NinjaWarrior Posted August 17, 2017 Share Posted August 17, 2017 I was playing it tonigh on my Jr. I hit one of somethng & the Map went black, All can you see is the Mouse and the Cats I realize I had it on B/W not Color, I tried to Switch back to Color..it wouldn't go back to normal I had to turn it off, Have it in Color, Then turn it back on Quote Link to comment Share on other sites More sharing options...
+save2600 Posted August 17, 2017 Share Posted August 17, 2017 Huh? Well, I'll be dipped! Never played it in invisible maze mode before. And don't think I ever will again. Quote Link to comment Share on other sites More sharing options...
alex_79 Posted August 17, 2017 Share Posted August 17, 2017 That's how it works: http://atariage.com/manual_page.php?SystemID=2600&SoftwareLabelID=316&ItemTypeID=¤tPage=1&maxPages=4 3 Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 17, 2017 Share Posted August 17, 2017 That's what we call a bug turned 'feature'. 1 Quote Link to comment Share on other sites More sharing options...
Supergun Posted August 18, 2017 Share Posted August 18, 2017 Damn! Atari had some balls! I'll never forget the day when I bought Parker Brothers Reactor on a Sunday afternoon at Lionel Play World in Westchester Mall (Miami, FL) I got home, plugged it in, and was like what the hell man? Horrible picture quality. Massive interference. Assumed my cart was defective. Wash, rinse, & repeat in the summer of 1990. Enter Capcom's Mega Man 3 for my NES. Once again, I was like, what the hell man?! Play control...was flawless...now altered...now crap. Jumping...was seamless...now altered...now crap. sound effects...were perfectly pitched...now higher pitched...now crap. ...and...wait for it...screen flicker...on the GOD DAMN TITLE SCREEN?!...absolute CRAP! Mega Man 1 & 2. Perfect 10 games. Mega Man 3 (and onward) CRAP! F U Capcom. Quality Control can suck gentlemen... Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 20, 2017 Share Posted August 20, 2017 That's what we call a bug turned 'feature'. It's not a bug. Maybe a poorly executed feature, but works exactly as programmed. Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 20, 2017 Share Posted August 20, 2017 It's not a bug. Maybe a poorly executed feature, but works exactly as programmed. Really? Huh, I always assumed that it was a byproduct of not testing the B&W/Color code properly. Seems like an odd thing to do, but you're the expert. Quote Link to comment Share on other sites More sharing options...
Video Posted August 20, 2017 Share Posted August 20, 2017 Well b/w is actually a toggle switch, rather than a button like select and reset, maybe you have to flip it to b/w and back to color a second time to co back to the play field. I remember for years thinking my 007 cart was bad, it never occurred to me the b/w switch actually paused the game. What a kick ass feature! Since many games don't use it at all, much less for changing colors, why so few games opted for that feature? Quote Link to comment Share on other sites More sharing options...
Jinks Posted August 20, 2017 Share Posted August 20, 2017 I never played my mouse trap cause i can not figure how to open and close the gates. Figured the cart was bad. Quote Link to comment Share on other sites More sharing options...
Supergun Posted August 21, 2017 Share Posted August 21, 2017 Only a few years after the Atari went mainstream; and certainly by 1981, color televisions were pretty much the norm. And with the switch on b/w or color, makes no difference, you can still play it on a b/w tv anyways, for those who were still limited by having one. For many years, my parents had only 2 tv's in the house. A 25" color, and a 14" b/w. That's all I could play my Atari on until 1985. Quote Link to comment Share on other sites More sharing options...
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