retroillucid Posted May 24, 2017 Share Posted May 24, 2017 (edited) That's the CollectorVision Phoenix Video Game Console CPU Spartan 6 LX16 FPGA SRAM 512Mb Power Input Power 12V 1Amp Video Output HDMI Sound output: HDMI digital output Compatible systems (Confirmed) - Colecovision - Atari 2600 Standard SD card slot and cartridge slot Load up rom files from the SD card Beta systems have been shipped out. Standard systems will ship out in October Edited August 18, 2019 by retroillucid 35 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/ Share on other sites More sharing options...
Keatah Posted May 24, 2017 Share Posted May 24, 2017 That's the CV compatible console we're working on with Bmack36 Psss.... No, that's not a video capture card I bet Coleco would like to get their hands on that. To them it'd be a turnkey system ready to roll. 2 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768633 Share on other sites More sharing options...
Andromeda Stardust Posted May 24, 2017 Share Posted May 24, 2017 That's the CV compatible console we're working on with Bmack36 Psss.... No, that's not a video capture card You seriously need to team with OPcode to make your device and the Promethius cross compatible. 1 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768662 Share on other sites More sharing options...
retroillucid Posted May 24, 2017 Author Share Posted May 24, 2017 I bet Coleco would like to get their hands on that. To them it'd be a turnkey system ready to roll. Not going to happen We're developping our own system so we can freely make games we want 5 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768704 Share on other sites More sharing options...
retroillucid Posted May 24, 2017 Author Share Posted May 24, 2017 You seriously need to team with OPcode to make your device and the Promethius cross compatible. I'm in touch with Eduardo We both want to work together for our systems 11 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768706 Share on other sites More sharing options...
privateers69 Posted May 24, 2017 Share Posted May 24, 2017 I'm in touch with Eduardo We both want to work together for our systems Both would be backwards compatible but different going forwards? Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768726 Share on other sites More sharing options...
retroillucid Posted May 24, 2017 Author Share Posted May 24, 2017 Both would be backwards compatible but different going forwards? Yes, correct 1 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768729 Share on other sites More sharing options...
Andromeda Stardust Posted May 25, 2017 Share Posted May 25, 2017 Both would be backwards compatible but different going forwards? Yes, correct Unless they share similar capabilities in the enhancement department, two competing standards will result in marketplace fragmentation. Then someone will have to build a system that supports both potentially incompatible enhancement standards. Do re really need a VHS/Betamax style format war in the homebrew community? This is why you guys need to compare notes and create compatible designs. 3 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768942 Share on other sites More sharing options...
syn Posted May 25, 2017 Share Posted May 25, 2017 Unless they share similar capabilities in the enhancement department, two competing standards will result in marketplace fragmentation. Then someone will have to build a system that supports both potentially incompatible enhancement standards. Do re really need a VHS/Betamax style format war in the homebrew community? This is why you guys need to compare notes and create compatible designs. That makes a ton of sense to me as part of the target audience. It seems shared costs would be desirable on the business side also. 1 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768948 Share on other sites More sharing options...
Bmack36 Posted May 25, 2017 Share Posted May 25, 2017 That makes a ton of sense too me as part of the target audience. It seems shared costs would be desirable on the business side also. Although both systems will be colecovision compatible systems, they are focused on 2 different ideas. Opcode is focused on building up their SGM brand and New 16bit capabilities in a closed environment. My board is focused more on giving the community a better more reliable way to play primarily colecovision games as well as other systems like MSX, NES, and many more in an open source environment where more functionality can be added by anyone who wants and is able to contribute. 2 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768956 Share on other sites More sharing options...
phoenixdownita Posted May 25, 2017 Share Posted May 25, 2017 Although both systems will be colecovision compatible systems, they are focused on 2 different ideas. Opcode is focused on building up their SGM brand and New 16bit capabilities in a closed environment. My board is focused more on giving the community a better more reliable way to play primarily colecovision games as well as other systems like MSX, NES, and many more in an open source environment where more functionality can be added by anyone who wants and is able to contribute. So it's an FPGA based board isn't it? The NES CPU/PPU have been reversed eng but there are no off-the-shelf parts available to build them afaik OpCode seems to be using real 80s tech, chipset and CPU included (maybe at much higher clock rate, switchable for backcompat). Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768965 Share on other sites More sharing options...
