+remowilliams Posted September 19, 2018 Author Share Posted September 19, 2018 The fact is the controller reading the joystick portalready knows what is plugged into it. So somewhere in the console ram or controller memory, a bit already exists identifying the controller type. The location of this bit needs to be identified so that Stella can map it as an input. OK, go ahead. How long will it take? 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 19, 2018 Share Posted September 19, 2018 I get what you are saying remo. There seems to be a lack of communication here. The Retron77 knows what's plugged into it. Stella doesn't. Quote Link to comment Share on other sites More sharing options...
Dionoid Posted September 27, 2018 Share Posted September 27, 2018 Would SaveKey support be hard to re-enable in the community build? I know the original RetroN 77 image also supports the stella.pro properties file, but configuring Controller.Right as "SaveKey" doesn't seem to be supported - or at least I see that no savekey_eeprom.data file is generated in the stella folder. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 27, 2018 Share Posted September 27, 2018 SaveKey is just another controller which is not supported (yet?) by RetroN77. Quote Link to comment Share on other sites More sharing options...
Dionoid Posted September 30, 2018 Share Posted September 30, 2018 SaveKey is just another controller which is not supported (yet?) by RetroN77. I guess we have to wait for Hyperkin if they decide to take this system to the next level (i.e. supporting SDL2 to be able to run the latest version of Stella). Until then, the community version is at least a step forward. Quote Link to comment Share on other sites More sharing options...
Coolcrab Posted September 30, 2018 Share Posted September 30, 2018 Any news from them doing stuff btw? They seem to be completely silent on the matter. Quote Link to comment Share on other sites More sharing options...
Keatah Posted September 30, 2018 Share Posted September 30, 2018 (edited) RetroN 77 seems to have fallen off the map. Nobody seems to be discussing it much anymore. Edited September 30, 2018 by Keatah Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted September 30, 2018 Author Share Posted September 30, 2018 Would SaveKey support be hard to re-enable in the community build? I know the original RetroN 77 image also supports the stella.pro properties file, but configuring Controller.Right as "SaveKey" doesn't seem to be supported - or at least I see that no savekey_eeprom.data file is generated in the stella folder. I just added a "Controller.Right" "SAVEKEY" entry in stella.pro for a game that supports the Savekey and it appears to be working as expected. /stella/savekey_eeprom.dat was created and the game saved its high score. 4 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 1, 2018 Share Posted October 1, 2018 RetroN 77 seems to have fallen off the map. Nobody seems to be discussing it much anymore. Would you expect anything less? Hyperkin releases a half-baked Retron77, then the public shows no interest, and the dedicated fans who actually bought one complain about it incessantly. Instead of fixing a poorly implemented good idea, the marketing has already written it off as a bad idea and moved onto something else. That's why sales have discontinued, and there is little to no continued firmware support from the parent company. Quote Link to comment Share on other sites More sharing options...
+phoenixdownita Posted October 1, 2018 Share Posted October 1, 2018 ... Instead of fixing a poorly implemented good idea, the marketing has already written it off as a bad idea and moved onto something else. That's why sales have discontinued, and there is little to no continued firmware support from the parent company. Weren't there people praising it for its design etc...? [the same design they used for their RentroN 1 aka the HDMI NES, with the same cut corner, just with different ports and buttons in the front and in black .... you can tell I didn't dig it one bit] I think we are seeing a pattern of companies throwing some random shit at the wall and see what sticks and then going .... "oh, really quality was important? Compatibility was so important? We could not have anticipated it!" kind of a retarded excuse. 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 1, 2018 Share Posted October 1, 2018 Weren't there people praising it for its design etc...? [the same design they used for their RentroN 1 aka the HDMI NES, with the same cut corner, just with different ports and button in the front and in black .... you can tell I didn't dig it one bit] I think we are seeing a pattern of companies throwing some random shit at the wall and see what sticks and then going .... "oh, really quality was important? Compatibility was so important? We could not have anticipated it!" kind of a retarded excuse. Throwing shit at the wall can be fun. Throwing shit at the fan (as with modern Coleco and Atari) is epic! 1 Quote Link to comment Share on other sites More sharing options...
