Rev Posted January 9, 2018 Share Posted January 9, 2018 Do it! Do it! Do it! Not me. I think someone may of already. Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted January 9, 2018 Share Posted January 9, 2018 Why hasn't someone hacked Astrosmash to ONLY play Meteor, and done a CIB release? Geez Rev, slacker! I know there is a ROM that adds a menu to select Astrosmash vs Meteor Quote Link to comment Share on other sites More sharing options...
mr_me Posted January 9, 2018 Share Posted January 9, 2018 Why hasn't someone hacked Astrosmash to ONLY play Meteor, and done a CIB release? Geez Rev, slacker! It's already been hacked and put on cartridge as Space Hawk. The unfinished version, Meteor, can be found on the Intellivision Lives CD. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted January 10, 2018 Share Posted January 10, 2018 Thanks. I'll start looking for Space Hawk. Quote Link to comment Share on other sites More sharing options...
stealth999x Posted January 11, 2018 Share Posted January 11, 2018 Thank You Nanochess! 1 Quote Link to comment Share on other sites More sharing options...
Gernot Posted January 14, 2018 Share Posted January 14, 2018 (edited) how do i missed this? thanks, i will add it immediatly to the list of homebrews to play using LTO Flash! great box art (damned i was to slow...) ah i still can make my own one... @Eric7100 i have a couple of boxes to use on the computer or else. i liked to finish the task first but it can take a while until i reworked all and created some for all the BASIC games, recently they are small gifs (512x700 8bit depth), which still look better as a heavy compressed garbled .jpg of the quadruple size. i will load them up and start a new topic nonetheless. i will load up both, the full sized .png which is to large to be useful as icon or to attach them. and the sized down .gif to use as icon or to attach to a file / folder. it's pretty cool using the boxes as folder symbols, you open the "box" (folder) and in it is the "cartridge" (the batch you start the game from), the manual (for which i created also images of the same look, but one can use the manuals title page, but i felt out they are to inconsistent in look and size and for text only manuals you have no title page anyway) and the overlays (i also rework them as far as possible, some are based on high-res scans i made myself, some are creations of my own because i don't see a use of a artificial blurred and altered image just to let it look like used, that's a bit stupid imho. if you make a clean overlay it's still to recognize whats on it if it's sized 256pixels in height, but if it's blurred or looks like a backprint like the real overlays they won't be to read in this size and you wil have to open it in a image viewer. but i don't want this i want the overlay close to the game and in a way that i can read and identify what's on it. further - but this is a even quite longer task, i started to make "refernece cards" for the LTO Flash. the space for the manuals is such tiny that one will appreciate such "reference cards" where the overlay (layout) stays on top of the file, if one likes to fresh up his memory. a brief instruction will follow, because well with the limited rows of the intellivision you need two hours to read the manual for "AD&D ToT" as example. example LTO Flash cartridge instructions: AIR STRIKE ---------- +----+----+----+ | | | | |*** | ** | * | G |FLIP|FLIP|FLIP| G U +----+----+----+ U N | | | | N < |****| | | > |FLIP|FLIP|FLIP| +----+----+----+ | | | | < | | | | > B |FLIP|FLIP|FLIP| B O +----+----+----+ O M | |CALL| | M B | |ENEMY | B |FLIP| |FLIP| +----+----+----+ v CLIMB/DIVE v INSTRUCTIONS (For 1 player) You're piloting a biplane through enemy territory. Drop bombs on factories and ammunition depots. Engage enemy helicopters in dogfights to the death! OBJECT OF THE GAME: You have only one chance to destroy as many enemy targets as possible. Maneuver the plane droping bombs or firing the guns to hit the targets. Each hit scores points that will displayed when the game ends. Sadly to say… this is when you crash your plane or when you get hit by a enemies bullet. PRESS RESET BUTTON: Title will appear on TV screen. SELECT SPEED: [3] - Slowest [2] - Slow [1] - Average DISC/any key - Fast GAME CONTROLS KEYPAD ANY but 0: Flips the plane upside down. When the plane is turned right side up, it will be facing the opposite direction. Keep in mind that the DISC works in the opposite direction! KEYPAD 0: Call enemy helicopters, pressed once enemy helicopters will chase you until you press 0 again. (a whistle sound reports thecommand) UPPER SIDE BUTTON: Fires gun. Only two shots may be in the air at one time. LOWER SIDE BUTTON: Drop bombs. Only one bomb may be in the air at one time. It's trajectory depends on the speed and direction the plane is moving. DIRECTION DISC: When the plane is flying upright and from left to right, pressing the LEFT side of the disc turns the plane upward and the RIGHT side turns the plane downward. When the plane is flying upright and from right to left, pressing the RIGHT side of the disc turns the plane upward and the LEFT side turns the plane downward. -------------------- ©1979, 1998 Intellivision Productions, Inc. edited: gernot schrader 2018/01/10 with the intellivision font and the smaller line spacing the overlay layout will look quite better. the instruction itself could be even shorter. what one needs basically is the overlay options enemies scoring it's quite unfair a biplane vs. a "super puma" the overlay for air strike (2nd edition): edit: 3rd edition, i made one many years ago and even if i wasn't a child it looks like a child has drawn it, must be the "snail, turtle, rabbit" symbols i used then for the speeds. the "boxes" (folders) inside a opened "box" (what's in the folder) as one can see i'm going that far to even make boxes for folders like "two player" games, but i keep in this way the unified look for all intellivision games, respectively for the folder(s) they reside in. the only "shit" is i can't set the font and fontcolor for the folders on the mac (also from win7 they removed such possibilities to do it hand edited, i can't tell what's with later windows, in XP (only font color, but background images, which is also cool to place a backgrond image with low contrast into a games folder, on my PC most games appear in this way) and even better in "ME" you had full control over the color and font style for a given folder. the .ini still exists it's just that most of the settings won't work anymore, which i really never will understand, i don't need to have transparent aero shit, neither i need revolver like folder appearance (i had both for my A4000 when windows users was still dreaming of such, but it has neither made sense back then, it was just something you could say "hey look you windoze user what my <it's not a real computer> can do what your <real computer> can't", like to watch TV in a tiny sizeable and dragable window, useless boasting). but i really like to manage fonts colors and background arts, this makes sense, not to play but to look at something which fits to the game. Edited January 14, 2018 by Gernot Quote Link to comment Share on other sites More sharing options...
sinistermoon Posted December 10, 2018 Share Posted December 10, 2018 The finest XMAS game in all of the land! Quote Link to comment Share on other sites More sharing options...
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