xxl Posted May 10, 2018 Share Posted May 10, 2018 In a few days there will be a game for Atari 600XL (16KB RAM): D But it also works on: 65XE, 800XE, 800XL, 130XE, XEGS in PAL and NTSC. https://www.youtube.com/watch?v=tKCz36-QZPo 23 Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted May 10, 2018 Share Posted May 10, 2018 Nice and unpretentious Just my two cents: games usually stand out more with names that don't exist in the 8-bit library... unless the official title really is Minotaur 16K and is an homage to Minotaur by APX? -- Atari Frog http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 10, 2018 Share Posted May 10, 2018 (edited) He could use the official name from the video title but I prefer Minotaur Edited May 10, 2018 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
xxl Posted May 10, 2018 Author Share Posted May 10, 2018 both games have two common features: a labyrinth and uncomfortable controls. I will have to work on it Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 10, 2018 Share Posted May 10, 2018 (edited) both games have two common features: a labyrinth and uncomfortable controls. Not the best selling points for a game Edited May 10, 2018 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
xxl Posted May 11, 2018 Author Share Posted May 11, 2018 it's true. I do not want to publish a game in which instead of fighting with an opponent I have to fight with the controls. ... The controls with keys have already been improved and now it will be comfortable... I still want to make a few more improvements. 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 11, 2018 Share Posted May 11, 2018 I'm looking forward to it XXL, I salute you for addressing what you feel are issues and bettering the game, its always nice to hear a dev say "you know what, its coming along but it needs tweaks", its human.. Its ready when you say it is.... Thank you.. Quote Link to comment Share on other sites More sharing options...
+Allan Posted May 11, 2018 Share Posted May 11, 2018 How about calling it Minotaur 2018? Allan Quote Link to comment Share on other sites More sharing options...
xxl Posted May 11, 2018 Author Share Posted May 11, 2018 this is a mini-game, the information in the title that it can be run on a computer with 16KB RAM is quite important, and the name "Minotaur" quite well reflects the content of the game. Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted May 11, 2018 Share Posted May 11, 2018 it's true. I do not want to publish a game in which instead of fighting with an opponent I have to fight with the controls. Hmm - having played such a game as a Basic type-in one back in the eighties, I always thought tracing a given path without options is quite tedious. What about going automatically "forward" till a junction and then taking the input of the user leading to the next junction? (Going the opposite direction goes back to the previous junction.) Quote Link to comment Share on other sites More sharing options...
xxl Posted May 11, 2018 Author Share Posted May 11, 2018 exactly. That's what I did: https://www.youtube.com/watch?v=Jw4UDA2lk4I 6 Quote Link to comment Share on other sites More sharing options...
xxl Posted May 11, 2018 Author Share Posted May 11, 2018 (edited) test it. minotaur16k.atr Edited May 11, 2018 by xxl 6 Quote Link to comment Share on other sites More sharing options...
+skr Posted May 12, 2018 Share Posted May 12, 2018 Can´t reach the exit!? Quote Link to comment Share on other sites More sharing options...
xxl Posted May 12, 2018 Author Share Posted May 12, 2018 there is no exit there. You must find and stain the Minotaur, then, thanks to Ariadna's threads, get out of the maze Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted May 12, 2018 Share Posted May 12, 2018 (edited) Think you have to go to the black square, then go back to the starting point as fast as possible (within the given time). So Minotaur16k differs from other maze/labyrinth games where you only have to find the exit (with or without a given time)... Edited May 12, 2018 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
xxl Posted May 12, 2018 Author Share Posted May 12, 2018 do you have any idea to spice up the gameplay? 1 Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted May 12, 2018 Share Posted May 12, 2018 do you have any idea to spice up the gameplay? Maybe some kind of "fog of war" visibility? You cannot see the whole labyrinth, but just a some circular or square area around you (quite easy to get this effect by using players/missiles and appropriate PMG priorities). 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 13, 2018 Share Posted May 13, 2018 Fog of war, I sense an Xbox Full Spectrum Warrior player (great game, just replaying it) and the suggestion sounds a little like Tumble bugs, you see the maze but its only a small part...A mix of that sort of play would be great... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted May 13, 2018 Share Posted May 13, 2018 Perhaps a 'morphing maze' during the game. Having thought a bit about how that might work: 1) Take a random 'odd' row and 'odd' column that connects to two other corridor pieces and move that so to a random 'even' row/column that connects two corridor pieces. 2) For the next time, swap the source to even row/col and destination to odd row/col. 3) this could be actioned every N seconds, maybe N=15. A rarer random check might sometimes let no swap take place. 4) as the move might make the maze temp unable to complete, 5 seconds could be added to the timer. 1 Quote Link to comment Share on other sites More sharing options...
