+eebuckeye Posted July 7, 2017 Share Posted July 7, 2017 If this expansion turns it into a pseudo Intellivision 3 that would be incredible in my opinion! What could have been... :-) Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted July 7, 2017 Share Posted July 7, 2017 I hear you, racing game. And Galaga... How about a nice career mode racing game? With a head to head mode... Yes please! We badly need a new racing game for the Inty Quote Link to comment Share on other sites More sharing options...
+grips03 Posted July 7, 2017 Share Posted July 7, 2017 Castlevania type game and GI Joe (c64) game. Pool of Radiance (c64) type game would be great too. Quote Link to comment Share on other sites More sharing options...
+Rev Posted July 7, 2017 Share Posted July 7, 2017 Yes please! We badly need a new racing game for the Inty Hello Kitty Kruiserz? Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted July 7, 2017 Share Posted July 7, 2017 And Galaga... You had me at Galaga. 1 Quote Link to comment Share on other sites More sharing options...
m-crew Posted July 7, 2017 Share Posted July 7, 2017 You had me at Galaga. ?? So let it be written, so let it be done. ??? 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted July 7, 2017 Author Share Posted July 7, 2017 Galaga? Really? Ok, Galaga then, Intv III style... 1 Quote Link to comment Share on other sites More sharing options...
CatPix Posted July 7, 2017 Share Posted July 7, 2017 Burgertime? if we have to rehash classics... And Xevious. I don't like shooters so much, bu I dunno, I have an affinity for Xevious. Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted July 7, 2017 Share Posted July 7, 2017 Hello Kitty Kruiserz? How much Hello Kitty stuff do you own?! Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted July 7, 2017 Share Posted July 7, 2017 I'm imagining his man cave is looking something like this: 2 Quote Link to comment Share on other sites More sharing options...
GenetixJ Posted July 7, 2017 Share Posted July 7, 2017 I don't think Rev will appreciate you posting pics of his bedroom.... I'm imagining his man cave is looking something like this: Quote Link to comment Share on other sites More sharing options...
+Rev Posted July 7, 2017 Share Posted July 7, 2017 How much Hello Kitty stuff do you own?! I have enough, don't send more. 2 Quote Link to comment Share on other sites More sharing options...
opcode Posted July 8, 2017 Author Share Posted July 8, 2017 Ok, the new specs are more less set, which will require redesigning everything. We are going Intv III style, and I hope to have this out ASAP (like having it ready for production by the end of the year), with 3 or 4 games. I have a clear plan for the games as well. 5 Quote Link to comment Share on other sites More sharing options...
m-crew Posted July 8, 2017 Share Posted July 8, 2017 Ok, the new specs are more less set, which will require redesigning everything. We are going Intv III style, and I hope to have this out ASAP (like having it ready for production by the end of the year), with 3 or 4 games. I have a clear plan for the games as well. Great news for sure !!! share that game plan lol Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted July 8, 2017 Share Posted July 8, 2017 I bet you own this https://youtu.be/aPR9x8TxBks Quote Link to comment Share on other sites More sharing options...
mr_me Posted July 8, 2017 Share Posted July 8, 2017 (edited) I get that point, but, the thing is that the InTV III sounds like a half step between consoles than a real system, from the released specs, ... This is actually correct. Pushed by Mattel marketing, the Intellivision III was a quick fix in response to the Colecovision in 1982. Mattel design & development had already started planning the next generation video game system codenamed "Decade". Even though it was started before Intellivision III, "Decade" is now known as Intellivision IV. It was to be based on all new trechnology, a Motorola 68000 CPU and a Mattel designed advanced graphic interface chip. It was to have bitmapped and tiled graphics modes, and 3D object rotation and shading. They may have been targeting a 1984/85 release as Opcode suggested; not soon enough for Mattel marketing. Some specifications here. http://papaintellivision.com/docIntv4.php ... EDIT: To elaborate a little more, with the SGM I was mostly after arcade ports from the golden era (1980-1983). That isn't the case here. The Intv was never much am home arcade system like the ColecoVision. I like it for its more complex and more involving (for the time) library. So that is what I want to do, games requiring exploration, strategy and that last longer than the usual 15 minutes arcade fare. By the usual 5 years console cycle, the Intv was due an update around 1984/85. So something akin a NES isn't unrealistic or too much imho. Nothing has being decided. The current design has no video updates, but it was suggested by the hardware team, and some people here seem to like the idea, that we could add it. I am doing the middle man here, so let's keep talking and see if we can reach a middle ground. The Colecovision had a very short life. At first it used arcade games to quickly grab market share. But as third party developers started programming Colecovision, we started to see more complex games like Fortune Builder and Gateway to Apshai. Its library could have looked alot different if it survived a couple more years. Similarly Intellivision initially used sports games to quickly grab market share but after three or four years its library became diverse, including adventure games, RPGs, simulations, and a good chunk of arcade games. The arcades may have been less popular by 1985; but "golden age" arcade remakes always seem popular. Since most original Intellivision games are "exec" based and limited to 20Hz animations; any game that makes full use of the Intellivision's existing hardware can be faster, smoother, and more advanced than the old games. Edited July 8, 2017 by mr_me Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted July 8, 2017 Share Posted July 8, 2017 We are going Intv III style... What was the point of the poll, then? Quote Link to comment Share on other sites More sharing options...
opcode Posted July 8, 2017 Author Share Posted July 8, 2017 What was the point of the poll, then? The poll was for case design. The mockup was shown in a later post. The "going Intv III style" was regarding the hardware specs. Quote Link to comment Share on other sites More sharing options...
IMBerzerk Posted July 8, 2017 Share Posted July 8, 2017 A new/updated version of the classic Cloudy Mountain/Crown of Kings would be great to see. Glad you chose the IntyIII as the look. Much better than the II which looked like something that belonged in the Space Shuttle. Quote Link to comment Share on other sites More sharing options...
+grips03 Posted July 8, 2017 Share Posted July 8, 2017 Intv III color and style would be great. Quote Link to comment Share on other sites More sharing options...
mthompson Posted July 8, 2017 Share Posted July 8, 2017 Looks like some here are getting confused between the style of the case and the design specs of the hardware inside. Quote Link to comment Share on other sites More sharing options...
+grips03 Posted July 8, 2017 Share Posted July 8, 2017 Not really Quote Link to comment Share on other sites More sharing options...
opcode Posted July 8, 2017 Author Share Posted July 8, 2017 Looks like some here are getting confused between the style of the case and the design specs of the hardware inside. That is what I said a few post above: Case style: I posted the mock-up a few days ago. Offered both brown and gray to match Intv I and II Hardware specs: similar to proposed Intv III So, just as an exercise in what is possible with such hardware, here are mock-ups for IntelliXpander versions of Pac-Man Collection and Donkey Kong. 5 Quote Link to comment Share on other sites More sharing options...
opcode Posted July 8, 2017 Author Share Posted July 8, 2017 Too much? Yes? No? Can we go ahead? EDIT: I used the Intv III specs or less: 16 colors from 4096, 256 tiles or less (the 4KBx16 bit external GROM memory mentioned somewhere, which leads to 512 patterns for sprites and tiles), 8x8 tiles and 8x16 sprites with 4 colors each, 64 sprites on screen, 8 sprites/scanline maximum. Resolution for both is 256x192, just because the source material doesn't work well in 320x192, so I am actually using a windows. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted July 8, 2017 Share Posted July 8, 2017 Looks awesome!! Quote Link to comment Share on other sites More sharing options...
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