+atari2600land Posted October 1, 2018 Share Posted October 1, 2018 While trying to make some music, it dawned on me that if sprites can be flickered to make more be shown on screen, perhaps what if I did the same thing to the audio? This is what I got: The C note and the G note. I just thought it was interesting to share. main a=a+1 if a{0} then AUDF0=29 else AUDF0=19 AUDC0=4 : AUDV0=4 drawscreen goto main 1 Quote Link to comment https://forums.atariage.com/topic/283533-chord-experiment/ Share on other sites More sharing options...
+Random Terrain Posted October 1, 2018 Share Posted October 1, 2018 I don't know what it's officially called, but I called it weaving when I was making sound effects for Seaweed Assault. Weave different notes or completely different tones (AUDCx) every other frame to get a fuller, more complicated sound effect. The music or sound effect might sound similar to ones in other games, but it won't sound lazy/simplistic/tinny/rough/basic/boring, like it was plopped directly out of the can without any seasoning added or special cooking techniques applied to make it more pleasing. Quote Link to comment https://forums.atariage.com/topic/283533-chord-experiment/#findComment-4124892 Share on other sites More sharing options...
carlsson Posted October 1, 2018 Share Posted October 1, 2018 (edited) In chipmusic terms, that is known as a two note arpeggio. In classic music, arpeggio would be a slightly different type of playing style but the term was appropriated by SID, POKEY and AY musicians alike. Edit: Oh yes, chipmusic arpeggios are said to be an European thing, and that video game musicians in America and Japan never or very rarely used that effect while it was very popular in Europe. Edited October 1, 2018 by carlsson 4 Quote Link to comment https://forums.atariage.com/topic/283533-chord-experiment/#findComment-4125064 Share on other sites More sharing options...
RevEng Posted October 2, 2018 Share Posted October 2, 2018 Related reading: TIA Arpeggio Tips 1 Quote Link to comment https://forums.atariage.com/topic/283533-chord-experiment/#findComment-4125425 Share on other sites More sharing options...
+Karl G Posted October 2, 2018 Share Posted October 2, 2018 Just for fun, I made a variant if your demo that does two tone changes per frame - one right after drawscreen (beginning of overscan), and one during vblank. It's not perfect because the spacing between tone spacing is uneven, but it gives something else to play with. AUDC0=4 : AUDV0=4 main drawscreen AUDF0=29 goto main vblank AUDF0=19 return I wish I had a better understanding of music. My 13 year old has said he would "try" to teach me to play piano, though. Quote Link to comment https://forums.atariage.com/topic/283533-chord-experiment/#findComment-4125689 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.