DTL Presents Posted May 21, 2018 Share Posted May 21, 2018 So many of us may be familiar with the theory that some developers would make sections of their games virtually impossible to encourage consumers to purchase a game rather than consistently rent. As a kid, I was taken to the local rental store every Saturday after football/soccer practice to pick up a new genesis/master system game. My question is, which games do you remember as being particularly devious? Having a section in it that meant you could never get beyond it before taking it back to the rental store and then picking it up the next weekend? I covered a couple of these in my Retro Buffet series - Disney games in particular were strong culprits (Lion King Ostrich Double Jump anyone?!), check it out if you like. TL;DR - Which Genesis games do you remember having impossible to beat sections that meant you were unlikely to progress far in a weekend? Quote Link to comment Share on other sites More sharing options...
keepdreamin Posted May 22, 2018 Share Posted May 22, 2018 Here ya go, dude. You can advertise your youtube channel in this forum link below. http://atariage.com/forums/forum/23-gaming-publications-and-websites/ But as you'll notice, there's quite a bit of competition. Quote Link to comment Share on other sites More sharing options...
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