stlouisrod Posted October 14, 2018 Share Posted October 14, 2018 (edited) So I went back to a game I created in high school called Hot Air in Atari BASIC, which played OK but was way too slow and graphically unappealing. So 30 years later I got back into Atari programming and restored my two Atari 8-bit machines (800XL and 130XE) to full working order. Then I pulled every programming trick I knew of to improve the game in every possible way (custom display list mode, display list interrupts for many more colors, vblank interrupt routines to move the main character liquid smooth, etc.). I never had Turbo XL Basic as a kid, but now I use it to autoload the game and increase the frame rate even more. I'm posting it here for your enjoyment and feedback. Yes, it's similar to Joust, so sue me I have all 4 2-bit missiles left to utilize (either independently or combined for 5th player sprite), so I'm thinking of adding bullets or bird flying across the screen on later stages for added challenge. Let me know your suggestions. The game attempts to save your 5 highest scores to a file "D:HSCORE.DAT", but this will not work on some emulators that set floppy drives to read-only (i.e. XBOX Atari 800 emulator). If the game can't write to D: it will attempt to write to the H: (hard drive) device. If THAT can't be written to, then it will display the error and restart the game anyway. Enjoy! TXL_Hot_Air.atr Edited October 15, 2018 by stlouisrod Quote Link to comment Share on other sites More sharing options...
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