Albert Posted September 10, 2018 Share Posted September 10, 2018 This looks great, thanks for the sneak peek! RPGs are my favorite, so glad to see someone creating one for the Lynx! I'll be watching this one with avid interest. ..Al Quote Link to comment Share on other sites More sharing options...
42bs Posted September 10, 2018 Share Posted September 10, 2018 (edited) I am only responsible for the code :-) Dan made all the gfx. You know Crafton and Xunk (played it on CPC464). It had also a third dimension: One could jump on walls and even on beds (as a trampoline) .... (Not that the engine already looks great!) Edited September 10, 2018 by 42bs Quote Link to comment Share on other sites More sharing options...
djrodderz Posted September 10, 2018 Share Posted September 10, 2018 I like the look of this! Quote Link to comment Share on other sites More sharing options...
UGB Posted September 11, 2018 Share Posted September 11, 2018 Wow, looks amazing! Will def pick up if you finish and release it. Quote Link to comment Share on other sites More sharing options...
Grumpmeister Posted September 12, 2018 Share Posted September 12, 2018 Impressive! I'm looking forward to seeing more of this. I love that there are so many fan projects going, also in the form of RPG's Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted September 15, 2018 Share Posted September 15, 2018 Wow, looks amazing! Will def pick up if you finish and release it. I think that the order list would be a pretty long one. Quote Link to comment Share on other sites More sharing options...
enthusi Posted September 17, 2018 Author Share Posted September 17, 2018 Igor of Atarigamer.com wrote a small article on "Lacim's Legacy" which is for now at least the working title I also made a small video of some of the new features: This are the major changes: Implemented new room structure Implemented new object structure Actions triggered on collision Items can be picked up Chests, doors, barrels can be opened Global variables (chests stay open, gems remain picked up) Different sprite for item states (open/close) Doors are connected properly inbetween rooms (before: rooms were connected) Player enters in new room at the position of the proper door Music Routine plays in HBL (6Khz samples, MOD), but will be replaced Redraw of full room only on load, movable objects (currently: only Player) use Software buffer UI showing LIFE and MANA bars PriorArt Logoscreen Own Loadersystem 12 Quote Link to comment Share on other sites More sharing options...
BadPricey Posted September 17, 2018 Share Posted September 17, 2018 This looks so good. Are you planning a demo release? Quote Link to comment Share on other sites More sharing options...
soob Posted September 17, 2018 Share Posted September 17, 2018 Looks incredible. What the Lynx is capable of in good hands never ceases to amaze me. 2 Quote Link to comment Share on other sites More sharing options...
mvirtuale Posted September 17, 2018 Share Posted September 17, 2018 Really nice!Do you think you can make it multiplayer? Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted September 17, 2018 Share Posted September 17, 2018 Loving the look of this. I've not touched an isometric game like this since Cadaver on the ST,but poured hours into the likes of: Chimera,Molecule Man and Head Over Heels on the A8 and C64. Fairlight,Great Escape and Inside Out on C64. This looks like a superb tribute to these. Quote Link to comment Share on other sites More sharing options...
Cyprian Posted September 18, 2018 Share Posted September 18, 2018 looks really promising 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 22, 2018 Share Posted September 22, 2018 If you need a tester....lmk 1 Quote Link to comment Share on other sites More sharing options...
mattsoft Posted September 23, 2018 Share Posted September 23, 2018 Love iso games...this is looking good! Quote Link to comment Share on other sites More sharing options...
enthusi Posted September 23, 2018 Author Share Posted September 23, 2018 There was some progress since the last video :-) Most importantly maybe the engine is now capable of dealing with non-playable moving characters. To make moving less of a pain for them I implemented a full pathfinding. How that all eventually will be used remains to be seen. On top of this there is now a cooperative multitasking with priorities working under the hood. That was quite a substantial change and only possible so quickly because I developed such a multitasking engine on C64 before. RAM is getting tighter but I am quite happy with everything so far :-) 3 Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted September 23, 2018 Share Posted September 23, 2018 Looking fantastic!!! 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 11, 2018 Share Posted October 11, 2018 Looks awesome!! 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted October 23, 2018 Author Share Posted October 23, 2018 Currently reworking large/all parts of the engine to save CPU time and/or memory. Also implementing all kinds of new features. I hope to have some new recording by the time of the german ejagfest (which unfortunately I can not attend this year yet). 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 26, 2018 Share Posted October 26, 2018 Currently reworking large/all parts of the engine to save CPU time and/or memory. Also implementing all kinds of new features. I hope to have some new recording by the time of the german ejagfest (which unfortunately I can not attend this year yet). Hi wenn du willst kann ich dein Spiel auf dem Ejag zeigen. Gruss Walter Quote Link to comment Share on other sites More sharing options...
enthusi Posted October 26, 2018 Author Share Posted October 26, 2018 Hi, Thanks for the offer Sascha will hopefully take along a cart with the engine test/demo in case anyone is interessted. Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted October 26, 2018 Share Posted October 26, 2018 I would love to beta test it. Please let me know, that would be awesome! Quote Link to comment Share on other sites More sharing options...
enthusi Posted October 26, 2018 Author Share Posted October 26, 2018 I was cleaning up quite a number of open ends recently, so what is there, supposedly works. Not an actual game yet 4 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted October 26, 2018 Share Posted October 26, 2018 (edited) Sorry for a small derail, but I recently bought the Zzap64 2019 edition, and 'enthusi' was mentioned as part of the development team on 'Caren and the Tangled Tentacles', just out of curiosity, is that perhaps you? What a beautiful looking game that is! And top reviews everywhere. Anyway around, very exciting seeing another promising game being developed for the Lynx! Edited October 26, 2018 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
enthusi Posted October 26, 2018 Author Share Posted October 26, 2018 Ah, hehe. Yes. That is me :-) Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted October 27, 2018 Share Posted October 27, 2018 Nice, Wonderful work on CatTT! :thumbsup: Looking forward to LL! Quote Link to comment Share on other sites More sharing options...
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