Fdx Posted December 25, 2017 Share Posted December 25, 2017 not counting "melvin..." and "Guau!" Quote Link to comment Share on other sites More sharing options...
Fdx Posted December 25, 2017 Author Share Posted December 25, 2017 here the games.. here the games Sapo y Abejas DPC.bas.bin BlueBabyJump!(Beta).bas.bin El Alquimista (Beta).bas.bin Quote Link to comment Share on other sites More sharing options...
Fdx Posted January 1, 2018 Author Share Posted January 1, 2018 Sapo vs Abejas.bas.bin Sorry!! this is the game.. Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted January 2, 2018 Share Posted January 2, 2018 here the games.. here the games I guessing Blue Baby Jump is a port of Doodle Jump? Sapo game - Frog trying to catch flies, but what is the area at the top of the screen? Could use some game information please. El Alquimista is a maze game, but I can't pick up the gold keys. What is the scoring in this game? The score lowers as you move up the screen and higher as you move down. BTW, I get stuck at 101 and can't move up past this point: Quote Link to comment Share on other sites More sharing options...
Fdx Posted January 2, 2018 Author Share Posted January 2, 2018 I guessing Blue Baby Jump is a port of Doodle Jump? Sapo game - Frog trying to catch flies, but what is the area at the top of the screen? Could use some game information please. El Alquimista is a maze game, but I can't pick up the gold keys. What is the scoring in this game? The score lowers as you move up the screen and higher as you move down. BTW, I get stuck at 101 and can't move up past this point: It should be a game similar to the sonic jump .. "Toad vs. bees" is the one that "more advanced" this .. will be the upper area. The score of "The Alchemist" is just a guide for me ... not a score in itself. By the way ... whoever wants to complete the games would do me a great favor Quote Link to comment Share on other sites More sharing options...
Fdx Posted January 6, 2018 Author Share Posted January 6, 2018 A reviction with correctionsEl Alquimista (Beta1).bas.bin Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted January 6, 2018 Share Posted January 6, 2018 (edited) A reviction with correctionsEl Alquimista (Beta1).bas.bin Is there a story behind this game? or instructions? Too many ghosts, and get hung up against the walls too easily. And what is the player carrying? A stick or sword? Can you hit the ghosts with it (because it's not working for me)??? Edited January 6, 2018 by Arenafoot Quote Link to comment Share on other sites More sharing options...
Fdx Posted January 7, 2018 Author Share Posted January 7, 2018 Is there a story behind this game? or instructions? Too many ghosts, and get hung up against the walls too easily. And what is the player carrying? A stick or sword? Can you hit the ghosts with it (because it's not working for me)??? Hi!! The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels. The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels. 1 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted January 7, 2018 Share Posted January 7, 2018 El alquimista Label.jpgEl alquimista Label.jpgEl alquimista Label.jpg Hi!! The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels. The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels. That makes sense now - Thanks for the info! Quote Link to comment Share on other sites More sharing options...
Fdx Posted January 7, 2018 Author Share Posted January 7, 2018 That makes sense now - Thanks for the info! thanks for the notes....the game will make sense 1 Quote Link to comment Share on other sites More sharing options...
Fdx Posted January 10, 2018 Author Share Posted January 10, 2018 Label something more respectable.. and Level 1 (the Labyrinths are not interwoven yet)El Alquimista (Beta1).bas.bin Quote Link to comment Share on other sites More sharing options...
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