Fingolfin Posted May 14, 2018 Share Posted May 14, 2018 (edited) Hi xxl, thank you for making and sharing Minotaur 16k. I enjoy it: it's fun and challenging. The opening screen using maze patterns to form the Minotaur head is great. a) Since you're referring to Ariadne's thread (in your reply above) with the return to start aspect of Minotaur 16k, maybe add/mention Theseus as the adventurer/player? Add to the mythology aspect of the game that is already present/inherent? Simple text of some kind might identify Theseus and Ariadane with her helping Theseus in the maze against the Minotaur. Context can help conjure and add to imaginative element of gameplay; for me a little context or simple reference to a/the greater story can be interesting and add depth/dimension to games. Especially stuff like classical mythology, classic fantasy/sci-fi, etc b) The fog of war seems like a good fit for adding difficulty. Perhaps as an option? As an inexperienced and slow maze game player I already have trouble making it all the way to the Minotaur and back to the start within time allowed. c) Would it make sense/be appropriate to add an option for different times for completing each game? Add handicapping with both increases and decreases of time allowed? d) Would it be possible to add joystick control as well as keyboard? At least for me, I am a complete fumble fingers, even with just four keys. I can use a keyboard for playing games but being a bit less than super dextrous, I would always rather use a joystick, gamepad or mouse, when possible. e) If 16k allows perhaps add sfx for beginning of round/game, moment of finding the minotaur and at completion of retracing back to start; if possible three different chimes or tones. f) Also wondering about a simple tone based sound track; suspenseful and just a few or even a couple of bass notes like Peter Gunn but more scary. Maybe as long as it is public domain use the beginning of Beethoveen's 5th? Just four notes, or just two an octave apart (not a musician)? Or some other apt bullfighting/Minotaur-vanquishing simple tones? For suspenseful atmosphere like it is frightening to approach...the Minotaur! All suggestions here are made with due respect to your interests and hopes for the game, xxl, and the limits of 16k; I am not suggesting all of these be followed/implemented only considered. I will likely always suggest adding/considering sfx or simple music: when possible and appropriate, both/either can add so much to gameplay from any era on any platform. Only wish to offer suggestions; I am not asking for changes (well maybe the joystick control option). Thank you xxl for making, helping to make and sharing so many great A8 games and for all you do for the A8 community. Best Regards Fingolfin Edit/adition Always liked the Pink Panther movies -- especially Peter Sellers as Clouseau -- and the Pink Panther theme. Always liked Peter Gunn theme as well but never realized both PP and PG themes were written by Henry Mancini... both have similar composition/theme/music but never realized same composer until tonight. Edited May 14, 2018 by Fingolfin 1 Quote Link to comment Share on other sites More sharing options...
SS Posted May 14, 2018 Share Posted May 14, 2018 An option for joystick control would be my main suggestion. However I do like the "fog of war" idea too. 1 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 14, 2018 Share Posted May 14, 2018 do you have any idea to spice up the gameplay? 1. Make a few alternate paths in the maze and a few objects that you have to collect till the exit (snake-like) 2. Add some additional rules to the levels like in game "The Witness" - e.g. one color of dots must be on one side of the line. 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted May 19, 2018 Author Share Posted May 19, 2018 I changed the clock - now it does not count down to zero. I also added a joystick control. Next changes soon. minotaur16k.atr 9 Quote Link to comment Share on other sites More sharing options...
docertabum01 Posted May 20, 2018 Share Posted May 20, 2018 how about randomly placed "wine bottles".. if you drink it the control of your hero is "up-side-down" for 15 second or adequate time to the size of maze Quote Link to comment Share on other sites More sharing options...
adam242 Posted May 21, 2018 Share Posted May 21, 2018 I adore the old-school look of this. GRAPHICS 3 with the default green, blue and gold palette takes me back to my childhood. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.