+-^CrossBow^- Posted January 3, 2021 Author Share Posted January 3, 2021 Yes I recall an earlier thread started by @blainelocklair where he noted the issue with ESB and his Tink setup and was asking if it was an issue with the UAV or something else. Does the Tink2x Pro resolve these issues? Again, the only game I've found so far (I've certainly not tested everything...), is Buck Rogers to really give me any issues on my AV setup. Game itself plays fine, but the title screen on my setup is a massive vertical scrolling mess. Quote Link to comment Share on other sites More sharing options...
+MrZarniwoop Posted January 3, 2021 Share Posted January 3, 2021 I had extensive email discussions with RetroTINK about these issues with my 2X MINI after @-^CrossBow^- explained the issue to me. The screen-shake effect in some 2600 games by reducing the number of scan lines momentarily is the root cause. The composite input on some TVs are more forgiving because they buffer the signal and try to reconstruct around these errors but of course that adds lag and may degrade the (already worse than RetroTINK) picture quality. Here’s what the Samsung TV I’m using displays for some games through my RetroTINK 2X-MINI: Asteroids (Atari 2600): 720x480p@60p but is skipping enough frames to be unplayable. Straight composite (not using the RetroTINK 2X-MINI) shows is a slightly flickering screen, but plays perfectly. Battlezone (Atari 2600): 720x479/60p at the title screen! Clearly skipping frames, unplayable through RetroTINK 2X-MINI as it’s continuously playing with scanlines as you move your tank to simulate rumbling during movement.. straight composite ok. Buck Rogers (Atari 2600): 720x480@30HZ at title screen, but 720x480/60p for gameplay… everything displays and plays fine for me, but not for others with different equipment. Moon Patrol (Atari 2600): 720x480/60p at the title screen and game play, but there’s a blank and resync on the TV when switching between the title screen and gameplay. Totally playable. Star Wars: Empire Strikes Back (Atari 2600): 720x480/60p… but… when you destroy a walker (AT-AT) the screen stops and skips a few frames! All Atari 7800 games, including Asteroids (Atari 7800) work flawlessly. None so far seem to play with dynamic scanline changes they way developers did with Atari 2600 games. RetroTINK asked me to try the problem games with a 2X-Multiformat, which I will do in a few weeks. Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted January 3, 2021 Share Posted January 3, 2021 36 minutes ago, -^CrossBow^- said: Does the Tink2x Pro resolve these issues? No; see my post above, and that of @MrZarniwoop. I can confirm the issues with Empire and Battlezone (again, see my post this morning). I haven’t tested the other games mentioned (Asteroids, Buck Rogers, Moon Patrol) but have no reason to doubt his findings. Similarly, some 5200 or A8 computer programs could well have issues because an ANTIC display list can have as many or as few scanlines as the programmer wants but anything out of NTSC will cause my (North American) TV’s to complain about an unsupported input resolution - again, the RetroTink is an excellent scaler but that’s what it is - a simple line-doubling scaler. It does not output a fixed 480p (NTSC) resolution, it merely doubles the lines input to it. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted January 3, 2021 Author Share Posted January 3, 2021 5 minutes ago, MrZarniwoop said: Buck Rogers (Atari 2600): 720x480@30HZ at title screen, but 720x480/60p for gameplay… everything displays and plays fine for me, but not for others with different equipment. RetroTINK asked me to try the problem games with a 2X-Multiformat, which I will do in a few weeks. That explains why Buck Rogers is a mess through my setup. My Extron locks everything to a 60hz output. So anything that deviates from this is going to roll. As the others are still putting out a 60hz signal, my extron is able to deal with it fine since it converts all resolutions to 640x480 output. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted May 23, 2022 Author Share Posted May 23, 2022 As I'm not longer able to edit the 1st post for this, I thought I would mention that I released a revised version of the UAV installation guide with some new pics and better descriptions on how to handle the audio. This is something I've been meaning to do for a long time but only finally got around to it today while working on my 7800 for a different UAV related project. I've already updated the link in my YT install video with this newer revision of the guide. UAV_Installation_A7800_Revised.pdf 4 2 Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 23, 2022 Share Posted May 23, 2022 1 hour ago, -^CrossBow^- said: As I'm not longer able to edit the 1st post for this You should be able to edit it now. Mitch 1 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted May 23, 2022 Author Share Posted May 23, 2022 8 hours ago, Mitch said: You should be able to edit it now. Mitch Thanks Mitch! I've edited the first post with the new revised guide. 1 Quote Link to comment Share on other sites More sharing options...
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