doctorclu Posted September 9, 2018 Share Posted September 9, 2018 (edited) [Deleted.] Edited September 9, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 9, 2018 Share Posted September 9, 2018 (edited) Wow, that was brutal. 5200 Miner 2049er has the code in there TWICE to pad it from 16k to 32K. A common practice, but threw me for a loop for a bit. I edited the hat sprites so that it would show up more blue than white blue (the combination of two layers). I found a sprite set at both 2000 and 4000. The one at 4000 was the one that mattered. (maybe what you ran into with the Moon Patrol hack?) So after a few moments of confusion and nothing more, "I am ready for my picture Mr. Deville..." Miner2049er 5200 USA! USA!.bin Bring on the sprites with grid lines and let's kick this pig!! Edited September 9, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 9, 2018 Share Posted September 9, 2018 (edited) To quote Letterkenny "I figurred it out." Miner 2049er AS01-Beard.rom Just the first frame is in the new sprite, but you get an idea of how this would work. Here is the latest version I got: On a playfield: Dead... Running out of air: And other shots... Edited September 9, 2018 by doctorclu 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 9, 2018 Share Posted September 9, 2018 Ok, excited for this, but will get some sleep here in a bit. In the previous edition Bounty Miner Bob (still going to call him Bounty Bob even if the cover art has him occupationally confused) was leaving streaks all over the place. Feel free to load the version I uploaded above to see it. Found that the white layer does not go down as far as we thought. Well the new white layer, which was the old red/ flesh colored layer, and that only went mid-torso. So might have to move some of the hand movements up a pixel or two going forward to keep this from happening again. Miner 2049er AS01-Beard 02.rom Quote Link to comment Share on other sites More sharing options...
TIX Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) HAHAHA Bluebeard VERY excited to see the progress doctor ! ! ok let me work on this.. Edited September 9, 2018 by TIX 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) I finished with the shrinking to 8 pixels.. (with a slightly tweaked helmet) Can you be more specific of the hand position ? I didn't mess with them for the moment. Attached are the sprites with grid lines.. Edited September 9, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
TIX Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) So if I understand, we can have three colors in the head area ? 1) color 1 2) color 3 (combination of 1 and 2) 3) color 2. can we have color1-> flesh color color2-> blue color3-> green (combination of 1 and 2) Somehow we must include red/flesh color in the head area ! If that isn't possible, I can see more problems down the road: 1. Bob's shoulder is in the head area when walking 2. When jumping/climbing his hands are in the head area.. in any case Bob needs Heavy tweaking Edited September 9, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 9, 2018 Share Posted September 9, 2018 (edited) HA... OK you want to go with the blue beard? Nice choice. I'll make that happen. In the meantime, we have right and left movement done... (All sprite development will be with the Atari 800 version... being a 16K file verses 32K is easier to work with. Naturally 5200 version will be a pixel for pixel copy over from the Atari 800 version when done.) Miner 2049er 03 LEFT RIGHT.rom Edited September 9, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
TIX Posted September 9, 2018 Author Share Posted September 9, 2018 Just checked out the new version :grin: great to see the sprite in motion, the animation is lightning fast and I cant make out the frames (its the originals fault) we cant slow it down I guess ? please check my idea at post 32 and let me know Great job ! >new revision of the sprites coming up< Quote Link to comment Share on other sites More sharing options...
TIX Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) simplified further.. ..not satisfied Edited September 9, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 9, 2018 Share Posted September 9, 2018 (edited) I like that direction! Ok, changed the beards to blue (which was really a good move I think.) Miner 2049er AS03 FR03-Blue Beard.rom But the hat was doing all sorts of crazy stuff between frames. Have the character move arms and feet, good. A baubbly hat not so much. So I made this version where the hat is standardized so the face area remains static while Bounty Bob is walking. Miner 2049er AS03 FR03-Blue Beard HAT.rom Edited September 9, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted September 9, 2018 Share Posted September 9, 2018 Why is the beard blue now, instead of brown? It looks like you have brown pixels available (his shirt). Is there some reason you cant use brown in the head area? Quote Link to comment Share on other sites More sharing options...
