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2 hours ago, Syntax Error said:

the gimp export needs to have a specific setting id have to check

it seems

run length encoded : off

store color space information : off

advanced options seems to be disabled on the font.bmp that comes with the newproject template

but since i use aseprite now, which i already had its not a problem, its a bit easier to work with too, gimp is just too much for this

GIMP is a lot, this is very true. I don't mind using it as long as it produces the files I need. I can setup a template with the parameters the way I want it and work from there. I like aseprite but the copyright holder somewhat recently made it non-free software.

 

If I find any more GIMP quirks in relation to producing images for use with JagStudio I'll report them back here for others to see.

10 hours ago, alucardX said:

GIMP is a lot, this is very true. I don't mind using it as long as it produces the files I need. I can setup a template with the parameters the way I want it and work from there. I like aseprite but the copyright holder somewhat recently made it non-free software.

 

If I find any more GIMP quirks in relation to producing images for use with JagStudio I'll report them back here for others to see.

i must admit i made a mistake you have to check store color space information

i agree GIMP is allround the best available program but in my case i had aseprite on steam so i might as well :)

 

guess we better take it to the JagStudio boards then as the illustrious erudite elder said - i just picked it up so there's a ton i need to see first but since i had a jag back when i kinda wanna try my hand at doing a game since i dont have to learn c or the specific ASM + memory map first this way

  • Like 1

im a space invader now !

 

i just wanted to end in beauty by saying im going to shut up about this b/c its clearly not clear yet , i had to export the file in gimp WITH color space and then without b/c the first time i got a compiler error but otherwise it worked so i dont really know and i have weird palettes like 110 or 150 entries while the init file states "16bit" (so i assume thats after conversion) but the most important thing i seem to have found is that spritesheets need frames that are "under" each other heh ... not being used to that , the other stuff i used can do horizontal or even block sheets with rows and colums

 

its a messy vid but it shows this is not for the faint of heart ... so as i said, until im a bit more sure of what im doing or i have at least a level to display i think im gonna shut up about it and keep tinkering in silence

  • 2 months later...

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