Hi. Basically I am trying to achieve: 1_2_3_4_5_6 Where: Each digit is 8 pixels, and has a unique color per digit/sprite, and each underscore actually represents 8 blank pixels.
Ive read about the VDEL 6 digit trick, but so far the best I can get (on paper) seems to be 4 individually colored digits, 1_2_3_4 or 6 digits, where the last two digits take their color from the middle two. 1_2_3_4_5_6 I'd even settle for 5 digits, uniquely colored.
Any advice appreciated! Thanks, Rob.
For reset condition, If we go with A0, 2-byte instructions like ORA zpg,X are fine, as I'll know whether Im in first byte or second byte of that instruction when I need to start injecting,
but originally I thought about an operand in the 4K space, that didnt take a second byte, so I could feed it repeatedly, and interject immediately at any point.
Something like: Clear Carry Flag (hex 18) which is always a single byte.
The reason I reason I thought Id want A11 though, is to detect rese