sometimes99er Posted October 31, 2017 Author Share Posted October 31, 2017 (edited) Two rectangular prongs at the top transform into three cylindrical prongs. 100 call clear::call char(48,"01020408102040808040201008040201808080808080808080C0A09088848281") 110 call char(52,"814224181020408003020408F",54,"E01008040402020201020408081010101008080403") 120 for l=5 to 19::read c,s$::display at(l,c):s$; ::next l::for l=0 to 9^9::next l 130 data 17,01,16,0 1,15,0 03 1,14,0 0 21 1,13,0 0 010 02,12,0 0 0 0 0 2,11,0 0 0 0 0 0,10 140 data 0 0 0 0 0 0,9,0 0 0 0 0 0,8,760 0 0 0 0,8,85 0 0 0 0,10,760 0 0,10,85 0 0,12,760,12,85 run Edited November 22, 2021 by sometimes99er 4 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted October 31, 2017 Share Posted October 31, 2017 Two rectangular prongs at the top transform into three cylindrical prongs. 100 call clear::call char(48,"01020408102040808040201008040201808080808080808080C0A09088848281") 110 call char(52,"814224181020408003020408F",54,"E01008040402020201020408081010101008080403") 120 for l=5 to 19::read c,s$::display at(l,c):s$; ::next l::for l=0 to 9^9::next l 130 data 17,01,16,0 1,15,0 03 1,14,0 0 21 1,13,0 0 010 02,12,0 0 0 0 0 2,11,0 0 0 0 0 0,10 140 data 0 0 0 0 0 0,9,0 0 0 0 0 0,8,760 0 0 0 0,8,85 0 0 0 0,10,760 0 0,10,85 0 0,12,760,12,85 run A classic, and very cool I loaded up in js99er to see what it'd look like. i need to print some of these out to type in on my TI! 1 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted November 1, 2017 Share Posted November 1, 2017 Two rectangular prongs at the top transform into three cylindrical prongs. 100 call clear::call char(48,"01020408102040808040201008040201808080808080808080C0A09088848281") 110 call char(52,"814224181020408003020408F",54,"E01008040402020201020408081010101008080403") 120 for l=5 to 19::read c,s$::display at(l,c):s$; ::next l::for l=0 to 9^9::next l 130 data 17,01,16,0 1,15,0 03 1,14,0 0 21 1,13,0 0 010 02,12,0 0 0 0 0 2,11,0 0 0 0 0 0,10 140 data 0 0 0 0 0 0,9,0 0 0 0 0 0,8,760 0 0 0 0,8,85 0 0 0 0,10,760 0 0,10,85 0 0,12,760,12,85 run That is really cool. Now I have to figure out how you did it! 2 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted November 1, 2017 Share Posted November 1, 2017 Here is how I rendered it in Camel99 Forth \ classic pipe & bar illusion by sometimes99er on Atariage GRAPHICS HEX CREATE SHAPES 0102 , 0408 , 1020 , 4080 , 8040 , 2010 , 0804 , 0201 , 8080 , 8080 , 8080 , 8080 , 80C0 , A090 , 8884 , 8281 , 8142 , 2418 , 1020 , 4080 , 0302 , 0408 , F000 , 0000 , E010 , 0804 , 0402 , 0202 , 0102 , 0408 , 0810 , 1010 , 1008 , 0804 , 0300 , 0000 , \ write character definitions to VDP RAM all at once : CHARACTERS ( 'pattern ascii# char-cnt -- ) 8* SWAP ]PDT SWAP VWRITE ; DECIMAL SHAPES CHAR 0 9 CHARACTERS : RUN PAGE CR ." 01" CR ." 0 1" CR ." 0 03 1" CR ." 0 0 21 1" CR ." 0 0 010 02" CR ." 0 0 0 0 0 2" CR ." 0 0 0 0 0 0" CR ." 0 0 0 0 0 0" CR ." 0 0 0 0 0 0" CR ." 760 0 0 0 0 " CR ." 85 0 0 0 0" CR ." 760 0 0" CR ." 85 0 0" CR ." 760" CR ." 