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What unreleased games would you like to see?


Clown Down Town
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Title says it all. Which "rumor mill" or known-to-exist prototypes would YOU like to see released or found? Here's my list, sorry if it's a bit long:

9 to 5

Patton

Six Pack (20th Century Fox)

 

Count's Castle

Super Pac-Man

Sylvester and Tweety (Atari)

 

Keystone Kapers II (Activision)

 

Mission Omega (Commavid)

 

Smokey the Bear

The Ice Cream Game

The Mad Conductor (Data Age)

 

Family Feud

Jeopardy! (Great Game Co.)

 

Around the World

Bird Power

Magic Carpet

Polo Game

Sharp Wold (Home Vision)

 

Fire! (Palmer)

 

Conservation: The Watt Way

Shuttle Rescue (Panda)

 

"bear game" (Sega)

 

Drive 'Em Krazy

Eagle Mountain

Glactic Tactic

Time Scape (Spectravision)

 

Flipper

Formula 1

Laser Raid

Locomotive

Moon Base

Mouse Highway

Shoot Out

Silly Safari

Tachyon Beam (all Technovision)

 

Changes

Intuition

Scraper Caper (Tigervision)

 

Dazzler

Home Improvement

Leperchaun

Pirate's Treasure

Tugboat (Unitronics)

 

Cake Bake

Conrad

Dinograms

Evac

Moving Day

Tally Ho (ZiMAG)

Edited by Clown Down Town
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Title says it all. Which "rumor mill" or known-to-exist prototypes would YOU like to see released or found? Here's my list, sorry if it's a bit long:

9 to 5

Patton

Six Pack (20th Century Fox)

 

Count's Castle

Super Pac-Man

Sylvester and Tweety (Atari)

 

Keystone Kapers II (Activision)

 

Mission Omega (Commavid)

 

Smokey the Bear

The Ice Cream Game

The Mad Conductor (Data Age)

 

Family Feud

Jeopardy! (Great Game Co.)

 

Around the World

Bird Power

Magic Carpet

Polo Game

Sharp Wold (Home Vision)

 

Fire! (Palmer)

 

Conservation: The Watt Way

Shuttle Rescue (Panda)

 

"bear game" (Sega)

 

Drive 'Em Krazy

Eagle Mountain

Glactic Tactic

Time Scape (Spectravision)

 

Flipper

Formula 1

Laser Raid

Locomotive

Moon Base

Mouse Highway

Shoot Out

Silly Safari

Tachyon Beam (all Technovision)

 

Changes

Intuition

Scraper Caper (Tigervision)

 

Dazzler

Home Improvement

Leperchaun

Pirate's Treasure

Tugboat (Unitronics)

 

Cake Bake

Conrad

Dinograms

Evac

Moving Day

Tally Ho (ZiMAG)

Out of all of them Sylvester & Tweety is a new one on me. As for the Homevision games the belief is that they were all released by other companies under a variety of names but until the originals turn up it is just a theory. Out of the rest I would love to see Zimags Tally Ho make an appearance.

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Being a beat-'em-up fan, Street Fight from the late-80s always sounded interesting to me, just from the title alone. 'Course, who knows what it actually consisted of or if any work was even started on it.

 

Tarzan is one of my very favorite ColecoVision games, so the unreleased 2600 port is absolutely on my wish list.

 

The Incredible Hulk is a no-brainer; I'm a sucker for old school superhero games.

 

I'm a huge fan of any iteration of M*A*S*H; books, movie, TV series. I'd be thrilled if M*A*S*H II were to show up at some point.

 

There was an old thread here on AA that had a big huge list of rumored games, and Magnum, P.I. was on it. That's the one and only time I had heard of a 2600 adaption of that show, but man would I flip if that were to turn up!

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It depends - would any of them have been any good?

 

Otherwise, I'd go with Scraper Caper, because the 2600 needed another candidate for the "worst game of all time".

 

A sequel to the already dreadful Miner 2049er/Miner 2049er vol. II, coupled with it being yet-another 2600 fire-fighting game? It would have been a win-win of awfulness.

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What's the status on that then? Does it still exist? Can it ever be released?

 

From Dan Kitchen:

 

"I had also done a sequel to Keystone Kapers, which was the Keystone cop on a train.

And that was actually a neat thing because I was able to pull off some interesting software kernels where I had eight rotating wheels on the bottom of a train where you could normally only have 2 or 6.

It was a very cute game.

From screen to screen, from boxcar to boxcar fighting and trying to defeat the character from Keystone Kapers, who was the runaway criminal.
That was a very huge game as it had non-symmetrical play and had a really nice, large engine at the front of the game and a very large caboose at the bottom of the game."

 

I'm not sure it still exists, but it was made back then.

 

8)

 

Edited by Rom Hunter
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From Dan Kitchen:

 

"I had also done a sequel to Keystone Kapers, which was the Keystone cop on a train.

And that was actually a neat thing because I was able to pull off some interesting software kernels where I had eight rotating wheels on the bottom of a train where you could normally only have 2 or 6.

It was a very cute game.

From screen to screen, from boxcar to boxcar fighting and trying to defeat the character from Keystone Kapers, who was the runaway criminal.

That was a very huge game as it had non-symmetrical play and had a really nice, large engine at the front of the game and a very large caboose at the bottom of the game."

 

I'm not sure it still exists, but it was made back then.

 

8)

 

 

Cart or it didnt happen.
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I'm not sure it still exists, but it was made back then.

 

I wonder how good Activision was at backing up and saving their old stuff. They had a unique path out of the whole crash and never had to liquidate so I wonder if they still have a nice archive somewhere.

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