Jump to content
IGNORED

Sound effects needed


Recommended Posts

I am programming a racing game with FastBasic.

 

I need the following sound effects (FastBasic sound command is like Atari Basic):

- player's car engine (car stopped with engine on + 7 increasing speeds)

- other car engine (1 speed)

- accident involving two cars

 

Do you have something to propose? Thanks!

Link to comment
Share on other sites

Done to death but distortion 2 type sounds are a ready made engine effect. Some interesting variation can be 2 adjacent frequencies with 2 voices but it's costing the 2 voices.

 

Another way can be using a 16-bit voice or 16 KHz AUDCTL mode and using pure tones of low frequency.

 

Another thought (thinking arcade Pole Position) could be using digital pulse effects though that'd need Pokey Timers and assembly routines.

 

Crash sounds - that's something IMO that Atari excells at - crash and explosion sounds. Pretty easily done, usually a mix of 1-2 voices and distortion type 8.

 

I've done a car type game or 2, might see what I've got though likely falls into that first somewhat tired and boring category.

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...