Bmack36 Posted May 25, 2017 Share Posted May 25, 2017 So it's an FPGA based board isn't it? The NES CPU/PPU have been reversed eng but there are no off the shelf part available to build one afaik. OpCode seems to be using real 80s tech, chipset and CPU included (maybe at much higher clock rate) The NES CPU/PPU have been reversed eng but there are no off the shelf part available to build one afaik. Yes, My board is FPGA based. 2 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3768972 Share on other sites More sharing options...
Andromeda Stardust Posted May 25, 2017 Share Posted May 25, 2017 Although both systems will be colecovision compatible systems, they are focused on 2 different ideas. Opcode is focused on building up their SGM brand and New 16bit capabilities in a closed environment. My board is focused more on giving the community a better more reliable way to play primarily colecovision games as well as other systems like MSX, NES, and many more in an open source environment where more functionality can be added by anyone who wants and is able to contribute. Is it FPGA based? Yes, My board is FPGA based. Note to self: read the full thread before asking questions that have already been answered. 2 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769031 Share on other sites More sharing options...
killersquirel Posted May 25, 2017 Share Posted May 25, 2017 Yes, My board is FPGA based. First I'd like to say that I will be buying both your and opcode's new machine. That being said, can we plug in an SGM into your machine to play the games that need it or is there any other way to play SGM games on your machine? 1 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769073 Share on other sites More sharing options...
opcode Posted May 25, 2017 Share Posted May 25, 2017 So it's an FPGA based board isn't it? The NES CPU/PPU have been reversed eng but there are no off-the-shelf parts available to build them afaik OpCode seems to be using real 80s tech, chipset and CPU included (maybe at much higher clock rate, switchable for backcompat). I don't think we are really competing here because we are focusing on different concepts. One is FPGA based. The other uses 80s tech with dedicated chips. Prometheus offers CV and SGM compatibility in a single solution, and extends that with 16 bit quality graphic and sound. Those projects are all personal, and in the end Prometheus implements my take on how I believe the CV would have evolved. I see both consoles coexisting nicely. The SGM and 16 bit part are exclusive to Prometheus (although Brian's console could eventually offer their own 16 bit feature set), while Brian's board offers the flexibility of FPGA and can run more platforms than just CV. 9 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769141 Share on other sites More sharing options...
Andromeda Stardust Posted May 25, 2017 Share Posted May 25, 2017 I don't think we are really competing here because we are focusing on different concepts. One is FPGA based. The other uses 80s tech with dedicated chips. Prometheus offers CV and SGM compatibility in a single solution, and extends that with 16 bit quality graphic and sound. Those projects are all personal, and in the end Prometheus implements my take on how I believe the CV would have evolved. I see both consoles coexisting nicely. The SGM and 16 bit part are exclusive to Prometheus (although Brian's console could eventually offer their own 16 bit feature set), while Brian's board offers the flexibility of FPGA and can run more platforms than just CV. This is nice. I never owned a Colecovision, and was hesitant to get one due to the hardware related issues. The Promethius would make a nice first Coleco and if I didn't have to buy an SGM and would have full homebrew support, that would be nice. One concern is if you use vintage 5V logic chips to build your console, existing stock may become depleted in the future resulting in discontinuation and high prices on the secondhand market. This would also negatively impact the market for homebrew games available for it if supply of decades old NOS chips became an issue. I am curious if the 16-bit component would run game off an existing Coleco Max flashcart, or if it requires additional bus pins or other hardware, etc making it incompatible. I enjoy testing WIP ROMs of homebrew games to determine if I like the game enough to buy a cart (if I like a game enough, I usually make an effort to get it on cart). Also will the 16-bit portion be comparible performance wise to 4th gen consoles such as Sega Genesis, SNES, Turbografx (and possibly Neo-Geo though that might be pushing it)? It will be important for a 16-bit console to have good 4th-gen like performance (actual 16-bit era performance and not just 16-bit in technical terms only like Intellivision) and simultaneously be easy to program for. I have heard specifically SNES 65C816 assembly as well as the custom audio chip is a pain to work with. There will be lots of FPGA projects coming out of the woodworks. I own one which is the excellent AVS, albeit a one trick pony in light of Kevtris jailbreak NT Mini which is currently the most ambitious of the FPGA projects available. So I may pick up an NT Mini or Colectorvision FPGA board in the future if it gets lots of support and the price is right, or wait for the Zimba3000. I think the Promethius may also potentially be clonable on an FPGA board if it uses standard components which all have been mapped out. Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769488 Share on other sites More sharing options...
