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8bit-Slicks: Online top-down racer for the Apple/Atari/C64


8bit-Dude

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For the past 12 months I have been developping an online top-down racer called "8bit-Slicks" for the Apple/Atari/C64.

I will be releasing the Atari/C64 version next month, and already released a promo video on YouTube

 

The game has 10 online servers for up-to 4 players each, and ranking on the website: Ranking

 

The Apple IIe version is progressing very well, and I hope to release in 2 months from now.

The game requires an 80 column card for Double-Hires GFX, and Uthernet and LanceGS card to play online.

It is also compatible with AppleWin, which emulates the Uthernet card!

 

I am dropping some screenshots down here to give you an idea of where I am now.

post-53448-0-57325200-1517150808.png

post-53448-0-83189800-1517150816.png

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Is this going to be freeware, donationware, or a pay for retail game? Just curious. Also, if a retail release will you be selling it on a floppy with manual and/or box?

 

Also, if you need Apple IIe beta testers I am more than willing to test as I am sure others in this forum will be as well!

Edited by eightbit
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I will first release the game as donationware, with unlimited online play capability.

I would love though to organize a boxed game with the people producing the DragonCart, RR-Net and Uthernet.

This would promote both the game and the ethernet cards for 8bit systems.

 

I do need testers for Apple IIe, so please register here: http://8bit-slicks.com/?topic=closed-beta-register-here

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Ah Ah, looks like you're fully hyped-up Byte!

I will email the Disk to registered testers later today.

 

@Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community.

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Ah Ah, looks like you're fully hyped-up Byte!

I will email the Disk to registered testers later today.

 

@Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community.

 

I downloaded the UDP-Test disk and I now have the e-mail with the additional Links...

 

I would be curious to see your Protocol for the Game, specifically the Network Portion..

 

The rest of the SDK will be interesting too...

 

MarkO

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  • 2 weeks later...
  • 9 months later...

Has it turned into a zombie? Web site is still there... doesn't look like anything terribly recent though, January was the last announcement..all its servers are empty.

I got this email back on October 31st.

 

8bit-Dude wrote:

 

The project is not dead, just on extended hiatus. I should have time to finish this up in the coming winter, just hold on!!!

 

Post Link: http://8bit-slicks.com/?topic=curious-if-this-was-ever-released/#post-478

 

-----------

 

You are receiving this email because you subscribed to a forum topic.

 

Login and visit the topic to unsubscribe from these emails.

 

 

 

Sent from my iPhone using Tapatalk Pro

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Good news!

 

Dear Testers,


After a very long hiatus, I have gone back to completion work on
8bit-slicks.

I started with the ATARI problems (which was a choice between Huge
Flicker or B/W). I changed the GFX mode to InterPlay, so now it is
possible to have color with or without flicker, and the flicker is much
less drastic than before.

Apple will take a little longer. The FPS is half that of C64/Atari,
because of the soft sprites code. I need to recode that in pure
assembler, and optimize to the last cycle.

Meanwhile, I have added "car skidding" in turns, which makes the game a
little more challenging and fun! So I plan to have a testing session
for Atari/C64 next weekend (12/15-16), and I will send the new disks
ahead of time. If you are available next week-end, please let me know on
the forum:

http://8bit-slicks.com/?topic=testing-session-6-20181215-16

Cheers!
Tony
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I spent a little more time polishing the game ahead of the testing session this week-end (see attached disks).

List of mods:

- All platforms: Can now select from a list of 13 servers (0-9 / A-D)

- Atari: Further improved the new GFX with the help of Phil. He is a tough guy to please, from I am glad to say he gave me the green light!

- Apple: Improved sprites drawing performance by 20%, Implemented support for game-paddles (cycle through the controls list to see them).

If you are planning to join the testing session this weekend, please leave a message here: http://8bit-slicks.com/?topic=testing-session-6-20181215-16

The game will only be as good as the feedback I get from testers!!!

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  • 9 months later...

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