Coolcrab Posted October 1, 2018 Share Posted October 1, 2018 I do hope that they come back at some point. It should not be so hard to do this. Quote Link to comment Share on other sites More sharing options...
+phoenixdownita Posted October 1, 2018 Share Posted October 1, 2018 Throwing shit at the wall can be fun. Throwing shit at the fan (as with modern Coleco and Atari) is epic! Throwing shit at the fan and then asking "why is it raining shit?" is truly priceless. 1 Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 1, 2018 Share Posted October 1, 2018 I think they were/are trying to bring back cartridge nostalgia through the cheapest & laziest means possible. Emulators and cartridge dumpers don't mix well. If you have cartridges you'll want to read and play them in realtime. If you have emulators you want to have a folder full of roms. Kinda reminds me of those record players they tried putting in cars back in the early 1970's! Yup, play real vinyl is your car! The two technologies, the car, the player, do their jobs just fine. Put them together and you have a skipping and distracting mess that's neither safe nor provides enjoyable listening. 1 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted October 1, 2018 Share Posted October 1, 2018 I think the RetroN 77 is a very promising system, and I'm happy Hyperkin brought this system alive. If it would support the latest version of Stella, then this will fix most compatibility issues, including the intermittent screen-tearing. And it would enable awesome features like TV-modes (Composite, S-Video, etc.). I know there is a big "if", but I try to see things in a positive way. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 1, 2018 Share Posted October 1, 2018 Unfortunately I don't see any indication that the "if" is going to happen. 3 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted October 1, 2018 Share Posted October 1, 2018 I just added a "Controller.Right" "SAVEKEY" entry in stella.pro for a game that supports the Savekey and it appears to be working as expected. /stella/savekey_eeprom.dat was created and the game saved its high score. You are so right!!!.... I didn't expect this to be fixed in the community version, but it is!!! This community build rocks! Quote Link to comment Share on other sites More sharing options...
Drunk_Caterpillar Posted November 12, 2018 Share Posted November 12, 2018 (edited) Just wanted to say thanks for the amazing update. Is there a place I can donate to the project? Edited November 12, 2018 by Drunk_Caterpillar Quote Link to comment Share on other sites More sharing options...
+phoenixdownita Posted November 12, 2018 Share Posted November 12, 2018 Just wanted to say thanks for the amazing update. Is there a place I can donate to the project? I am not sure I speak for everyone, or even a majority but: https://stella-emu.github.io/donations.html (may as well donate to Stella's author imho) 4 Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted November 12, 2018 Author Share Posted November 12, 2018 I am not sure I speak for everyone, or even a majority but: https://stella-emu.github.io/donations.html (may as well donate to Stella's author imho) That sounds like an excellent idea Build updated to 20181112-1636CB Changes: * Amoeba Jump updated to RetroN 77 edition release version, thanks to DionoiD for making this available : ) * Flappy RC2final added, thanks to Michael Haas! Quote Link to comment Share on other sites More sharing options...
Drunk_Caterpillar Posted November 12, 2018 Share Posted November 12, 2018 I am not sure I speak for everyone, or even a majority but: https://stella-emu.github.io/donations.html (may as well donate to Stella's author imho) Just sent over a quick donation. Thanks for pointing me in the right direction. 2 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted November 15, 2018 Share Posted November 15, 2018 How's Trak-Ball and Paddle support on the latest version of Stella for the Retron? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 15, 2018 Share Posted November 15, 2018 Unfortunately RetroN 77's lacking controller support does not depend on Stella. So there is nothing which can be fixed by Stella here. Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted November 15, 2018 Share Posted November 15, 2018 Unfortunately RetroN 77's lacking controller support does not depend on Stella. So there is nothing which can be fixed by Stella here. Does that mean Stella on Retron can't use controllers that the Retro itself doesn't support? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 15, 2018 Share Posted November 15, 2018 (edited) Does that mean Stella on Retron can't use controllers that the Retro itself doesn't support? Yes. If input signals are not forwarded to Stella, then there is nothing Stella can do. BTW: Only joysticks and paddles are supported. And the latter are reported to be working not very well. Edited November 15, 2018 by Thomas Jentzsch 1 Quote Link to comment Share on other sites More sharing options...
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