nanochess Posted February 10, 2018 Author Share Posted February 10, 2018 Added grail for victory screen (courtesy of Kiwi). I've added a skeleton for game over screen. And also footsteps sound effect when exiting dungeon. Find it in post #1 4 Quote Link to comment Share on other sites More sharing options...
+KylJoy Posted February 10, 2018 Share Posted February 10, 2018 Fan-FREAKIN'-tastic!!! 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 10, 2018 Share Posted February 10, 2018 Just gets better and better. Can't wait to try it! 1 Quote Link to comment Share on other sites More sharing options...
+KylJoy Posted February 10, 2018 Share Posted February 10, 2018 So, what did you do Friday night? Me? Oh... Well... Nothing less than play the HOTTEST NEW GAME for the 40 year old MATTEL INTELLIVISION SYSTEM!!! GRAIL OF THE GODS is the LATEST FANTASTIC GAME for the MATTEL INTELLIVISION!!! You'll be thrilled and fear for your life as you fight DEVIOUS MONSTERS winding your way through the TREACHEROUS MAZE of the ANCIENT DUNGEON filled with TREASURES beyond your WILDEST DREAMS!!! It won't be easy!!! WATCH OUT!!! On your quest for the GRAIL there will be ZOMBIES, TROLLS, NYMPHS, VAMPIRES AND MORE that are out to STOP YOU ANY WAY THEY CAN!!! But you'll find AWESOME ARMOR, MIGHTY WEAPONS and POWERFUL MAGIC POTIONS to help you along as you quest for the... GRAIL OF THE GODS!!!! Get your copy TODAY!!! (may be habit forming - beer and pretzels not included) 2 Quote Link to comment Share on other sites More sharing options...
artrag Posted February 10, 2018 Share Posted February 10, 2018 (edited) Oscar, have a look at the afx files of Deeep Dungeon. There is 01_stairdwn.afxYou can export its csv values using the ayeditor and include them in basic. DDA_fix.rar Edited February 10, 2018 by artrag Quote Link to comment Share on other sites More sharing options...
artrag Posted February 10, 2018 Share Posted February 10, 2018 (edited) This should work as is [EDIT: I fixed some bugs]: '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' 'stair down sfxintx: procedure if (sfxxstep=0) then sfxxstep = 22 end sfxx: procedure nn = 22-sfxxstep sound 2,staiddown_t#(nn),staiddown_v(nn) sound 4,staiddown_n(nn),$18 sfxxstep = sfxxstep-1 end staiddown_t#: ' tone period data $160,$000,$000,$160,$000,$000,$190,$000,$000,$190,$000,$000,$1c0,$000,$000,$1c0,$000,$000,$1f0,$000,$000,$1f0 staiddown_n: ' noise period data $0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f staiddown_v: ' volume data $f,$0,$0,$7,$0,$0,$f,$0,$0,$7,$0,$0,$f,$0,$0,$7,$0,$0,$f,$0,$0,$7 Edited February 10, 2018 by artrag Quote Link to comment Share on other sites More sharing options...
Kiwi Posted February 10, 2018 Share Posted February 10, 2018 I started on the Colecovision port of this game. I got pretty far on it. Only thing I need to figure out is maze generation, and random object placement. 6 Quote Link to comment Share on other sites More sharing options...
nanochess Posted February 10, 2018 Author Share Posted February 10, 2018 This should work as is [EDIT: I fixed some bugs]: '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' 'stair down sfxintx: procedure if (sfxxstep=0) then sfxxstep = 22 end sfxx: procedure nn = 22-sfxxstep sound 2,staiddown_t#(nn),staiddown_v(nn) sound 4,staiddown_n(nn),$18 sfxxstep = sfxxstep-1 end staiddown_t#: ' tone period data $160,$000,$000,$160,$000,$000,$190,$000,$000,$190,$000,$000,$1c0,$000,$000,$1c0,$000,$000,$1f0,$000,$000,$1f0 staiddown_n: ' noise period data $0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f,$00,$00,$0f staiddown_v: ' volume data $f,$0,$0,$7,$0,$0,$f,$0,$0,$7,$0,$0,$f,$0,$0,$7,$0,$0,$f,$0,$0,$7 Tested it but it's too fast, already made a slower effect that sounds pretty well IMHO. Uploading new version with Game Over and Victory music by Nyuundere. Check post #1 1 Quote Link to comment Share on other sites More sharing options...
