_The Doctor__ Posted January 4, 2018 Share Posted January 4, 2018 (edited) Now that's how it's done! Excellent! This is wonderful and judicious use of resources, intelligent. Did I convey that I really love what's been done here!?! Tezz this is terrific, Mariusz it's magnificent....Ben it's beautiful. Great Scott it's good ! _Doc__ Edited January 4, 2018 by _The Doctor__ Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3927321 Share on other sites More sharing options...
+CharlieChaplin Posted January 4, 2018 Share Posted January 4, 2018 (edited) offtopic: Barbarian [2012] : A new improved version of the game for the A8 released where Tezz ? Edited January 4, 2018 by CharlieChaplin Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3927440 Share on other sites More sharing options...
Lord Thag Posted January 5, 2018 Share Posted January 5, 2018 Great version of a really fun speccy game. Nice work! Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3927782 Share on other sites More sharing options...
Lukaso Posted January 8, 2018 Share Posted January 8, 2018 (edited) Thanks for all the positive comments, here as promised is the v1.1 final release. The attached single executable works on both 64KB and 128KB+ systems. When 128KB+ RAM is not detected, the game behaves exactly like previous release. When 128KB+ RAM is detected however, sprite rendering routines now call the sprite cache manager. Cache manager creates a preshifted/mirrored copy of the sprite and returns it for sprite rendering providing an increase in performance. Scenes that had multiple sprites at the maximum size and height are now in keeping with the rest of the game performing without the slight slowdown in the 64K version. I've added a small indication on the bottom of the title screen to confirm when 128kb+ has been detected. Thanks to Mariusz for the work implementing the cache manager. Whilst preparing this final release, I have now also animated the overlay on the title screen to go with the animated "JACK THE NIPPER" text, it was a bit lame having a static overlay there in the previous release Hello Tezz and Mariusz, thank you for very nice port of Jack the Nipper. I made a map with walkthrough here: http://atari.panprase.cz/?action=detail&co=6592 I noticed one graphic bug in version 1.1 in two screens where you can get to if you have Key item in inventory. In these two screens some enemy npcs freeze and upper part of screen make rest npcs and player himself invisible, then it is hard to move to exit "door" (bugged part of screens are marked on screenshots below by yellow color). It happens in both versions of game (xex and atr). In version 1.0 everything was fine with these two screens. Edited January 8, 2018 by Lukaso 2 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3930110 Share on other sites More sharing options...
Tezz Posted January 8, 2018 Author Share Posted January 8, 2018 offtopic: Barbarian [2012] : A new improved version of the game for the A8 released where Tezz ? Hi, the projects listed in my signature are ongoing ones as well as completed I've resumed working on Barbarian now actually so it will be up next. 6 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3930230 Share on other sites More sharing options...
Tezz Posted January 8, 2018 Author Share Posted January 8, 2018 Hello Tezz and Mariusz, thank you for very nice port of Jack the Nipper. I made a map with walkthrough here: http://atari.panprase.cz/?action=detail&co=6592 I noticed one graphic bug in version 1.1 in two screens where you can get to if you have Key item in inventory. In these two screens some enemy npcs freeze and upper part of screen make rest npcs and player himself invisible, then it is hard to move to exit "door" (bugged part of screens are marked on screenshots below by yellow color). It happens in both versions of game (xex and atr). In version 1.0 everything was fine with these two screens. Great, thanks for creating the map and walkthrough The new sprite cache manager and dirty tile procedures in v1.1 updates only the active areas of the screen. I'll check those two special screens now to see what was missed there. Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3930233 Share on other sites More sharing options...
+CharlieChaplin Posted January 8, 2018 Share Posted January 8, 2018 Hi, the projects listed in my signature are ongoing ones as well as completed I've resumed working on Barbarian now actually so it will be up next. Ah, I assumed that your programs with a year in [brackets] meant they were released in that year - and I could not find anything about a Barbarian released in 2012... thank you anyways for the info and most of all: Thanks for all the hard + time-consuming programming work you do for us Atarians for free !! 1 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3930236 Share on other sites More sharing options...
Tezz Posted January 9, 2018 Author Share Posted January 9, 2018 Hello Tezz and Mariusz, thank you for very nice port of Jack the Nipper. I made a map with walkthrough here: http://atari.panprase.cz/?action=detail&co=6592 I noticed one graphic bug in version 1.1 in two screens where you can get to if you have Key item in inventory. In these two screens some enemy npcs freeze and upper part of screen make rest npcs and player himself invisible, then it is hard to move to exit "door" (bugged part of screens are marked on screenshots below by yellow color). It happens in both versions of game (xex and atr). In version 1.0 everything was fine with these two screens. Hi all, Here's the fixed version 1.1 attached. Thanks for playing through the game Lukaso and creating the walkthrough map spotting the error affecting those two special rooms jack.xex DOS2_5.atr 8 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3931204 Share on other sites More sharing options...
Tezz Posted January 9, 2018 Author Share Posted January 9, 2018 Ah, I assumed that your programs with a year in [brackets] meant they were released in that year - and I could not find anything about a Barbarian released in 2012... thank you anyways for the info and most of all: Thanks for all the hard + time-consuming programming work you do for us Atarians for free !! You're welcome, I'm glad that people enjoy them. 1 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3931206 Share on other sites More sharing options...
Lukaso Posted January 10, 2018 Share Posted January 10, 2018 Hi all, Here's the fixed version 1.1 attached. Thanks for playing through the game Lukaso and creating the walkthrough map spotting the error affecting those two special rooms Hi, great job and thank you for fast fix. 1 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3931753 Share on other sites More sharing options...
plainspooky Posted January 29, 2018 Share Posted January 29, 2018 A silly question... How do you display a lot pof colours in a 320×192 screen? I'm curious. :-) Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3947648 Share on other sites More sharing options...
Gunstar Posted January 29, 2018 Share Posted January 29, 2018 (edited) With DLI's and VBI's; Display list interrupts, vertical blank interrupts, and player/missile graphics. Singularly or in combination. Edited January 29, 2018 by Gunstar 1 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3947699 Share on other sites More sharing options...
+Stephen Posted January 29, 2018 Share Posted January 29, 2018 A silly question... How do you display a lot pof colours in a 320×192 screen? I'm curious. :-) Since the Atari's hi-res mode is monochrome, you can only have the brightness of the background colour changed. BUT, when using certain priority modes, the player missile graphics can be used as a crude sort of "colour map". Stick a blue player behind an object, and the object will then have that shade of blue. 1 Quote Link to comment https://forums.atariage.com/topic/273704-new-game-released-jack-the-nipper/page/2/#findComment-3947901 Share on other sites More sharing options...
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