Fragmare Posted August 20, 2017 Share Posted August 20, 2017 That intro is naaaasty https://youtu.be/fbc9RYKNCXo Batman_Stage4_01a.xex Batman_Stage4_01a.zip 9 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted August 20, 2017 Share Posted August 20, 2017 (edited) Nice job, again... I wonder how the game itself might look on the Ataris. The graphics remind me of the style used in RGB. So maybe a similar approach could be used. Large enemies might pose a problem though. Edited August 20, 2017 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted August 21, 2017 Share Posted August 21, 2017 8-Bits were a hard bread... THE SNES Version is slightly pitched higher.... and I wondered if it's possible to take some of that cold sound away. Have a listen. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 22, 2017 Share Posted August 22, 2017 Yawn.... It's late... The 60Hz of the original Atari seems to be a "CLUE" to why the creators did it that way. 60Hz really allows to program POKEY regulary for some "digi" sounds... PAL Ataris still need the double VBI feature, to get something "alike".... Running some music engine at 60Hz gives astonishing results in sound "consistency" , but RMT still has those frequency bugs... some workaround.... well... I'd bet, if the creator of the tune had some POKEY in the NES, the result would have been more like this: 2 Quote Link to comment Share on other sites More sharing options...
emkay Posted August 24, 2017 Share Posted August 24, 2017 I wonder, if the RMT runtime could be used in standard software, running always at 60Hz. As long as a picture only uses regular DLIs, the play time shouldn't be too much disturbed. Batman_Stage4_01ad.zip Quote Link to comment Share on other sites More sharing options...
Fragmare Posted August 28, 2017 Author Share Posted August 28, 2017 Yawn.... It's late... The 60Hz of the original Atari seems to be a "CLUE" to why the creators did it that way. 60Hz really allows to program POKEY regulary for some "digi" sounds... PAL Ataris still need the double VBI feature, to get something "alike".... Running some music engine at 60Hz gives astonishing results in sound "consistency" , but RMT still has those frequency bugs... some workaround.... well... I'd bet, if the creator of the tune had some POKEY in the NES, the result would have been more like this: This version is awesome! 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted August 28, 2017 Share Posted August 28, 2017 This version is awesome! To be honest, not without your previous version 2 Quote Link to comment Share on other sites More sharing options...
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