RevEng Posted January 10, 2019 Share Posted January 10, 2019 The command you use to compile is "7800bas", not "7800basic" Quote Link to comment Share on other sites More sharing options...
TwentySixHundred Posted January 10, 2019 Share Posted January 10, 2019 (edited) The command you use to compile is "7800bas", not "7800basic" Opps, guess i was just confused. So i have tried again and back to the same error message. I have tried editing the code and placing the "atascii.png" file in a sub folder or in the same directory. Knowing what im like it will be something simple that im over looking. Anyway here is the code. rem displaymode 320A set basepath gfx_helloworld rem **background color... BACKGRND=$0 rem **set the height of characters and sprites... set zoneheight 8 rem **import the characterset png... incgraphic atascii.png 320A rem **set color of 320A text palette 0... P0C2=$0F rem **set the current character set... characterset atascii rem **set the letters represent each graphic character... alphachars ASCII clearscreen plotchars 'Hello World!' 0 0 0 plotchars 'It`s great to be alive.' 0 0 1 plotchars '12345678901234567890123456789012' 0 0 4 main drawscreen goto main Edit: Ok changed it completely back to the original sample file and it compiles fine. Thanks for the help, Im excited to play around with the 7800 and see whats possible. displaymode 320A rem **background color... BACKGRND=$0 rem **set the height of characters and sprites... set zoneheight 8 rem **import the characterset png... incgraphic atascii.png 320A rem **set color of 320A text palette 0... P0C2=$0F rem **set the current character set... characterset atascii rem **set the letters represent each graphic character... alphachars ASCII clearscreen plotchars 'Hello World!' 0 0 0 plotchars 'It`s great to be alive.' 0 0 1 plotchars '12345678901234567890123456789012' 0 0 4 main drawscreen goto main Edited January 10, 2019 by Tony The 2600 Quote Link to comment Share on other sites More sharing options...
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