85" BEGIN KEY? UNTIL ; 3 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted November 1, 2017 Share Posted November 1, 2017 ...and here it is in fbForth 2.0 with slightly modified logistics: \ fbForth 2.0 port of Camel99 Forth version \ of classic pipe & bar illusion by sometimes99er on Atariage BASE @ \ current radix to stack HEX : SHAPES ( --- addr cell-cnt ) DATA[ 0102 0408 1020 4080 8040 2010 0804 0201 8080 8080 8080 8080 80C0 A090 8884 8281 8142 2418 1020 4080 0302 0408 F000 0000 E010 0804 0402 0202 0102 0408 0810 1010 1008 0804 0300 0000 ]DATA ; BASE ! \ restore radix : RUN ( --- ) VDPMDE @ \ save current graphics mode to stack GRAPHICS SHAPES ASCII 0 DCHAR \ redefine characters '0'..'8' PAGE CR ." 01" CR ." 0 1" CR ." 0 03 1" CR ." 0 0 21 1" CR ." 0 0 010 02" CR ." 0 0 0 0 0 2" CR ." 0 0 0 0 0 0" CR ." 0 0 0 0 0 0" CR ." 0 0 0 0 0 0" CR ." 760 0 0 0 0 " CR ." 85 0 0 0 0" CR ." 760 0 0" CR ." 85 0 0" CR ." 760" CR ." 85" BEGIN ?KEY UNTIL VMODE ; \ restore graphics mode ...lee 2 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted November 1, 2017 Share Posted November 1, 2017 Hey Lee, When you post Forth code, what language do you select to make the colors look like that? Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted November 1, 2017 Share Posted November 1, 2017 (edited) On 11/1/2017 at 5:07 PM, TheBF said: Hey Lee, When you post Forth code, what language do you select to make the colors look like that? That is done by the code (<>) button in the editor. I often indent a block of text in the “Courier New” font and bold/color it how I like. That procedure is more trouble and has greater line-spacing than the code button. I put long stretches of code formatted that way into spoilers. ...lee [EDIT: OOPS! I misread your question! I don't choose any language.] [EDIT(2): The default language is HTML, so, any coloring in my code is likely due to my forgetting to choose “No Syntax Highlighting” and leaving it at “HTML”.] Edited September 19, 2022 by Lee Stewart CLARIFICATION Quote Link to comment Share on other sites More sharing options...
PeteE Posted December 11, 2017 Share Posted December 11, 2017 (edited) Curvature Blindness - all the curves are exactly the same shape. Source 100 call clear::call screen(3)::call color(1,1,1,2,1,1,3,1,1,4,1,1,5,1,1,6,1,1,7,1,1,8,1,1)::call magnify(3) 110 c$="00000000C038070000000000031CE000000738C000000000"::d$="000738C00000000000E01C030000000000000000C0380700" 120 call char(32,"00000000000000000103070F1F3F7FFFFFFFFFFFFFFFFFFF",48,c$,56,c$,64,c$,72,d$,80,d$,88,d$) 130 call char(40,"0000000000000000FFFEFCF8F0E0C080")::e$=rpt$(" ",max(0,11))&"!"&rpt$("""",22)&")"&rpt$("(",14) 140 a$=rpt$("2IJ1",7)&rpt$("HI01",7)::b$=rpt$(":QR9",7)&rpt$("PQ89",7)::c$=rpt$("BYZA",7)&rpt$("XY@A",7) 150 for i=0 to 7::read x,y,z::j=1+28*(i and 1)::d$=seg$(a$,j,x)&seg$(b$,x+j,y)&seg$(c$,x+y+j,z) 160 display at(i*3+1,1):d$;::display at(i*3+2,1):d$;::display at(i*3+3,1):seg$(e$,i*3+1,28);::next i 170 for i=0 to 7::read c$::call char(i*4+96,c$)::next i 180 for i=0 to 4::call sprite(#i+1,96+(i and 3)*4,3,i*24+1,113-i*24) 190 call sprite(#i+6,112+(i and 3)*4,3,i*24+73,225-i*24)::next i 200 call color(1,3,16,2,3,2,3,4,16,4,4,3,5,4,2,6,13,16,7,13,3,8,13,2)::call screen(16)::for i=0 to 9^9::next i 210 data 14,14,0, 11,17,0, 8,20,0, 5,21,2, 2,21,5, 0,20,8, 0,17,11, 0,14,14 220 data "00000000000000000100070F1F3F7FFF0103030C1F3F7FFFFF1FE3FCFFFFFFFF" 230 data "00000000000000000103030C1F3F7FFF0103070F1F0778FFFFFFFFFF3FC7F8FF" 240 data "00000000000000000103070F1F0778FF0103070F1C231FFFFFFFFFFFFCE31FFF" 250 data "00000000000000000103070F1C231FFF0100070F1F3F7FFFFFF8C73FFFFFFFFF" 260 data "FFFFFFFF3FC7F8FFFFFEFCF830C0C080FFFEFCF8F0E000800000000000000000" 270 data "FFFFFFFFFCE31FFFFFFEFCF8F0E00080FFF8C438F0E0C0800000000000000000" 280 data "FFF8C73FFFFFFFFFFFF8C438F0E0C080FF1EE0F8F0E0C0800000000000000000" 290 data "FF1FE3FCFFFFFFFFFF1EE0F8F0E0C080FFFEFCF830C0C0800000000000000000" run Edited November 21, 2021 by PeteE 7 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 11, 2017 Share Posted December 11, 2017 Two rectangular prongs at the top transform into three cylindrical prongs. 100 call clear::call char(48,"01020408102040808040201008040201808080808080808080C0A09088848281") 110 call char(52,"814224181020408003020408F",54,"E01008040402020201020408081010101008080403") 120 for l=5 to 19::read c,s$::display at(l,c):s$; ::next l::for l=0 to 9^9::next l 130 data 17,01,16,0 1,15,0 03 1,14,0 0 21 1,13,0 0 010 02,12,0 0 0 0 0 2,11,0 0 0 0 0 0,10 140 data 0 0 0 0 0 0,9,0 0 0 0 0 0,8,760 0 0 0 0,8,85 0 0 0 0,10,760 0 0,10,85 0 0,12,760,12,85 run MY EYES!!!! 3 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted December 20, 2017 Author Share Posted December 20, 2017 (edited) The boxes seem to tilt. 100 call clear::call screen(6)::call char(33,"30C0030C30C0030C0C03C0300C03C03") 110 call box(4,9,29,11,33)::call box(10,13,23,18,34)::for i=0 to 9^9::next i 120 sub box(x1,y1,x2,y2,c)::for y=y1 to y2::call hchar(y,x1,c,x2-x1+1)::next y::subend run Edited November 22, 2021 by sometimes99er 4 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted March 3, 2018 Share Posted March 3, 2018 The boxes seem to tilt. 100 call clear::call screen(6)::call char(33,"30C0030C30C0030C0C03C0300C03C03") 110 call box(4,9,29,11,33)::call box(10,13,23,18,34)::for i=0 to 9^9::next i 120 sub box(x1,y1,x2,y2,c)::for y=y1 to y2::call hchar(y,x1,c,x2-x1+1)::next y::subend run This is an amazing illusion. I can't believe my eyes lie to me like that. I did this one in Forth because it was easier for me but I am sure you could crank this off in BASIC pretty easily. It's called the Ternus Illusion. I found it on Wikipedia. HEX CREATE SPOTDATA 071F , 3F7F , 7FFF , FFFF , \ upper left E0F8 , FCFE , FEFF , FFFF , \ upper right FFFF , FF7F , 7F3F , 1F07 , \ lower left FFFF , FFFE , FEFC , F8E0 , \ lower right DECIMAL : AS_SPOT ( char -- ) SPOTDATA SWAP ]PDT 32 VWRITE ; : DRAW_SPOT ( 1stchar col row -- ) AT-XY \ Position cursor DUP EMIT 1+ DUP EMIT \ draw top 2 chars 1 VROW +! -2 VCOL +! \ goto next row, back 2 cols. 1+ DUP EMIT 1+ EMIT ; \ draw bottom 2 chars : FRAME1 16 1 1 COLOR 17 18 2 1 COLORS ; : FRAME2 16 18 1 1 COLORS ; \ blank frame : FRAME3 16 17 2 1 COLORS 18 1 1 COLOR ; : TERNUS GRAPHICS PAGE 16 SCREEN 8 0 AT-XY ." Ternus Illusion" 128 AS_SPOT 16 2 1 COLOR 136 AS_SPOT 17 2 1 COLOR 144 AS_SPOT 18 1 1 COLOR 128 5 10 DRAW_SPOT 136 15 10 DRAW_SPOT 144 25 10 DRAW_SPOT BEGIN BEEP 0 23 BL 32 HCHAR 1 23 AT-XY ." Element Motion (press key)" BEGIN FRAME1 500 MS FRAME2 15 MS FRAME3 500 MS FRAME2 15 MS KEY? UNTIL