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Amoeba Jump


Dionoid
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On 6/14/2022 at 10:56 PM, LatchKeyKid said:

I'm curious how much space such a catchy intro (tune and programming) takes up as it's well worth it compared with other additions.

The music data itself is 64 bytes, where each byte contains the notes for both voices combined (voice 0 the lower 4 bits and voice 1 the upper 4 bits).

And the code to play the music is 98 bytes. So that's 162 bytes all together, which means that the intro music uses almost 4% of the total 4K game code.

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  • 10 months later...
Posted (edited)

Yesterday I got my hands on a real nice Aristona CRT Color Television from the late '70s, which turns out to support PAL 50Hz only. So that means I can't play any of my PAL 60Hz homebrew games on this TV 😐

Because I still want to play Amoeba Jump on this retro TV, I decided to adapt the latest version 1.3 of Amoeba Jump to PAL 50Hz. In case anyone is interested, this version can be downloaded here. Enjoy!

image.thumb.jpeg.865f617dff9c942b34f4863140a50f75.jpeg

 

Edited by Dionoid
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  • 4 weeks later...

Been playing Amoeba Jump recently and it is a very fun game. It plays great on the 2600 or 7800 and it looks cool on a CRT tv. I was able to manage 12k points last time I played and just thinking about now make me want to play it again. 

 

Thank you Dionoid.

 

I will very likely pick it up again when the rom is sold through the VCS store depending on the price.

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21 hours ago, E. King said:

Been playing Amoeba Jump recently and it is a very fun game. It plays great on the 2600 or 7800 and it looks cool on a CRT tv. I was able to manage 12k points last time I played and just thinking about now make me want to play it again. 

 

Thank you Dionoid.

 

I will very likely pick it up again when the rom is sold through the VCS store depending on the price.

IMO playing on a CRT is still the best, but not everyone has (or wants?) a classic setup at home. Anyway, great to you enjoy one of my games!

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