TIX Posted September 18, 2018 Author Share Posted September 18, 2018 Great progress ! will try when I get home ! The needle nose can't be deleted ? or you like it ? Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 18, 2018 Share Posted September 18, 2018 Needle nose a bit more arcade accurate, but in truth I keep getting bombed there. Got some screen shots, fascinating bug. Doesn't always happen. Most of those happened around level L or M. The last picture happened at Y. Quote Link to comment Share on other sites More sharing options...
TIX Posted September 18, 2018 Author Share Posted September 18, 2018 (edited) I'm not sure I have understand the dimensions of the buggy sprite.. Please clarify this because I have already drawn dozens of buggies with those dimensions in mind.. What I get so far: Layer 1 -> 11 height by 5 width (quad wide pixels) ? Layer 2 -> 9 height by 6 width (double wide pixels) ? I can't fit your buggy into those limitations.. Edited September 18, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
TIX Posted September 18, 2018 Author Share Posted September 18, 2018 (edited) taking your buggy as a model, the following (my arcade interpretation) should be doable ? I have rejected it earlier based on my wrong ?!?!? calculations.......... If the answer is yes, then things are looking better than I though !! Edited September 18, 2018 by TIX 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 18, 2018 Share Posted September 18, 2018 taking your buggy as a model, the following (my arcade interpretation) should be doable ? I have rejected it earlier based on my wrong ?!?!? calculations.......... If the answer is yes, then things are looking better than I though !! As I mentioned before, this has been a discovery process for me as well. The dimensions of the body of the car is most definitely this: Wide and short pixels. This is literally the black layer: Quote Link to comment Share on other sites More sharing options...
TIX Posted September 19, 2018 Author Share Posted September 19, 2018 (edited) Newsflash I start messing with hackomatic and the results are not a disaster Edited September 19, 2018 by TIX 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 19, 2018 Share Posted September 19, 2018 (edited) Excellent! Looking forward to seeing what you come up with. Yeh where I was a little more of a loose end last weekend with Miner and this, I've a lot busier this week. Comes and goes. Tinkering with Hack-O-Matic can be a blast though. Basically my form of painting. BTW, the 06a rom image I posted before did not have the errors I experienced with 06b. Need to adjust the offset of the body to the wheels and see if we can get that bug to go away. Edited September 20, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
TIX Posted September 19, 2018 Author Share Posted September 19, 2018 (edited) work in progress, very excited .. Edited September 19, 2018 by TIX 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 20, 2018 Share Posted September 20, 2018 Quote Link to comment Share on other sites More sharing options...
TIX Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) I'm at a meeting and I keep drawing buggys instead of taking notes..... HAHAH Edited September 20, 2018 by TIX 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 20, 2018 Share Posted September 20, 2018 That was me last week with Miner. Especially looking for the color codes. I would try a hue, look at a variable codes, and say "Ok, this should get it... no? Ok this will get it..." And I would come up with ideas and want to try them right then. Why I did not mind pulling a few all nighters at work recently when a colleague dumped some needed information on me after requesting that for a month and saying "Oh and we needed the final project Friday". I just smirked. Feast and famine. So when you get a chance let me try your hack! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted September 20, 2018 Author Share Posted September 20, 2018 As usual I got the facts wrong.. (regarding the flying enemies) They are 3 frames of animation each, 8 (double wide) pixels width x 13 pixels height So it seems I have some room to enlarge/improve ? the blue bomber sprite ! The red one needs only slight tweaking, The yellow one stays as it is (it's much better than the arcade) Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 20, 2018 Share Posted September 20, 2018 Depends. All is not as it seems. Sometimes it looks like you have more space and when you try to write in those areas (such as below and above on body of the car sprite) you'll hit what looks like a single block or blank space and that was the variable that defined the position of the sprite. So all you can do is try it out, push the envelope and see where the breaking point is. Find the limits. Quote Link to comment Share on other sites More sharing options...
