spacecadet Posted July 9, 2018 Share Posted July 9, 2018 Now you've got me wondering where you worked. Happy Puppy? All Game Guide? Game Unit? VGF? Hotgames.com. It's become embarrassing to even say it these days, and I'll explain why in a minute. It started out as an Australian site mainly for PC game demos, then got bought by FortuneCity, which was a big web hosting company at the time, and moved over to the US to compete with the other big game sites of the time (none of whom were too big to catch yet). We were also in NYC, which gave us a different perspective (and access to different stuff) than the other big sites. There was a period of 3-4 years when it was as good a site as any of them, and we were getting about 400,000 unique visits per day, which also put us in the top 3 or 4 gaming sites at the time. Remember this was like 1998, so that was considered a lot. But the whole company was a victim of the dot com crash. First they laid off our entire technical team except for one guy who was also our sole designer, and he could barely keep the site running on his own, let alone add any new features. So while the other big sites were updating their designs and adding new features, we were stuck in 1998. Then they started laying off the ad sales guys, which became a downward spiral where we had less and less money. Then they started laying off the editorial staff, and that was basically it. I was the second to last to go. For a long time our parent company kept the url alive as a porn-based online gambling site. I was afraid to even put the name on my resume. It was really annoying, because we took it really seriously and we had a good site, but anyone I told I worked there in the future would think I was some porn scammer if they visited it. Now it seems to be defunct, which is an improvement. 4 Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted July 9, 2018 Share Posted July 9, 2018 Black and red! Edgy. https://web.archive.org/web/20000929000443/http://www.hotgames.com:80/ 2 Quote Link to comment Share on other sites More sharing options...
atarian1 Posted July 10, 2018 Share Posted July 10, 2018 I am surprised there is so much speculation when this was already explained a long time ago...somewhere. I think it was in one of the Atari magazines, bulletin boards, Usenet...I can't remember where though. I seem to remember it was Bob Brodie (Atari's spokesperson) who spilled the beans on why EGM was giving Atari such bad press. The gist is the EGM and Atari Entertainment (where most of the Lynx programmers were) offices were close to each other in Lombard, IL. Since they were close to each other, EGM got the scoop on the latest Lynx news and games that were coming out. At one point, Atari even loaned EGM a Lynx development system so that Atari can show EGM the latest games they were working on. Anyone who knows development systems know they can be a pain to lug back and forth, so since they were on good terms with each other, Atari decided to leave a development system at the EGM office. EGM used this advantage over other video game magazines to get the early screenshots and reviews of beta/test versions of games. They even created a Lynx supplement with tons of previews of pre-release games that was alluded to above. Well, Atari wanted their development system back. EGM balked and said Atari "gave" them the development system. Atari said it was a loan and eventually wrestled it back. Note that these development systems were NOT cheap. If I recall, they were about $8,000 each which would be almost $16,000 today. That's a lot of $$$! Development systems were made in small quantities, so one couldn't just buy one off the shelf. Atari had to make use of limited resources, so it they wanted their development system back to make more games, they had every right to do so. Of course, that made EGM mad, so they used the power of their press to bash the Lynx any way they can. And so the childish Lynx bashing began... 1 Quote Link to comment Share on other sites More sharing options...
pacman000 Posted July 10, 2018 Share Posted July 10, 2018 Hotgames.com. It's become embarrassing to even say it these days, and I'll explain why in a minute. It started out as an Australian site mainly for PC game demos, then got bought by FortuneCity, which was a big web hosting company at the time, and moved over to the US to compete with the other big game sites of the time (none of whom were too big to catch yet). We were also in NYC, which gave us a different perspective (and access to different stuff) than the other big sites. There was a period of 3-4 years when it was as good a site as any of them, and we were getting about 400,000 unique visits per day, which also put us in the top 3 or 4 gaming sites at the time. Remember this was like 1998, so that was considered a lot. But the whole company was a victim of the dot com crash. First they laid off our entire technical team except for one guy who was also our sole designer, and he could barely keep the site running on his own, let alone add any new features. So while the other big sites were updating their designs and adding new features, we were stuck in 1998. Then they started laying off the ad sales guys, which became a downward spiral where we had less and less money. Then they started laying off the editorial staff, and that was basically it. I was the second to last to go. For a long time our parent company kept the url alive as a porn-based online gambling site. I was afraid to even put the name on my resume. It was really annoying, because we took it really seriously and we had a good site, but anyone I told I worked there in the future would think I was some porn scammer if they visited it. Now it seems to be defunct, which is an improvement. Thank you. Always sad to heard about sites taken down by the dotcom crash. Actually, I'd prefer a gaming site that stayed in 1998. It would load more quickly, & I see little difference between sites from today & sites from then. (There's articles, & there's a menu to access those articles. Why does that take 3MB today?) 1 Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted July 10, 2018 Share Posted July 10, 2018 Of course the gaming press back then was reliant on the publishers. We all know it was marketing, but the game magazines didn't hide the fact they were more fan zine than news. As for Atari, come on, no amount of positive press would have been able to hide the ugly of the Jaguar. 1 Quote Link to comment Share on other sites More sharing options...
