_The Doctor__ Posted March 2, 2018 Share Posted March 2, 2018 Correct, as I understood it GR 8 was doing just fine, but the opportunities for gainful or other fulfilling ventures were very compelling. Add in real life events and everyone decided in one way or another to get a move on. It was a good thing for all involved, for the most part. We enjoyed the fruits of their labor and love. Maybe when they are all settled and in their retired years they will sit back and run something again and get some programmers under them to make new productions. You never know... 2 Quote Link to comment Share on other sites More sharing options...
peteym5 Posted March 3, 2018 Share Posted March 3, 2018 (edited) Staying in line with the main topic here. If the game is running from a cartridge that is 64K ROM or more, there should not be a need for anything over 64K of RAM. Uses I can think of the extended RAM would be large scrolling screens. Use the extended banks to deflate or decompress files stored on cartridge into before running the game. Digital Sound samples can be loaded into extended RAM. If someone was making a cartridge and used a smaller EPROM/Flash Chip due to availability or pricing issues, and needed the extended RAM to decompress blocks into. It would not that expensive to just go up one cartridge size. Anything 128K to 1024K is around the same. Its only the smaller 16K Cartridge boards with 2 8K EPROM chips that Video 61 has been using that I seen a significant lower cost to make. EEPROMS about the same in price from 8K to 128K, but it may be boards + extra chips. Plus larger sizes take longer to burn/flash, can make smaller several smaller ones within the same size as a larger one. Which boards someone has in stock or needs to order also affects the final cost to make. Edited March 3, 2018 by peteym5 Quote Link to comment Share on other sites More sharing options...
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