BEEP 0 23 BL 32 HCHAR 10 23 AT-XY ." GROUP Motion" BEGIN FRAME1 500 MS FRAME2 250 MS FRAME3 500 MS FRAME2 250 MS KEY? UNTIL ?BREAK AGAIN ; TERNUS.mp4 2 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted March 3, 2018 Share Posted March 3, 2018 This is an amazing illusion. I can't believe my eyes lie to me like that. I did this one in Forth because it was easier for me but I am sure you could crank this off in BASIC pretty easily. It's called the Ternus Illusion. I found it on Wikipedia. <snip> This code does not work correctly in Camel99 Forth v1.98 (latest?). I traced it to the definition of COLORS , which should have the address difference incremented by 1 to give VFILL the proper copy count. ( *NEW* change contiguous character sets at once) : COLORS ( set1 set2 fg bg -- ) 1 ?MODE >COLR >R SWAP ]CTAB SWAP ]CTAB OVER - R> VFILL ; should be ( *NEW* change contiguous character sets at once) : COLORS ( set1 set2 fg bg -- ) 1 ?MODE >COLR >R SWAP ]CTAB SWAP ]CTAB OVER - 1+ \ increment color-table-address difference to get proper count for VFILL R> VFILL ; ...lee Quote Link to comment Share on other sites More sharing options...
+TheBF Posted March 3, 2018 Share Posted March 3, 2018 This code does not work correctly in Camel99 Forth v1.98 (latest?). I traced it to the definition of COLORS , which should have the address difference incremented by 1 to give VFILL the proper copy count. ( *NEW* change contiguous character sets at once) : COLORS ( set1 set2 fg bg -- ) 1 ?MODE >COLR >R SWAP ]CTAB SWAP ]CTAB OVER - R> VFILL ; should be ( *NEW* change contiguous character sets at once) : COLORS ( set1 set2 fg bg -- ) 1 ?MODE >COLR >R SWAP ]CTAB SWAP ]CTAB OVER - 1+ \ increment color-table-address difference to get proper count for VFILL R> VFILL ; ...lee You caught me Lee. In doing all this playing around I am finding bugs and or ways the words work that I like or dis-like. I changed the COLORS word to increment the second colour set so you can state a range (from...too) of colour sets. I am working on V1.99 as we speak so I will put it up there by end of day. So your change is correct. Amazing. You must be the only user. :-) B Quote Link to comment Share on other sites More sharing options...
+TheBF Posted March 4, 2018 Share Posted March 4, 2018 I put Version 1.99 up for you Lee. Can't promise that it is bug-for-bug compatible, but I found a lot of little things that saved space. Now I realize that the CAMEL Forth header takes 1 extra byte versus Fig-Forth so that is eating 300+ bytes alone. More work on the cross-compiler will get me V2.0 with smaller headers and hopefully multiple binary file output for >8K programs. See CAMEL Forth thread for a log of changes. 1 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted March 4, 2018 Share Posted March 4, 2018 ... Amazing. You must be the only user. :-) B Actually, I did not realize anything was wrong until I played your MP4 video. When I downloaded and ran the code, I had a “meh” moment because nothing looked different. That is when I played the video for comparison, showing the third spot, which was missing from the running code. ...lee Quote Link to comment Share on other sites More sharing options...
