Opry99er Posted December 8, 2019 Author Share Posted December 8, 2019 Thanks FP! Was this from the red or the blue version? Quote Link to comment Share on other sites More sharing options...
+FarmerPotato Posted December 8, 2019 Share Posted December 8, 2019 30 minutes ago, Opry99er said: Thanks FP! Was this from the red or the blue version? Red cassette! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 8, 2019 Author Share Posted December 8, 2019 (edited) Thanks for posting it! Disclaimer: I cannot guarantee this game will work. In testing, when the game was loaded from disk, it had a 70% failure rate when you pass level 11 or 12. Seems there is a runaway condition that occurs sometimes which chews up VDP RAM and crashes the game. I've tried to figure it out, but have been unsuccessful. Edited December 8, 2019 by Opry99er Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 8, 2019 Author Share Posted December 8, 2019 Some pix of the final release package, for those of you who haven't seen it. 6 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 9, 2019 Share Posted December 9, 2019 Beautiful package... I can also confirm that the disk version works just fine with the TE2 inserted. 2 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 9, 2019 Author Share Posted December 9, 2019 Thanks Vorticon! I put quite a bit of work into that packaging. The crash condition typically happens somewhere between levels 10 and 13. And it doesn't happen every time. I have attempted to debug it using Classic99, and I have watched the HeatMap during a crash. It lights up like a Christmas tree. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 10, 2019 Share Posted December 10, 2019 8 hours ago, Opry99er said: Thanks Vorticon! I put quite a bit of work into that packaging. The crash condition typically happens somewhere between levels 10 and 13. And it doesn't happen every time. I have attempted to debug it using Classic99, and I have watched the HeatMap during a crash. It lights up like a Christmas tree. That sounds like a stack problem, probably a subroutine not exiting properly with a RETURN statement. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 10, 2019 Author Share Posted December 10, 2019 Yeah, that's kind of what I thought initially, too! And it may well be the case. Unfortunately, it doesn't happen every time, and I'm not sure what conditions within my game cause the overrun... If I get the inclination, I'll sit down and start making up route charts.... find exactly where the train goes off the tracks. But so far, I think I've been the only one who has experienced this thing. And I experienced it multiple times during testing and duplicating. Thing is, it never happened when the game was loaded from tape... so I really don't know. Quote Link to comment Share on other sites More sharing options...
oddemann Posted December 13, 2019 Share Posted December 13, 2019 On 12/5/2019 at 5:28 PM, TheBF said: >Cartidge Menu >Apps >Terminal Emulator 2 Then select TI BASIC like normal from the main menu. Didn't try it but it should work. Tried it. Works well. Thx! (ups, reading skills are lacking ? ) Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 14, 2019 Share Posted December 14, 2019 On 12/9/2019 at 7:00 PM, Opry99er said: Yeah, that's kind of what I thought initially, too! And it may well be the case. Unfortunately, it doesn't happen every time, and I'm not sure what conditions within my game cause the overrun... If I get the inclination, I'll sit down and start making up route charts.... find exactly where the train goes off the tracks. But so far, I think I've been the only one who has experienced this thing. And I experienced it multiple times during testing and duplicating. Thing is, it never happened when the game was loaded from tape... so I really don't know. In 1981 I programmed a Pac Man clone in TI Basic (TI PUCK - on the tigameshelf.net site) and I had a similar issue. Never figured it out at the time. In 2007 I took another look at my handwritten code and finally realized that one of the subroutines was not returning properly under specific conditions. Wait a couple of decades then take another stab at Marcus. All will be clear! ? 3 2 Quote Link to comment Share on other sites More sharing options...
MikeV Posted January 15, 2020 Share Posted January 15, 2020 I downloaded and ran the Markus game - It's a hoot! (Yes, and one does tend to: "Die in this Tower.") It was a pleasure to recall how some of the more cleverly conceived TI Basic games had merit and considerable entertainment value. M of M certainly belongs on that list. Unfortunately, additions there are scarce. The only actual annoyance I had with the game is when the wife got to level 7 on her first attempt... what's with that? 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 16, 2020 Share Posted January 16, 2020 18 hours ago, MikeV said: The only actual annoyance I had with the game is when the wife got to level 7 on her first attempt... what's with that? The fact that you got your wife to actually touch a TI is quite the achievement by itself... 2 Quote Link to comment Share on other sites More sharing options...
MikeV Posted January 16, 2020 Share Posted January 16, 2020 3 hours ago, Vorticon said: The fact that you got your wife to actually touch a TI is quite the achievement by itself... Well, sort of. Its more along the lines of, "While I'm doing this you need to be doing that..." A variation of an "IF ... THEN..." 1 1 Quote Link to comment Share on other sites More sharing options...
MikeV Posted February 7, 2020 Share Posted February 7, 2020 Level-14.bmpProgress is being made...? Quote Link to comment Share on other sites More sharing options...
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