+sramirez2008 Posted October 14, 2017 Share Posted October 14, 2017 Love the graphics and colors that were chosen for the box and manual. CIB...CIB...CIB! 1 Quote Link to comment Share on other sites More sharing options...
hizzy Posted October 14, 2017 Share Posted October 14, 2017 The box art looks great!!! 1 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted October 15, 2017 Share Posted October 15, 2017 A purple octopus..ha ha.. Actually I think it look awesome! A purple octopus...IN SPACE! Now where have I seen that before...? 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 15, 2017 Author Share Posted October 15, 2017 A purple octopus...IN SPACE! Now where have I seen that before...? I can honestly say that I did NOT think about how the cover artwork might be a bad choice given the development of Ms. Galactopus. Octo-boss is the first boss at the end of wave 3, but he's not a big part of the game. Should I look into redoing the cover art? I've been following the development of your game with interest, and I certainly don't want to do anything to take anything away from it. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted October 16, 2017 Share Posted October 16, 2017 I can honestly say that I did NOT think about how the cover artwork might be a bad choice given the development of Ms. Galactopus. Octo-boss is the first boss at the end of wave 3, but he's not a big part of the game. Should I look into redoing the cover art? I've been following the development of your game with interest, and I certainly don't want to do anything to take anything away from it. On one hand, I don't want to be the dick who makes you change the art that obviously a lot of work went into and that people are liking (and that I would probably like if I could look at it and see anything other than the similarities to Galactopus). On the other hand, I already have one game in the AtariAge store centered around a giant purple space octopus, with artwork prominently displaying a giant purple space octopus attacking a space ship. And I'm currently at work on a sequel, also centered around a giant purple space octopus, which I have been working on for over a year and which will be on display at PRGE in a week. Since octoboss isn't a big part of Space Game, it might benefit both games if you change the art. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 16, 2017 Author Share Posted October 16, 2017 On one hand, I don't want to be the dick who makes you change the art that obviously a lot of work went into and that people are liking (and that I would probably like if I could look at it and see anything other than the similarities to Galactopus). On the other hand, I already have one game in the AtariAge store centered around a giant purple space octopus, with artwork prominently displaying a giant purple space octopus attacking a space ship. And I'm currently at work on a sequel, also centered around a giant purple space octopus, which I have been working on for over a year and which will be on display at PRGE in a week. Since octoboss isn't a big part of Space Game, it might benefit both games if you change the art. Your concerns are understandable, and the error was mine. I will change the cover art for my game. Quote Link to comment Share on other sites More sharing options...
hizzy Posted October 16, 2017 Share Posted October 16, 2017 Because of this thread I checked out Galactopus. Don't know how I missed out on that one. I hope you consider making a box for it one day. I hope the sequel comes boxed. Marc Oberhauser makes gorgeous boxes. Would love to see Space Game & Galactopus boxes printed by him. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 17, 2017 Author Share Posted October 17, 2017 If the player holds down the fire button, it would be nice if the missile shot again after it goes off the screen or hits a bad guy. People who don't like that can feel free to press and lift and press and lift and press and lift until they get a repetitive strain injury. I've not heard any other requests for this feature, and I'm trying not to introduce new bugs, so I haven't added it in as an option so far. Just for you, though, I've made a special RT Edition of the game with autofire enabled. Enjoy, and let me know if you notice it introducing any new bugs. If anyone else wants this as an option before I finalize the code, please let me know also. SpaceGame-RT-Edition.bin 5 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted October 17, 2017 Share Posted October 17, 2017 I've not heard any other requests for this feature, and I'm trying not to introduce new bugs, so I haven't added it in as an option so far. Just for you, though, I've made a special RT Edition of the game with autofire enabled. Enjoy, and let me know if you notice it introducing any new bugs. If anyone else wants this as an option before I finalize the code, please let me know also. SpaceGame-RT-Edition.bin I love that version - actually made it to wave 2! Also, tried it on the AFP, outside of the Title Screen and the Wave Screen not displayed correctly - the game works fine! Nice work!! Quote Link to comment Share on other sites More sharing options...
