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The "VCS2"


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Sigh, looks like I have to keep correcting this myth...


The CX3200 was an internal prototype number allocated for a prototype called Sylvia, which was not compatible with the VCS, or the 400/800, but represented a sort of alternate universe where the 800 never existed, similar specifications, but cheaper to make (2K of RAM, more sprites than VCS, better playfield than VCS). It was designed by Douig Neubauer, who also designed POKEY, and ultimately never left the breadboard stage due to severe design limitations (sprite DMA fetch was implemented using the NMI, and thus barfed when sprites overlapped because NMIs can't nest on the 6502), and the simple fact that sales/marketing refused to sell anything that would potentially cannibalize VCS profits.



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