nanochess Posted February 10, 2018 Author Share Posted February 10, 2018 I started on the Colecovision port of this game. I got pretty far on it. Only thing I need to figure out is maze generation, and random object placement. Give a look to latest source code, it uses now maze with origin 0,0 in array. 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 11, 2018 Share Posted February 11, 2018 Victory! (played on Easy). 1 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted February 11, 2018 Share Posted February 11, 2018 I used the ROM configuration to tell LTO to use it. Right click on the rom in your ROM list (left side of LTO! Flash tool) and select "Edit ROM Features". Then select JLP and then choose "JLP04". At least that worked for me. It ROCKS on my real Intellivision in the family room! Yeah! You found it! Newer versions of jzIntv and the SDK-1600 have additional metadata settings that you can add to cfg files for the .bin format so this will work 'automagically' with jzIntv. I've been working on an update to the UI software that incorporates all the new metadata feature support, but it's not quite ready yet. 4 Quote Link to comment Share on other sites More sharing options...
atari5200dude82 Posted February 11, 2018 Share Posted February 11, 2018 Looks like a very cool game. Cart and box and manual please. 3 Quote Link to comment Share on other sites More sharing options...
mthompson Posted February 11, 2018 Share Posted February 11, 2018 (edited) Does medium difficulty setting put the grail in dungeon 11? Edited February 11, 2018 by mthompson Quote Link to comment Share on other sites More sharing options...
nanochess Posted February 11, 2018 Author Share Posted February 11, 2018 Does medium difficulty setting put the grail in dungeon 11? That's right 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 13, 2018 Share Posted February 13, 2018 Only had time for one round today and made it to level 9 on Medium. I'll have to play again. 1 Quote Link to comment Share on other sites More sharing options...
majestyx Posted February 13, 2018 Share Posted February 13, 2018 Wow, this has really taken on a life of its own! Great to see the cool ports to both Intellivision and Colecovision. Great work all around~! 3 Quote Link to comment Share on other sites More sharing options...
Utopia Posted February 13, 2018 Share Posted February 13, 2018 OK, What am I doing wrong? I get a very simple black and white playfield that looks nothing like the screen on your video on the first page. It is playable but looks awful. Quote Link to comment Share on other sites More sharing options...
artrag Posted February 13, 2018 Share Posted February 13, 2018 run the "plus" version 1 Quote Link to comment Share on other sites More sharing options...
Utopia Posted February 14, 2018 Share Posted February 14, 2018 run the "plus" version Thank you. Looking good and playing well! 1 Quote Link to comment Share on other sites More sharing options...
nanochess Posted February 14, 2018 Author Share Posted February 14, 2018 Wow, this has really taken on a life of its own! Great to see the cool ports to both Intellivision and Colecovision. Great work all around~! Thanks! I'm sure everyone contributing here are also happy of the final result 1 Quote Link to comment Share on other sites More sharing options...
+KylJoy Posted February 14, 2018 Share Posted February 14, 2018 It is playable but looks awful. Hey now! That looks SWEET like it was MEANT TO LOOK... in 1980!!! But... I have been playing the "PLUS" version, too. 4 Quote Link to comment Share on other sites More sharing options...
Utopia Posted February 14, 2018 Share Posted February 14, 2018 Ok, So I just played my first game and the results are- Depth-8 Level-9 Gold-2010 Monsters defeated-49 So I didn't win but clearly there are strategy's to be used to get to the end as I was basically just wandering around the dungeons going about my business and slashing/killing anything I could (as you do)...oh.. and also pillaging the gold and grabbing weapons. What's with the boots? Is this to appeal to the lady players? Next time I want to win but need a better strategy. Quote Link to comment Share on other sites More sharing options...
Kiwi Posted February 14, 2018 Share Posted February 14, 2018 Next time I want to win but need a better strategy. Clear a path to the red potion, but don't take it unless your HP is low and you cleared the floor of monsters and traps. You get a free health, armor, and weapon upon level up. Later depth(around 6-7), your experience will be half way before leveling up, so that's when you will start to take the potion when your HP is low. You do have minimum attack power which is 5+your level, so you can determine when you want to pick up a weapon. Or you want to level up first and then take the weapon for double boosted attack power. First few floors is pretty impossible to die, so slay as much monsters as you can building your attack and armor to be use for the later floor, which they will shatter into pieces. Finding gold will increase your experience by 1. Good luck. 1 Quote Link to comment Share on other sites More sharing options...
First Spear Posted February 15, 2018 Share Posted February 15, 2018 I had a moment to check out the music. Very well done! Adding the drums are not easy, and keeping the speed setting to 14 also allows the CPU to do other things. Great job, sir! I'm going to compose 12 music for each level of the game. Sure I'll add Victory and Game Over. Just give me a few days. Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted February 16, 2018 Share Posted February 16, 2018 Finally figured it out. In the "Additional Parameters" area on the advanced tab, enter "--jlp" This will get the game to run past the dungeon # screen. I was wondering how long that was going to take Thanks for posting this. I would have not been able to figure it out. Chris Quote Link to comment Share on other sites More sharing options...
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