Infocom Collection re-ports by self)

 

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