Cynicaster Posted July 13, 2018 Share Posted July 13, 2018 . Of course, that made EGM mad, so they used the power of their press to bash the Lynx any way they can. And so the childish Lynx bashing began... Never heard that story before. It's kind of funny, because I traded up my Game Boy for a Lynx almost 100% on the strength and influence of EGM #21 from April '91. Also funny is that I ended up not liking the Lynx very much, so any bashing of the Lynx that I saw, I probably agreed with. Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted July 29, 2018 Share Posted July 29, 2018 Didn't they make up a review of the Lynx title:Guardians:Storm Over Doria,based on a 4 screen demo they saw at CES? That's journalism that would do a UK magazine proud if true :-)) 2 Quote Link to comment Share on other sites More sharing options...
Duke75 Posted August 3, 2018 Share Posted August 3, 2018 Of course the gaming press back then was reliant on the publishers. We all know it was marketing, but the game magazines didn't hide the fact they were more fan zine than news. As for Atari, come on, no amount of positive press would have been able to hide the ugly of the Jaguar. I think this goes with any kind of hobby/enthusiast press, whether it's video games, comic books, music, cars, guns, etc. The "press" that covers these topics needs to stay in good with the producers to keep getting access to the material, plus a lot of the guys who staff the magazines or websites are probably aspiring to actually get into the industry and their job is good for networking... 1 Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted August 17, 2018 Share Posted August 17, 2018 Found the Bob Brodie story comments mentioned above: BOB-BRODIE> I've had a number of discussions with EGM about their attitude about Atari. There is hope for things to improve. I think part of the issue might be that there are a number of people there that are former employees of Atari, including the publisher. <BOB-BRODIE> On the other hand, when they go out of their way to blast the president of the company in a sister publication of theirs, they don't give me a lot of ammo to try to change the way things are between us. <BOB-BRODIE> Re the Black Box...they don't need a black box to rate the games. We send them pre-release eprom cartridges of the games, and provide them with slides of screen shots of the games. This is the same level of support that we give to all of the other magazines as well, and none of them are complaining about. The reality is that the "Black Box" is a development tool, not just something to take screen shots with. It is NOT an essential tool for them to have for their Lynx coverage. 1 Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted September 6, 2018 Share Posted September 6, 2018 Found this quote from the era,regarding the 32X Vs Jaguar Doom review fiasco : Adisak L. Pochanayon This is highly speculative and most likely a rumor considering the source but a friend of a disgruntled EGM employee recently stated that Sega threatened to pull *ALL* their advertising from EGM if Sega was not allowed to view the magazine before it was published and "approve" it as something they wanted to back. Guess it came after some Sega games got extremely negative reviews. Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted September 25, 2018 Share Posted September 25, 2018 An example of how UK developers dealt with UK Press Rob Nicholson Hand Made Software dealing with critiscm from Edge magazine. I'm awaiting next months issue with anticipation. What's worse is that we've received a fax saying "look, Edge have said some nasty things about Kasumi Ninja - what are we going to do about it". Well, until the game has been finished *and* balanced, bugger all. Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted October 13, 2018 Share Posted October 13, 2018 The more i discover about EGM and Jaguar coverage, the more it just appears awful jurnolism, rather than any actual agenda in play. Claims Jaguar Pitfall M.A had no music? Battlemorph was based on an arcade game? . Quote Link to comment Share on other sites More sharing options...
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