TIX Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) So when you get a chance let me try your hack! right after I figure out how to do that .. Edited September 20, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 20, 2018 Share Posted September 20, 2018 right after I figure out how to do that .. When working with Hack-O-Matic you save the rom file. I suggest "save as" and create a new revision and not write over the original. But then again, as you make changes I recommend making a new revision as you go. That way you don't ruin your successes up to that point. When posting the rom image on Atariage you select the "attach files" option, Choose files, and select the rom image Quote Link to comment Share on other sites More sharing options...
TIX Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) Here is the nippy blue buggy, complete with windshield glare I really like this little guy ! Edited October 3, 2018 by TIX Quote Link to comment Share on other sites More sharing options...
TIX Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) it's official I'm going insane... Edited October 3, 2018 by TIX 2 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 20, 2018 Share Posted September 20, 2018 (edited) Here is the nippy blue buggy, complete with windshield glare I really like this little guy ! Yes, this little guy is quite cute. I would call it "greasy cricket" but I'm sure you have another name. I think you and I might have started a version of "choppers" for Moon Patrol. We not only changed it from a ugly vehicle (sorry original programmers, you should have lined up that windshield better...) and made a custom chop shop for people to create a whole hot wheels catalog of custom mods. LET THE MODS BEGIN BOYS!! Coming up... THE BATMOBILE!! Seriously though, what would I like to make? Have to think on that. We need to figure out the color codes and how to change that. I can change it red, how about other colors? I can raise the wheels a bit, but can we make a stable version? And if we can mod the wheels. I know the cells beneath the body run so that it is like a moving roll of film. Can mod that to make other wheels and other effects. I like your insanity on this. And at some point we need to modify the 5200 version. Those poor people still have an ugly vehicle. Then again they COULD just hack their own at this point. Edited September 20, 2018 by doctorclu 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted September 21, 2018 Author Share Posted September 21, 2018 HAHA I already have a version of the batmobile !! Unfortunately the building blocks we have available don't favor curvy shapes (like the arcade buggy), but they are perfect for wacky futuristic designs.. As for your questions: in the arcade, the buggy is magenta/pink on the first level, red on the second and that's it.. In our superior version we can make it a different color in each level ? I think the wheels are correctly placed (at least with my designs), maybe they need a liiittle left/right adjustment.. now for the redesign of the wheels, as much as I loved the original tank trucks, I tried a few different approaches but didn't worked (animation wise). So if you have something in mind go ahead ! In the meantime I have start tweaking the flying enemies Quote Link to comment Share on other sites More sharing options...
TIX Posted September 21, 2018 Author Share Posted September 21, 2018 OK, this (the right one) is probably the best/closer I can get to the arcade buggy so with that out of the way I'm in full flying saucer mode !! I can come back later to the buggy (maybe try different designs ) will see.. 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted September 22, 2018 Share Posted September 22, 2018 Any version that doesn't have the long nose sticking out, or, like the original also, what I always thought looked like a scorpion tale/stinger, get rid of those two things and ANY of the others are a marked improvement, IMHO. 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 22, 2018 Share Posted September 22, 2018 Sure thing Gunstar. We need to get ANY improvement for the 5200 folk, and I think I'll try to do it this weekend. So ladies (where?!) and gentlemen (Hahahaha!!) I present a pink moon rover... And a green one... And TIX's favorite... yellow!! WE HAVE THE POWER!!! Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 22, 2018 Share Posted September 22, 2018 (edited) Arcade: 800/5200: After learning where the color code was, I tried my hand at my latest arcade design. Below is the 800 and 5200 version: Moon Patrol 07.rom MoonPatrol 01 5200.bin Places for hacking the 5200 version. The buggy sprites: And where to change the color (just change the "76" to whatever you want) Not done with this, but wanted to give the 5200 folks something to play with. If the 5200 gamers have a car design previously mentioned in this thread, we will work to make a 5200 version of it. Edited September 22, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
TIX Posted September 22, 2018 Author Share Posted September 22, 2018 (edited) 1st alien ship closer to the arcade, rotating with 3 frames of animation (i captured all 3 in the screenshot) If we want to be true to the arcade, the ship should not be animated.. what you think ? Edited September 22, 2018 by TIX 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted September 22, 2018 Author Share Posted September 22, 2018 (edited) old vs new check it out ! Edited October 3, 2018 by TIX 6 Quote Link to comment Share on other sites More sharing options...
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