Jump to content
IGNORED

Seaquest disassembly


DEBRO
 Share

Recommended Posts

Hi there,

 

Here is another one by Steve Cartwright. I'm really enjoying his work and games lately.

 

He uses the same sort of structure for his code. The structure and game play to an extent is similar to Megamania and Plaque Attack.

 

There are 10 RAM bytes not used. I wonder if they were for a feature that got removed before release. There are also some bytes or tables in the ROM that aren't used or referenced.

 

If you're up for a learning project; consider hacking this to award the player higher points if they shoot an obstacle that is facing or traveling toward them. Another option would be to allow the player to shoot the Patrol sub.

 

*** 113 BYTES OF RAM USED 15 BYTES FREE
*** 4 BYTES OF ROM FREE

 

 

Seaquest.zip

  • Like 5
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...