StanJr Posted October 17, 2017 Share Posted October 17, 2017 For I've not heard any other requests for this feature, and I'm trying not to introduce new bugs, so I haven't added it in as an option so far. Just for you, though, I've made a special RT Edition of the game with autofire enabled. Enjoy, and let me know if you notice it introducing any new bugs. If anyone else wants this as an option before I finalize the code, please let me know also. SpaceGame-RT-Edition.bin For a TRUE RT Edition, it needs 1000x more flashing. Quote Link to comment Share on other sites More sharing options...
MissCommand Posted October 18, 2017 Share Posted October 18, 2017 (edited) At least for me... I am LOVING the RT Edition. Thanks for taking the time to code it out and make it available for all of us. 1000x more flashing... I am all for it. I know I am outvoted... but I don't really like the generic "Space Game" name. I know what you were doing... your initial rather flippant way of referring to the game has stuck. But if I may, with your rather elaborate (and very cool) write-up... there are lots of much more intriguing and enticing names... for example... "Xin's Vengenance" or "Kraal vs Human" Edited October 18, 2017 by MissCommand Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 23, 2017 Author Share Posted October 23, 2017 We got a lot of good feedback from the demo at PRGE, and I was able to spot one bug in the process: the collateral damage from wide missiles was not working. I have uploaded RC2 binaries, and edited the first post in this topic. Changes include: Collateral damage from wide missile explosions is working properly again Minor color tweaks Optional auto-repeat fire option (pull down on the joystick and press fire on the title screen to activate this for each game I was very reluctant to include an auto-repeat firing option, but there seemed to be demand for it. After thinking about it, though, this may make the game easier for casual or new players without making it any easier for experienced players (since you lose the finesse of being able to more carefully time your shots). Anyway, if it makes the game more fun for some people, then all the better. As always, let me know if any issues are found with this! 2 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted February 8, 2018 Author Share Posted February 8, 2018 Good news - there is new cover art for the game! I'm pretty happy with it. Here's the cover picture, and the critter that it's based on below. You can barely tell they are different images. 8 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted February 8, 2018 Author Share Posted February 8, 2018 These are not by any means final box designs, but are meant as mockups. That being said, we would like to get some opinions on which color scheme works best for the new cover art. 6 Quote Link to comment Share on other sites More sharing options...
ultima Posted February 9, 2018 Share Posted February 9, 2018 I like the blue box. Purple space octpoi blue box good makes for a nice secondary color. ? 2 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted February 9, 2018 Share Posted February 9, 2018 my vote is blue too! 2 Quote Link to comment Share on other sites More sharing options...
Lewis2907 Posted February 9, 2018 Share Posted February 9, 2018 Blue is my vote and better on the eyes. 2 Quote Link to comment Share on other sites More sharing options...
hizzy Posted February 9, 2018 Share Posted February 9, 2018 Like the blue! 2 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted February 9, 2018 Author Share Posted February 9, 2018 I like the blue box. Purple space octpoi blue box good makes for a nice secondary color. Actually the image was inspired by the pink jellyfish-like creature pictured above. I love our artist friend's interpretation of that critter! Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted February 9, 2018 Share Posted February 9, 2018 Posted the question about box color on the Atari 2600 Homebrew FaceBook Group. https://www.facebook.com/groups/Atari2600homebrew It is about 2/3rds Blue and 1/3rd Red. 3 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted February 9, 2018 Author Share Posted February 9, 2018 Thanks! I am on there, but it didn't occur to me to post there as well. Quote Link to comment Share on other sites More sharing options...
StanJr Posted February 9, 2018 Share Posted February 9, 2018 Blue! 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 9, 2018 Share Posted February 9, 2018 Blue! 1 Quote Link to comment Share on other sites More sharing options...
+HatNJ Posted February 10, 2018 Share Posted February 10, 2018 Blue! 1 Quote Link to comment Share on other sites More sharing options...
RickR Posted February 10, 2018 Share Posted February 10, 2018 Red. Would look good next to an "Asteroids" box. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.