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Has anyone taken a look into the code of the later Meebzork proto (the adventure version) and seen if there is anything hiding in the code? I've always been curious if there's an ending in there somewhere and if that fifth screen can be legitimately beaten. I've always felt i missed something when I did my review: http://www.atariprotos.com/5200/software/meebzork/meebzork.htm


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  • 3 years later...

Necrobump.  After spending way more time than I should of abusing emulator save states I finally beat the fifth level and you do indeed go to the sixth.  There still appears to be nothing to do once you reach the end of the final pillar though.


Has anyone dug through this code to see if there's anything else hiding in it?

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