palmheads Posted March 19, 2018 Share Posted March 19, 2018 Oh wow thats fantastic Bones-69!!! Thanks awesome feedback from Jeff Minter himself!! And Mr Minter - love Gridrunner on Android! Also love opening up a Vic 20 emulator and playing Matrix. That PS4 version looks great! 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted March 19, 2018 Share Posted March 19, 2018 Found this tonight. Pages from Compute_Issue_036_1983_May.pdf 1 Quote Link to comment Share on other sites More sharing options...
danny_galaga Posted March 19, 2018 Share Posted March 19, 2018 That looks nice. Can you make a C64 version and put it on a cart for me? I think twenty bucks should compensate you for your time 1 Quote Link to comment Share on other sites More sharing options...
Bones-69 Posted March 19, 2018 Author Share Posted March 19, 2018 Anyway keep it up, it's looking nice, I'll be looking forward to see how it progresses and will dig out a TI emulator to give it a go. Well that was pretty damn cool. Gotta pull my finger out and get it finished now! 3 Quote Link to comment Share on other sites More sharing options...
LASooner Posted March 20, 2018 Share Posted March 20, 2018 (edited) Kinda like God wishing you luck on your ported version of earth Edited March 20, 2018 by LASooner Quote Link to comment Share on other sites More sharing options...
OX. Posted April 20 Share Posted April 20 Would love to see this game released. 1 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted April 22 Share Posted April 22 On 4/20/2023 at 11:22 PM, OX. said: Would love to see this game released. Unfortunately, I think it will never be released. Similarly to Beamrider port (Beamrider), this one (Pifatt clone), this other one (Grotto Escape) and I bet also the new one, Foray (Foray). All of them seem interesting and promising. No one was completed. 😞 Frankly speaking, I do not undestand the reason to create hype in a project/game, especially if not commercial, if you are not committed to complete it. In particular, I was interested to port Beamrider on the TI, but I removed it from my list when I've read that there was somebody else already working on it. At least, it would be appreciated to announce that the attempt is "closed", so it will be free again if another developer wants to work on it. Of course, I'm referring only on ports of existing games for other platforms. 1 Quote Link to comment Share on other sites More sharing options...
OX. Posted April 22 Share Posted April 22 It would be good if there was a pool on here where people can submit source code so others could pick up unfinished projects to complete. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted April 22 Share Posted April 22 I see no problem with multiple people working on clones or ports of the same game. 1 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted April 22 Share Posted April 22 34 minutes ago, OLD CS1 said: I see no problem with multiple people working on clones or ports of the same game. Actually, it's not a problem, just a duplication of the effort for the same result. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted April 22 Share Posted April 22 39 minutes ago, tmop69 said: Actually, it's not a problem, just a duplication of the effort for the same result. Absolutely not the same. No two programmers are going to come up with the same results. 2 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted April 22 Share Posted April 22 37 minutes ago, OLD CS1 said: Absolutely not the same. No two programmers are going to come up with the same results. In the case of the Beamrider conversion yes! He started and not finished the game. I have not started the port because I supposed he is working on it and preferred to not overlap. Same result: no porting for the TI of this title... Quote Link to comment Share on other sites More sharing options...
SteveB Posted April 22 Share Posted April 22 49 minutes ago, tmop69 said: In the case of the Beamrider conversion yes! He started and not finished the game. I have not started the port because I supposed he is working on it and preferred to not overlap. Same result: no porting for the TI of this title... This is somehow double-edged ... for one, I would love to have as many ports to the TI as possible, so very much favour the "Don't do it twice". On the other hand, I keep my projects private until the end, as I do not want to create a "hype" or an "obligation to deliver" either. It is my hobby and I decide how much time goes into which project and which to postpone indefitely. If I lose interest or something does not work out as planned - and most of us want to push some kind of boundary, either personal or technical - I want to bury the attempt under a mantle of silence and definately don't want to elucidate "woran's geleesche hett". @grammostola and I are working on one classic since last August (not full-time, for sure), again in compiled XB256. We would be disappointed if i.e. @Asmusr would come up now with an assembler version, which would certainly outperform our game. But this is a risk we are taking to keep our freedom and independence. 7 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted April 23 Share Posted April 23 Splitting hairs. 1 Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted April 23 Share Posted April 23 I get the frustration of waiting or possibly getting 'vaporware' but let's be realistic about this hobby. Life is almost always going to get in the way. I'm finishing game projects now that I first started in 2010. Someone posting a screenshot or writing a post doesn't put them on a release schedule or make them beholden to the group. No one of us can dictate when a project doesn't "belong" to someone else any more, or when they've officially let the team down by not finishing it. This isn't a corporate IT department. We're a tiny global community of busy people who often want to do more than life lets us do. Write the games you want to write, on your terms and on your time, and keep your eyes on your own paper. We got 900 Q-berts and Donkey Kongs in the 1980s and no one died. Having two Beamriders would be an embarrassment of riches. Expecting us to divide up assignments and tackle them efficiently is just not gonna happen in a hobbyist setting. 7 Quote Link to comment Share on other sites More sharing options...
TheMole Posted April 24 Share Posted April 24 I can't speak for anyone else, but I personally have a tendency to share projects in development to help motivate me to finish it at least at some point. Posting a sort of dev log, getting feedback from the community can be incredibly helpful in keeping me motivated. I also very much enjoy reading other people's dev logs, even though they don't always come to fruition or turn into full games. If we only talked about finished projects, I think this place might become a ghost town rather quickly :). I also don't think there's anything wrong with having multiple similar projects going on at the same time. It's always nice to see how different people interpret the same game. 6 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.