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Thank you. Are you talking about the colour-changing (screen protection) that Combat, Space Invaders and so on have? We did think about this. You never know, we might add it in an update. There's also an overlay for adding colour to black and white TVs in the full package.

 

Yes, it is. This could add more vintage look to your great game!

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Cool, thanks for letting me know. In that case, especially since the code already exists, there could be an endless mode where you keep getting bombs so long as you continue to hit score targets.

 

We kept the non-timer element to keep in more in-line with the original arcade game. We also kept it to allow players of all abilities to play entirely at their own pace (to improve accessibility further). Nothing to stop people setting timed games using a clock/stop-watch. Google has a nice simple one, or this is popular: http://www.online-stopwatch.com/full-screen-stopwatch/.

 

As for chasing high scores, I honestly would be amazed if anyone can score much above 80 on game variation 1, even with Zen patience.

 

You could try the following War & Peace consecutive challenge.

 

1. This must be your first attempt on a new day. No warm ups or restarts allowed. Agree if this will be game variation 1,2 or 3 - and if Bombs Away! or Drop Zone 4. I suggest game 1 with Bombs Away! if you have no preference. Start...

2. War: Aim for the highest possible score. Then immediately go for....

3. Peace: Aim for the lowest possible score.

4. Submit your two scores (e.g. War: 63, Peace: 0).

 

I would be amazed if anyone could get War: 0 (aka 100), Peace: 0. But if two players did, you could settle a tie-break with other challenges (e.g. with the timer).

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Yes, it is. This could add more vintage look to your great game!

 

We agree with you about the more authentic colour cycling attract mode/screen protection. We did like that idea, but wanted to get a playable game out and were running out of time and (believe it or not) memory. We had some other ideas that didn't make it:

 

1. Invisible ships / Night time mode: Think invisible tanks in Combat or the invisible invaders in Space Invaders.

2. Play as the ships, shooting at the plane and/or just trying to avoid bombs.

3. Two player modes.

4. Randomising flight-heights.

5. More Easter Eggs.

6. More elaborate peace mode sequence with a dolphin and seagull and stars.

7. War mode music instead of the air-raid siren.

 

Time ran out though this time around.

Edited by OneSwitch.org.uk
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We agree with you about the more authentic colour cycling attract mode/screen protection. We did like that idea, but wanted to get a playable game out and were running out of time and (believe it or not) memory. We had some other ideas that didn't make it:

 

1. Invisible ships / Night time mode: Think invisible tanks in Combat or the invisible invaders in Space Invaders.

 

Time ran out though this time around.

 

Invisible ships / Night time mode would be really cool :thumbsup: Maybe a future update?

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I've played all of those and I like them quite well! :grin:

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  • 1 month later...

Short Atari VCS 40th Anniversary video clip at the BBC: http://www.bbc.co.uk/news/av/technology-41204660/40-years-since-the-launch-of-the-atari-2600

 

Small update on Bombs Away! Hope to have a physical cartridge via PackRat still, but likely first half of next year. We also have a revised PAL version should anyone need it.

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  • 2 months later...

Small update to the Bombs Away! ROMS added to the front page: http://atariage.com/forums/topic/269668-bombs-away-vcs-2600/?p=3841791

 

These fix a cheat bug (hold GAME RESET and START) which would lock the plane in position at start-up. Also a small display issue.

 

Hopes for a physical cartridge release via PackRat in 2018....

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  • 3 years later...

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