Jess Ragan Posted May 26, 2017 Share Posted May 26, 2017 My only concerns (and the same applies to Opcode's thingie) are as follows: 1. Is it reliable? 2. Is it fully ColecoVision compatible, or at least as CV compatible as reasonably possible? 3. Will it look nice in an entertainment center? 4. Is it reasonably priced? It's hard to tell from the prototype, but what I'm seeing here already looks like an improvement from the stock ColecoVision PCB. It doesn't look like it'll support many of the CV's optional peripherals, but that's an acceptable loss if it keeps the price down. HDMI out is a very welcome touch. Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769643 Share on other sites More sharing options...
syn Posted May 26, 2017 Share Posted May 26, 2017 Number 3 will be debatable, have you ever read a best looking console thread? Some will say it should look vintage, others a newer design and most will say it's a perfect mix of both. Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769646 Share on other sites More sharing options...
SignGuy81 Posted May 26, 2017 Share Posted May 26, 2017 What are the dimensions of the board? I know you are making a whole console but I'm just curious if the board would fit inside a Colecovision Flashback. Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769649 Share on other sites More sharing options...
imstarryeyed Posted May 26, 2017 Share Posted May 26, 2017 I plan to buy this when it comes out as well.. I plan to buy both this board and the Opcode board. I intend to fully support both of the developers trying to get us stable hardware. Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769731 Share on other sites More sharing options...
artrag Posted May 26, 2017 Share Posted May 26, 2017 (edited) As far as both projects take their distance from the Coleco squatter, I will support them. If the Fpga is flexible enough, one could also implement full Prometeus compatibility later. In case, you could think to a new common brand, say 'Coolecovision', and register it Edited May 26, 2017 by artrag 1 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3769806 Share on other sites More sharing options...
retroillucid Posted May 26, 2017 Author Share Posted May 26, 2017 Confirmed specs are now in the 1st post Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3770163 Share on other sites More sharing options...
ApolloBoy Posted May 26, 2017 Share Posted May 26, 2017 I like the MSX and SMS compatibility. Just a couple questions, would this also be compatible with SG-1000 games and what MSX spec does this use? Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3770164 Share on other sites More sharing options...
retroillucid Posted May 26, 2017 Author Share Posted May 26, 2017 I like the MSX and SMS compatibility. Just a couple questions, would this also be compatible with SG-1000 games and what MSX spec does this use? We're working on this We REALLY want to have SG-1000 compatibility 3 Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3770166 Share on other sites More sharing options...
privateers69 Posted May 26, 2017 Share Posted May 26, 2017 I get why SGM is not supported internally but how about an expansion port so one could attach a SGM? Quote Link to comment https://forums.atariage.com/topic/265958-collectorvision-phoenix-game-console/#findComment-3770167 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.