TIX Posted September 9, 2018 Author Share Posted September 9, 2018 doctorclu is qualified to explain, I'm just the graphics guy Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted September 9, 2018 Share Posted September 9, 2018 I just reviewed the thread again to familiarize. If Bob is made of 3 players, you have 4 colors to work with. 3 of those colors are your choice, one is created by P0+P1 overlayed pixels. Are there color limitations imposed by the hacking tool? Or maybe you like the "Bluebeard" idea. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 10, 2018 Share Posted September 10, 2018 I just reviewed the thread again to familiarize. If Bob is made of 3 players, you have 4 colors to work with. 3 of those colors are your choice, one is created by P0+P1 overlayed pixels. Are there color limitations imposed by the hacking tool? Or maybe you like the "Bluebeard" idea. I think these messages explained why... Pixel ranges per layer http://atariage.com/forums/topic/282290-miner-bob-altrernative-sprite/?do=findComment&comment=4108030 What layers get what colors http://atariage.com/forums/topic/282290-miner-bob-altrernative-sprite/?do=findComment&comment=4109047 Colors available in the face/hat http://atariage.com/forums/topic/282290-miner-bob-altrernative-sprite/?do=findComment&comment=4109053 I think considering what is asked to be where it is, all the other colors are just about where they need to be, and yeh, under the conditions of the layers the blue beard is probably the best idea. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 10, 2018 Share Posted September 10, 2018 (edited) Jump animation done. Now to work on the climbing animations (and tweek things a bit). Miner 2049er AS04 Jump.rom Edited September 10, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 10, 2018 Share Posted September 10, 2018 (edited) Miner 2049er with all alternative movement frames complete Summary of Sprite Hack Revisions and Latest Download! ATARI 5200 * Original sprites, different colors Miner2049er 5200 USA! USA!.bin * Alternative Sprite-Miner Miner2049er 5200 AS01.bin ATARI 800 * Original sprites, different colors Miner 2049er USA! USA! 02.rom * Alternative Sprite-Miner Miner 2049er AS01-Beard.rom Miner 2049er AS01-Beard 02.rom Miner 2049er 03 LEFT RIGHT.rom Miner 2049er AS03 FR03-Blue Beard HAT.rom Miner 2049er AS03 FR03-Blue Beard.rom Miner 2049er AS04 Jump.rom Miner 2049er AS05 CLIMB.rom Miner 2049er AS06.rom * Sprite Clean up - Doctor Clu Version (legs and feet attached) Miner 2049er AS07.rom * Sprite Clean up - TIX version (legs and feet detached) Miner 2049er AS08.rom <-- LATEST VERSION * Sprite Clean up... more feet being detached. *Now just a little tweaking to make even more perfect. ** Message 42 in this thread... awesome. Edited September 17, 2018 by doctorclu 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted September 10, 2018 Author Share Posted September 10, 2018 GREAT ! 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 10, 2018 Share Posted September 10, 2018 2 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted September 10, 2018 Share Posted September 10, 2018 Looks great in motion! 1 Quote Link to comment Share on other sites More sharing options...
xybot67 Posted September 10, 2018 Share Posted September 10, 2018 This looks fantastic, he finally looks like a miner. It was great to watch the collaboration between TIX and doctorclu. Congrats to both of you. Do you think that you can do anything with the 2600 version? Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 10, 2018 Share Posted September 10, 2018 You want the miner look there too for the 2600 version? I did one sprite hack to make him look more like the Atari 800 version and less like Zoidberg from Futurama. http://atariage.com/forums/topic/216412-miner2049er-faster/?do=findComment&comment=4093785 Quote Link to comment Share on other sites More sharing options...
xybot67 Posted September 10, 2018 Share Posted September 10, 2018 You want the miner look there too for the 2600 version? I did one sprite hack to make him look more like the Atari 800 version and less like Zoidberg from Futurama. http://atariage.com/forums/topic/216412-miner2049er-faster/?do=findComment&comment=4093785 I appreciate your 2600 hack, but to be honest I never liked the Atari 800 sprite of the miner. Maybe the 2600 version could be hacked to use Mario from the 2600 version of Donkey Kong. lol Quote Link to comment Share on other sites More sharing options...
TIX Posted September 10, 2018 Author Share Posted September 10, 2018 (edited) Thanks for your encouragement xybot67 and Cafeman Edited September 10, 2018 by TIX 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 10, 2018 Share Posted September 10, 2018 Played with the 2600 Miner idea and here is what I have so far... 1 Quote Link to comment Share on other sites More sharing options...
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