RSS Bot Posted September 25, 2017 Share Posted September 25, 2017 Done Keeping track of 16 High Scores for the 16 QUADRANT & LEVEL combinations (only for games staring at SECTOR 1) Additional optimizations from Chris saved 172 bytes Spy Ship changed to appear after a set number of formations have launched.* 3 formations for sectors 1 & 2* 2 formations for sectors 3 & 4* 1 formation for sectors 5 & 6* 0 formations for sectors 7+ Condition Red triggered if player is avoiding the stations.* 60 seconds kids* 45 seconds easy* 30 seconds normal* 15 seconds hard Tweaked Spy Ship to hopefully prevent Red Alert from being triggered when it has more passes to make. Earned an extra ship at 100,000, it should have been at 140,000. To Do Fine-Tune level progression, see spreadsheet rampup.ods. beginning of next sector (not new game) and next ship - need a delay to show radar before the ship starts moving. Need a longer pause after player's ship is destroyed - not needed for final ship as GAME OVER sequence handles that. Nathan spotted a collision detection glitch, see details page 9 of Draconian Sound Effects PM. I've not been able to recreate Remaining sound effects from ieposta Alert! Alert! Seems to sound when a new threat is sighted - whether a ship or a space station. But it doesn't repeat for each one. Currently at 577 bytes free in the ROM. For Harmony or Stella (requires Stella 5.0.2 or newer) Source Attached File(s) draconian_20170924.bin (32KB)Number of downloads: 0 draconian_20170924.zip (621.97KB)Number of downloads: 0 http://atariage.com/forums/blog/148/entry-14203-high-scores/ Link to comment Share on other sites More sharing options...
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