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2017 - 2018 7800 HSC Season Game 10: ASTRO BLASTER


NIKON

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2017 - 2018 7800 HSC Season Game 10



Fighter Pilots needed in sector wars


Play....


ASTRO BLASTER!



post-34056-0-13431700-1515886151.png



Settings:


Skill Level: Medium


Guided Shots: NO


Lives: 5




Contest Ends Midnight (PST)


January 28th 2018






Usual rules.



Current Scores



Dr Moocowz 34760 +11 A NEW RECORD!



oyamafamily 32700 +10



LidLikesIntellivision 28530 +9



NIKON 21830 +8



jblenkle 16070 +7



S.BAZ 15120 +6



toiletunes 10990 +5



roadrunner 10230 +4



*****************************



Current Standings:



1. Trebor 171



2. oyamafamily 136



3. toiletunes 128



4. jin 120



5. Dr Moocowz 103



6. S.BAZ 94



7. NIKON 87



8. LidLikesIntellivision 62



9. BydoEmpire 47



9. jblenkle 47



10. Cousin Vinnie 42



11. Gorfy 39



12. Dauber 22



13. Atarifever 18



14. MrBeefy 17



15. PacManPlus 16



16.Mister-VCS 12



17. roadrunner 8



18. troff 3






Moderators Note: This round marks the halfway point...Thank You to all who are participating....Good Luck to all.


Edited by NIKON
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From this website:

 

Robert assures me that all the arcade bonuses are in the 7800 version

 

Number 03, bonus 1000 points. Shoot all enemies without missing.
Number 04, bonus 700 points. Shoot all enemies before they wrap around to the other side of the screen, during waves that have the enemies that fly horizontally or diagonally.
Number 09, bonus 500, 700, 900, 1000 or 1500 points. Don't move at all when docking with the mother ship (1000 points for a PERFECTLY centered approach, 1500 points for 'the paint scraper', when you brush a docking clamp of the mother ship).
Number 12, bonus 700 points. Shoot all enemies before any escape the screen through the bottom (certain waves only).
Number 13, bonus 500 points. Shoot all enemies in proper order in sector 1.
Number 14, bonus 1000 points. Shoot all enemies in proper order in sector 2.
Number 15, bonus 1500 points. Shoot all enemies in proper order in sector 3.
Number 16, bonus 2000 points. Shoot all enemies in proper order in sector 4.
Number 17, bonus 2500 points. Shoot all enemies in proper order in sector 5.
Number 18, bonus 3000 points. Shoot all enemies in proper order in sector 6.
Number 19, bonus 3500 points. Shoot all enemies in proper order in sector 7.
Number 22, bonus 600 points. Never get laser temperature critical during the sector (awarded before docking).
Number 25, bonus 500 points. Not dying during the sector (awarded before docking).

Edited by NIKON
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Astro Blaster 5 lives, Medium and NO guided 26,080

 

post-24681-0-89559500-1516361711.png

 

Best run starts at 08:45 mark in the video above.

 

Just to give frames of reference - HighScore.com records for 7800 Astro Blaster (Medium / 5 Lives, assuming NO guided shots)

Emulator - 24,000 by Bernard Larquey

Hardware - 20,010 by CousinVinnie

Edited by oyamafamily
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Astro Blaster 5 lives, Medium and NO guided 26,080

 

attachicon.gifastro blaster 1.png

 

Best run starts at 08:45 mark in the video above.

 

Just to give frames of reference - HighScore.com records for 7800 Astro Blaster (Medium / 5 Lives, assuming NO guided shots)

Emulator - 24,000 by Bernard Larquey

Hardware - 20,010 by CousinVinnie

 

whaaaaaaaat? I never even thought to try the 2nd button!!! Now I understand how some of those secret bonuses are possible now! Can't wait until the next chance I have to try this again! :D

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32560!

 

That 'Warp Activated' thing is a game changer! Here's what I learned:

  • You press down to activate the warp, not the other button
  • Warp is once per life OR
  • Warp is once per sector
  • You can regain fuel by shooting those fireballs at the end right before the docking part

With those above, I was pretty consistently getting at least 23000. The run for this score I got pretty deep into sector 4 before I exploded.

post-46326-0-48324200-1516400956_thumb.png

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  • You press down to activate the warp, not the other button.

This is an emulation inaccuracy of the ProSystem emulator. The only time pressing down should operate as warp is when the game detects a genuine one button function (I.E. VCS/CX40) joystick attached.

 

Having a 'true' two button joystick (I.E. Proline Controller) attached, one button is warp, the other fires. Per the manual, the difficulty switches in the front of the console configures the button assignment.

 

This is properly emulated under the A7800 emulator. When the default "proline_joystick" is the controller selected (Under "Slot Devices"), the game maps the warp function to whichever button is assigned to the task. When "vcs_joystick" is selected, pressing down triggers warp.

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Astro Blaster new attempt 32,700 (best run starts at 04:43 in the video)

 

Arg, watching the video, the very last ship that you shot was the difference being behind my score or ahead of my score! :lol: What was also interesting was we are both basically taking the same approach on when we're using the warps. :)

 

Will give it another shot, hopefully soon!

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