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Where are Anteater and Zookeeper roms?


lucifershalo

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Looking back at some old correspondence I remember Brad K advising me of the true nature of the pirate of ChopLifter being Chopper Command but I cannot confirm that it was him who claimed he saw it at a Gaming Convention back in the early 80's. I will keep looking.

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AFAIK Choplifter! for the Atari 2600 was never shown at any show back then.

 

Were's the source for that?

 

8)

 

 

 

 

 

 

I thought it was Brad K but I am now thinking it wasn't him for although he cleared up the identity of a pirate game called Choplifter I believe it was someone esle on on AtariAge who told me. It was a whle ago, 2005/2006 I think so am currently going through all my correspondence to find out who it was so please bare with me on this.

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I thought it was Brad K but I am now thinking it wasn't him for although he cleared up the identity of a pirate game called Choplifter I believe it was someone esle on on AtariAge who told me. It was a whle ago, 2005/2006 I think so am currently going through all my correspondence to find out who it was so please bare with me on this.

Let me know your findings, Fox.

 

8)

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Ok I am going to have to admit defeat on this. I have spent the past couple of hours going through all the topics I started or particpated in and gone through my messages on here and have been unable to find the information. Before anyone starts yes I was told by a member that they had seen it at a convention and I had no reason to doubt him. Does anyone remember who had an avatar of a helicopter? I would like to eliminate that member from my enquiries.

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Someone connected with Tempest has the proto for Anteater, as the screenshots of AtariProtos.com have been updated. Pretty surprising at least for me.

 

http://www.atariprotos.com/2600/software/anteater/anteater.htm

 

Yes, Anteater, In Search of the Golden Skull and Treasure of Tarmin were all dumped in 1999 and all three are 16K in size.

(Anteater)

CRC32: 68B5E50E

MD5: 82F0BE0F2606D9C2878CC9740E8610B1

SHA-1: 53622F0B85E5B00EFC3939CF7028E286E02CC578

(In Search of the Golden Skull)

CRC32: 940AAC54

MD5: 68F907AD7619032B7C61349B86E4D376

SHA-1: BCD9B4EA72B02AA5F980C57CF817B480A76FE802

 

(Treasure of Tarmin)

CRC32: 5D7C1F4D

MD5: 47855F8A65C733A5E8089AB6D0CC6105

SHA-1: 4AC6C00D0D5739537DF185F561781EF433D78291

 

Unfortunately, these three can still not be released to the public yet.

 

8)

Edited by Rom Hunter
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Yes, Anteater, In Search of the Golden Skull and Treasure of Tarmin were all dumped in 1999 and all three are 16K in size.

(Anteater)

CRC32: 68B5E50E

MD5: 82F0BE0F2606D9C2878CC9740E8610B1

SHA-1: 53622F0B85E5B00EFC3939CF7028E286E02CC578

(In Search of the Golden Skull)

CRC32: 940AAC54

MD5: 68F907AD7619032B7C61349B86E4D376

SHA-1: BCD9B4EA72B02AA5F980C57CF817B480A76FE802

 

(Treasure of Tarmin)

CRC32: 5D7C1F4D

MD5: 47855F8A65C733A5E8089AB6D0CC6105

SHA-1: 4AC6C00D0D5739537DF185F561781EF433D78291

 

Unfortunately, these three can still not be released to the public yet.

 

8)

 

A shame of course but with these screenshots atariprotos make me happy, anyway in a time I would be like a kid seeing a candy in the shop and unable to taste it.

 

But these times I'm satisfied with watching and discovered I could make my own and tastier candies :)

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I'm always curious why a particular rom can't be released. I've heard a variety of reasons for a variety of roms over the years. Marble Madness II for the arcade was always the big one story wise up to and including more than a decade ago the current owner putting up a 'price' for him to release them then the arcade scene getting the amount pretty quick & then he upped the price to some crazy number. Last I heard the MAME team had the roms for safe keeping but obviously won't put them out sans permission.

 

Also anyone who has tried the game has said it sucks. :D

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I'm always curious why a particular rom can't be released.

Usually it's one of three reasons:

 

1. The copyright is still active because the property is still being updated and sold. Lots of arcade game ports fall into this category as do licensed game like Dungeons and Dragons. This is the most common reason.

2. The owner (usually the programmer or an employee) are scared about getting into trouble for releasing it and err on the side of caution. Usually it's an unfounded fear, but you can't blame them for being cautious.

3. The owner of the prototype just doesn't want it released for whatever reason. This isn't nearly as common as everyone thinks. In fact I can only think of two or three unreleased protos that this applies to. Still, since they own the proto, it's theirs to do with as they will.

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