PeteE Posted November 20, 2021 Share Posted November 20, 2021 (edited) It's been a while since I've done one of these 100 call clear::call screen(15)::call color(5,2,15,6,16,15,7,2,4,8,16,4) 110 a$="07030101010101010101010101010307E0C0808080808080808080808080C0E0" 120 b$="FF80000000000000FF0100000000000000000000000080C00000000000000103" 130 call char(64,a$,72,a$,80,b$,88,b$)::for i=0 to 20 step 4 140 display at(i+1,1):seg$(rpt$("HXYB@XYJ",4),1,28); 150 display at(i+2,1):seg$(rpt$("IRSCARSK",4),1,28); 160 display at(i+3,1):seg$(rpt$("@PQJHPQB",4),1,28); 170 display at(i+4,1):seg$(rpt$("AZ[KIZ[C",4),1,28); 180 next i::for i=0 to 9^9::next i run Edited November 26, 2021 by PeteE changed to use display at 11 Quote Link to comment Share on other sites More sharing options...
PeteE Posted November 21, 2021 Share Posted November 21, 2021 (edited) Peripheral Drift This one requires bitmap mode, so you'll need to use TI-BASIC with MiniMem cartridge, or RXB (or any with PEEKV and POKEV really) 100 rem set reg 0 bitmap mode >02 101 call peekv(-32766,a) 110 rem set reg 3 color table >9f hybrid 111 call peekv(-31841,a) 120 rem set reg 4 pattern table >00 hybrid 121 call peekv(-31744,a) 130 rem background color tan 131 call peekv(-30966,a) 150 rem load character patterns and colors 151 for i=112 to 135 152 read a$ 153 call char(i,a$) 154 next i 160 rem copy data from pattern table >6C0..>738 to color table >2680..>26f8 161 for i=1728 to 1848 step 8 162 call peekv(i,a,b,c,d,e,f,g,h) 163 call pokev(i+8128,a,b,c,d,e,f,g,h) 164 next i 170 rem copy 2nd half of duplicate patterns 171 restore 210 172 for i=120 to 127 173 read a$ 174 call char(i,a$) 175 next i 180 rem screen image table is >0000 181 restore 240 182 read a,b,c,d,e,f,g,h 183 k=32 184 for i=0 to 23*32 step 96 185 call pokev(i,a,a+1,k,b,b+1,k,c,c+1,k,d,d+1,k,e,e+1,k,f,f+1,k,g,g+1,k,h,h+1,k,a,a+1,k,b,b+1,k,c,c+1) 186 call pokev(i+32,a+4,a+5,k,b+4,b+5,k,c+4,c+5,k,d+4,d+5,k,e+4,e+5,k,f+4,f+5,k,g+4,g+5,k,h+4,h+5,k,a+4,a+5,k) 187 call pokev(i+59,b+4,b+5,k,c+4,c+5,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k,k) 188 j=h 189 h=g 190 g=f 191 f=e 192 e=d 193 d=c 194 c=b 195 b=a 196 a=j 197 next i 200 goto 200 210 rem char patterns 211 data "FFFFC0C0C0C0C0C0","FEFC030303030303","7F3FC0C0C0C0C0C0","FFFF030303030303" 212 data "C0C0C0C0C0C08000","030303030303FFFF","C0C0C0C0C0C0FFFF","0303030303030100" 220 rem char colors 221 data "F0F0F4F4F4F4F4F4","F1F1141414141414","F1F1141414141414","F0F0F4F4F4F4F4F4" 222 data "F4F4F4F4F4F4F111","1414141414141010","1414141414141010","F4F4F4F4F4F4F1F1" 223 data "1010141414141414","1F1FF4F4F4F4F4F4","1F1FF4F4F4F4F4F4","1010141414141414" 224 data "1414141414141FFF","F4F4F4F4F4F4F0F0","F4F4F4F4F4F4F0F0","1414141414141F1F" 240 rem screen image patterns 241 data 208,210,210,216,216,218,218,208 After breaking out the program, the bitmap mode will garble the screen, so blindly paste this to restore graphics mode call peekv(-32768,a) Edited November 21, 2021 by PeteE 10 1 1 Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted November 21, 2021 Share Posted November 21, 2021 Wow! The whole room feels very unstable... My eyelids are getting very heavy... Uhoh, I must leave you now...??? P.S. Unreal!!! 2 4 Quote Link to comment Share on other sites More sharing options...
