empsolo Posted June 5, 2017 Share Posted June 5, 2017 The main problem for Coleco was that the colecovision was entirely dependent upon licenses bought by Coleco for the system. They had no internal development team that would be able to drive the system going forward and bring something new to compliment the arcade ports they are porting. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
enoofu Posted June 5, 2017 Share Posted June 5, 2017 Believe the issue is that Coleco knew they couldn't support CV since the Crash effected a lot of things including IC makers for carts and the game systems which went out of business and it would take 1-2 years for retailers to move the current mess of games from all the systems clogging floor space Quote Link to comment Share on other sites More sharing options...
mr_me Posted June 6, 2017 Share Posted June 6, 2017 Despite all that, the Colecovision and cartridges were all selling modestly up until discontinuation. It's Coleco that went bankrupt and it didnt go bankrupt because of video games. Coleco had been doing allright with licenses but you're right eventually they would have to develop their own ideas. They did have programmers and engineers. Quote Link to comment Share on other sites More sharing options...
JaguarVision Posted June 6, 2017 Author Share Posted June 6, 2017 (edited) We agree. That's why I pointed out those games because them being on the Atari 2600 or Intellivision doesnt matter if they are not competing. Actually, Intellivision didnt have any of those games in 1983. It would have been interesting had Coleco managed things better and didn't discontinue Colecovision early. They were already getting third party support and their library would have been more interesting than just arcade remakes. Why would a third party developer even bother with Nintendo. Yes they do matter. Especially for the context of the time. And the interest of lookbackers in the current time outside this forum. What japanese third parties were going to go on the coleco? Edited June 6, 2017 by JaguarVision Quote Link to comment Share on other sites More sharing options...
JaguarVision Posted June 6, 2017 Author Share Posted June 6, 2017 Despite all that, the Colecovision and cartridges were all selling modestly up until discontinuation. It's Coleco that went bankrupt and it didnt go bankrupt because of video games. Coleco had been doing allright with licenses but you're right eventually they would have to develop their own ideas. They did have programmers and engineers. Coleco started putting out their own games quite a bit later so not sure what you mean or the above user. Coleco dropped out because adam failed. They gambles on the CBK boom and figured that would be a better path than electronics. it's no coincidence ALL their electronics were canned around the same time. Quote Link to comment Share on other sites More sharing options...
empsolo Posted June 6, 2017 Share Posted June 6, 2017 Coleco started putting out their own games quite a bit later so not sure what you mean or the above user. Coleco dropped out because adam failed. They gambles on the CBK boom and figured that would be a better path than electronics. it's no coincidence ALL their electronics were canned around the same time. According to an interview Jannell Jacquays gave to retro asylum, Coleco never had a committed or dedicated first party development team that was tasked to create first party games for the system. Sure engineers were tasked but as Jannell pointed out they were engineers not game designers first and foremost. Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted June 6, 2017 Share Posted June 6, 2017 I don't think 1985 was early for colecovision continuation. Less than 3 years? Console generations average 5 years. Quote Link to comment Share on other sites More sharing options...
mr_me Posted June 7, 2017 Share Posted June 7, 2017 (edited) I think you can include "Fortune Builder" and "Illusions" as Colecovision exclusives. Two games released by Coleco but developed by third parties. Interesting games for different reasons. Any Missile Command fan will tell you that if it doesn't have a proper trackball you're not playing Missile Command. The Atari 2600 version is not programmed for a trackball. For this reason "Missile Command" should be on the list for the Atari 5200. And It's well done. Similarly you can include Atari 5200 "Pole Position". It's analog control make it a different game to the 2600 version. Missile Command and Pole Position on the 5200 are both very good games. Wolfy62 makes a good point, the Intellivision has a great list of exclusives. ... The Cv/5200 introduced or made standard what many people believe the NES did. ... Introduced what. What are we talking about here? Edited June 7, 2017 by mr_me 1 Quote Link to comment Share on other sites More sharing options...
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