+atari2600land Posted June 7, 2018 Share Posted June 7, 2018 So a version of Doodle Jump for the Atari 2600 made me wonder if I could program something similar for the Odyssey 2. While I can't due to the fact that it scrolls up and I don't know how to make it scroll upwards yet, I have made a sort-of-Doodle-Jump called "The Pit." In this game, when you jump on a platform, it disappears and another one pops up somewhere on the screen. Right now I have 3 platforms that each do just that. While it was fun trying to code such a thing, I'm feeling that it's missing something (well, besides the score), that would make it more fun. Any suggestions? I have attached a binary for trying out. jump4.bin Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted June 7, 2018 Share Posted June 7, 2018 Cool idea. The title of this post made me thing of an old single-screen arcade game that could probably be replicated on the Odyssey 2 in simplified form. It's not a great game but the O2 needs more arcade ports! https://www.arcade-museum.com/game_detail.php?game_id=9033 https://youtu.be/fl2AVqinjDo Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 10, 2018 Author Share Posted June 10, 2018 I went and tried to make a full Doodle Jump clone. This is the result. What do you think of it? jump5a.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 1, 2018 Author Share Posted August 1, 2018 In this version, the pit is always scrolling downwards, so you need to move to keep up with it. What do you think? jump8a.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 2, 2018 Author Share Posted August 2, 2018 Fixed some bugs present in version 8a, in case anyone cares. jump10.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 4, 2018 Author Share Posted August 4, 2018 New version. Added a banana. They're delicious. And worth 5 points. jump13.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 5, 2018 Author Share Posted August 5, 2018 (edited) I hate life. I am trying to make it so instances like in the picture shown don't happen because if they do on a real Odyssey2 machine, it glitches when characters (in this case platforms) overlap or get near each other. And I am having a very difficult time trying to do this. What I want to try to do is check both the platform above and below for possible closeness. And I can't. This is the code I have now. (times 5, one for each platform). platform1y mov r1,#platform1y mov a,t anl a,#007h add a,#020h movx @r1,a platform1x mov r0,#platform1x mov a,t anl a,#02fh add a,#028h movx @r0,a check_for_closeness_1 mov r1,#platform5y movx a,@r1 mov r1,a add a,#240 cpl a mov r7,a ; store in R7 mov r0,#platform1y mov a,@r0 add a,r7 jc do_i_make_platform_1_disappear put_platform_1_on_screen mov r0,#vdc_char0 mov r1,#platform1x movx a,@r1 mov r3,a mov r1,#platform1y movx a,@r1 mov r4,a call print_platform ret do_i_make_platform_1_disappear mov r1,#platform2y movx a,@r1 mov r1,a add a,#16 cpl a mov r7,a ; store in R7 mov r0,#platform1y mov a,@r0 add a,r7 jnc skip_repositioning mov a,#tune_select ; warn me that it happened. call playsound mov r0,#platform1x movx a,@r0 mov a,#202 movx @r0,a skip_repositioning jmp put_platform_1_on_screen What do I need to do to do this correctly?! Edited August 5, 2018 by atari2600land Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 6, 2018 Author Share Posted August 6, 2018 Never mind. I give up. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 6, 2018 Author Share Posted August 6, 2018 Here. Try this. jump15.bin 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted August 8, 2018 Share Posted August 8, 2018 If only I had a way to play this on my O2. I never could figure out the emulators :/ Quote Link to comment Share on other sites More sharing options...
timdu Posted August 8, 2018 Share Posted August 8, 2018 ScottyDont000 has a C7030 RAMCART - $60 - ONE OF 20 MADE FOR March 2016 release http://atariage.com/forums/topic/278356-odyssey-2-vp-homebrews-brazilian-g7400-wav-mod-update-82/ Snatch this cartridge up before it sells. Allows you to copy ROM files to the cart and play them on a real O2! Tim Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 8, 2018 Author Share Posted August 8, 2018 Added a dangerous rock to avoid. The banana is still there, though. It's either the banana or rock that appears. jump17.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 15, 2018 Author Share Posted August 15, 2018 The guy's mouth returns! jump18.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 17, 2018 Author Share Posted August 17, 2018 No more autoscrolling. jump18a.bin Quote Link to comment Share on other sites More sharing options...
majestyx Posted November 28, 2018 Share Posted November 28, 2018 I'm running the latest version (jump18a) and find it far too difficult to control. It's a pretty neat concept, but he falls far too quickly in addition to being too sensitive when pressing left/right. It makes it very difficult to time the jumps properly. My high score is 8 after 20 or so tries. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 12, 2021 Author Share Posted July 12, 2021 I made a ton of changes to this. Let me know what you think now. jump24fourk.bin Quote Link to comment Share on other sites More sharing options...
Pickaxe Brad! Posted July 13, 2021 Share Posted July 13, 2021 Pretty fun game! I didn't see that you made this (it's well before I joined this board), but I'm glad you updated it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 15, 2021 Author Share Posted July 15, 2021 Still working on this. I need some help with the platform collision code, so I asked in the videopac.nl forums. But I did make it so the screen doesn't scroll at the beginning. jump26fourk.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 24, 2022 Author Share Posted January 24, 2022 I came back to working on this. Rafael helped a lot with designing stuff and now it looks like this: The name of the game got changed from "The Pit" to "Upmonster." I took the red rock thing out of the game. Now we have just different types of yellow fruit. This first one is a lemon. You'll have to play the game to figure out what the other three are. So now the peril of the game is moving upwards with platforms that scroll down as the player moves up. I spent almost the whole weekend just working on this. 1 Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted January 24, 2022 Share Posted January 24, 2022 2 hours ago, atari2600land said: I came back to working on this. Rafael helped a lot with designing stuff and now it looks like this: The name of the game got changed from "The Pit" to "Upmonster." I took the red rock thing out of the game. Now we have just different types of yellow fruit. This first one is a lemon. You'll have to play the game to figure out what the other three are. So now the peril of the game is moving upwards with platforms that scroll down as the player moves up. I spent almost the whole weekend just working on this. This looks great!! Quote Link to comment Share on other sites More sharing options...
Pickaxe Brad! Posted January 25, 2022 Share Posted January 25, 2022 22 hours ago, atari2600land said: Now we have just different types of yellow fruit. This first one is a lemon. You'll have to play the game to figure out what the other three are. I'm going to put my guess on record: I think the other three are banana, yellow apple, yellow pepper. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 25, 2022 Author Share Posted January 25, 2022 I added the fifth platform back in. As a trade off, the platforms now must be evenly spaced vertically. Since characters can't overlap each other and that's what the platforms are. (They still get random x positions though. That's what makes the game.) 1 Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted January 26, 2022 Share Posted January 26, 2022 On 1/23/2022 at 9:48 PM, atari2600land said: The name of the game got changed from "The Pit" to "Upmonster." Btw I think that since you're an AA Subscriber you can change the original name of this thread to reflect the new title of the game. If you weren't a subscriber, I believe you would have had to ask a mod for special access to change it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 26, 2022 Author Share Posted January 26, 2022 I can't. There's no "edit" option for me in post #1. Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted January 26, 2022 Share Posted January 26, 2022 13 minutes ago, atari2600land said: I can't. There's no "edit" option for me in post #1. Ah you know what, I think there's a time limit on that ability, come to think of it. It's much longer as a subscriber, but still has a clock on it. @jaybird3rd would you or another moderator kindly give the OP edit access on his original post of this thread? Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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