PeteE Posted November 21, 2021 Share Posted November 21, 2021 (edited) Primrose's Field 100 call clear::call screen(15)::call color(5,14,13,6,16,4,7,14,4,8,16,13) 110 a$="0000000103030D1F00000080C0C0B0F81F0D030301000000F8B0C0C080000000" 120 b$="0000000000000000"::call char(64,b$,65,a$,72,b$,73,a$,81,a$,89,a$) 130 a$=rpt$("IZARIZARQBYJQBYJ",3)::b$=rpt$("[LSD[LSDCTK\CTK\",3) 140 display at(1,1):rpt$("HH@@",7)::for i=0 to 20 step 4 150 display at(i+2,1):"H";seg$(a$,21-i,26);"@";"@";seg$(b$,21-i,26);"H" 160 if i<20 then display at(i+4,1):"@";seg$(a$,19-i,26);"H";"H";seg$(b$,19-i,26);"@" 170 next i::display at(24,1):rpt$("@@HH",7);::for i=0 to 9^9::next i run Edited November 26, 2021 by PeteE changed to use display at 7 Quote Link to comment Share on other sites More sharing options...
1980gamer Posted November 22, 2021 Share Posted November 22, 2021 On 10/26/2017 at 2:55 PM, RickyDean said: Yes, but I can see them in a line too.. 3 or 4 horizontally. 3 easy, 4th pops in and out. Not vertical.. strange. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 22, 2021 Share Posted November 22, 2021 6 hours ago, PeteE said: Primrose's Field I have been walked down such a path, before. 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted November 23, 2021 Author Share Posted November 23, 2021 (edited) On 11/21/2021 at 10:14 PM, PeteE said: Primrose's Field 100 call clear::call screen(15)::call color(5,14,13,6,16,4,7,14,4,8,16,13) 110 a$="0000000103030D1F00000080C0C0B0F81F0D030301000000F8B0C0C080000000" 120 b$="0000000000000000"::call char(64,b$,65,a$,72,b$,73,a$,80,b$,81,a$,88,b$,89,a$) 130 a$=rpt$("IZARIZARQBYJQBYJ",3)::b$=rpt$("[LSD[LSDCTK\CTK\",3) 140 print rpt$("HH@@",7)::for i=0 to 5 150 print "H";seg$(a$,21-i*4,26);"@";"@";seg$(b$,21-i*4,26);"H" 160 if i<5 then print "@";seg$(a$,19-i*4,26);"H";"H";seg$(b$,19-i*4,26);"@" 170 next i::print rpt$("@@HH",7);::for i=0 to 9^9::next i run Crazy and well done. And PRINT may take up less space than a DISPLAY AT solution. The latter may execute slightly faster (not having to scroll). Edited November 23, 2021 by sometimes99er 2 Quote Link to comment Share on other sites More sharing options...
PeteE Posted November 23, 2021 Share Posted November 23, 2021 11 hours ago, sometimes99er said: Crazy and well done. And PRINT may take up less space than a DISPLAY AT solution. The latter may execute slightly faster (not having to scroll). Thanks. I had backlog of Magellan files I wanted to implement in XB. I will modify them to use "DISPLAY AT". P.S. I'm happy to see you've edited your previous posts that were damaged by "8)" and ":d" getting removed. I've also attempted to fix mine. 2 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted September 15, 2022 Share Posted September 15, 2022 I saw this today on Twitter and it shocked the hell out of me so I had to make one. It would be simple in XB. The zip file has a program that loads with editor assembler on Classic99. (might not work on real iron) Edit: Replaced zip file with code that runs on real hardware. Greenball-illusion.mp4 GREENBALL.ZIP 12 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted September 16, 2022 Share Posted September 16, 2022 I replaced the zip file of the GREENBALL illusion with a version that I ran on real hardware. I was busy making bugs again and screwed up my E/A5 save utility. Quote Link to comment Share on other sites More sharing options...
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